Cpt. Shampooing

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Posts posted by Cpt. Shampooing


  1. Yeah sure, atm the whole raid is scripted on normal and heroic difficulties, there are a few things left to do (the escort with Khadgar & Thalryssa isn't finished yet for example), but you can report any issue you find. :)

    1 person likes this

  2. Hello!

    I have some good news for you! We did a lot of fixes on Nighthold recently, all of them should be applied on Sylvanas after the next restart (or crash). After that, you should be able to fully test the raid in normal and heroic difficulties. Including Gul'dan.

    Now that I've finished his script (except mythic mode), some of you might want to see what he's got for you... :)

    Spoiler

    297947_1.jpg

     

    On 13/01/2018 at 2:48 PM, flontie said:

    What about Tomb of Sargeras? Will it also be released with 7.3 on Firestorm?

    Not directly with 7.3, but of course yes, once Nighthold will be finished, we'll start working on ToS.

    1 person likes this

  3. Indeed Odyn's loot are still disabled, I'll fix that, how was the fight? Guarm and Helya should have loots. And yes, the IDs will be cleared for Saturday's release.

    But please next time, post on the right topic, this is for The Nighthold raid.


  4. On 28/12/2017 at 2:01 PM, Cpt. Shampooing said:

    Reported issues should be fixed after the next restart. Thanks for your feedbacks!

    As I said, reported issues should now be already fixed. Also, since today's resart, the first 3 wings are now fully testable!

    1 person likes this

  5. 624401-the-nighthold.jpg

    Hi everybody!

    Starting today or tomorrow, The Nighthold will be opened for some weeks of testing purpose!

    Of course, a test period always means that you won't be able to receive any kind of reward for killing bosses in those difficulties, no loot, no achievement and no points for legendary items. The only thing you'll receive is the satisfaction to help our development team by reporting encountered issues.

    At the moment, only the first wing is fully scripted, the other wings are still under development, but should be finished soon.

    If you encounter any kind of issues, you can send us a report this way:

    Quote
    • Raid difficulty:
    • How to reproduce the issue:
      • What happened:
      • What should happen on retail:
    • Screenshot, video record or anything else that might bring more details on your report.

    Thank you for your support, and good luck in your fights during the pursuit of Gul'Dan.

    3 people like this

  6. Hi everybody!

    Just to remind you guys, the raid is still opened in mythic mode for some tests. And by the way, I've added a debuff called "Demoralized" on all creatures in the instance, that makes them dealing 40% less damage and having 50% less health, this should make your tests easier, even for players who haven't a really powerful gear.

    Enjoy! :)

    1 person likes this

  7. Hi everyone,

    Thanks for all of your reports. I was on vacations during two weeks, so I didn't work on Emerald Nightmare fixes, but I'm back since Monday, so those are the fixes that are gonna be applied soon on live realm!

    • Nythendra:
      • Infested Ground now spawns correctly in Infested Breath cone, instead of all around the boss
      • The boss now enrages after 10 minutes in normal mode, and 8 minutes in heroic and mythic mode
    • Elerethe Renferal:
      • In heroic mode, each Venomous Pool absorbed by Twisting Shadows now triggers two damaging missiles on random player's locations
      • You shouldn't be thrown in the air anymore when being hit by a melee attack with Shimmering Feather
    • Ursoc:
      • In heroic mode, each summoned double should now have a big damaging pool around it
      • Momentum should be applied correctly to all players in Ursoc's path
    • Dragons of Nightmare:
      • Add weekly dragons rotation (except for mythic mode)
      • Fix Spirit Shade summoned by Lethon
      • Dark Offering cannot crit anymore
      • Lethon now uses Gloom every 3.5 seconds (was 1 second)
      • Shade of Taerar doesn't cast Tail Sweep anymore
      • Shade of Taerar now uses Corrupted Breath every 18 seconds (was 30 seconds)
      • There are now 2 summoned Shades of Taerar (was 1)
      • Nightmare Bloom now despawns after 30 seconds of soaking
      • Nightmare Blast is now used by Ysondre every 16 seconds (was 15)
    • Cenarius:
      • Cleansed Ground should now correctly remove the Creeping Nightmares debuff
    • Xavius:
      • Nightmare Blades is now casted every 15 seconds (was 16)
      • Tanks should now be ineligible targets for Nightmare Blades
      • The Infinite Dark debuff is now correctly removed when out of the mist
      • Corruption: Crushing Shadows visual should now be fully fixed
      • Corruption: Crushing Shadows shouldn't deals negative damages anymore
      • Corruption: Unfathomable Reality visual should now be fully fixed
      • Cooldowns are now correctly reseted after being awaken from the dream
      • Dream Simulacrum shouldn't end anymore after using Vanish or Feign Death
      • Players shouldn't be able to be in the dream twice at the same time anymore
      • After Xavius death, players are now teleported back into the dream, Cenarius wants to speak with them
    3 people like this

  8. bM4BEbD.jpg

    Hi everybody!

    Starting today or tomorrow, Emerald Nightmare will be opened in Heroic and Mythic difficulties for some weeks of tests purpose!

    Of course, a test period always means that you won't be able to receive any kind of reward for killing bosses in those difficulties, no loot, no achievement and no points for legendary items. The only thing you'll receive is the satisfaction to help our development team by reporting encountered issues.

    If you encounter any kind of issue, you can send us a report this way:

    Quote
    • Raid difficulty:
    • How to reproduce the issue:
      • What happened:
      • What should happen on retail:
    • Screenshot, video record or anything else that might bring more details on your report.

    Thanks all of you for your support, and good luck in your fights against the corruption that spreaded in Val'Sharah!

    1 person likes this

  9. On 02/09/2016 at 7:13 PM, Tentch said:
    1.  Admiral is spawning the turrets way too frequently at 100 energy. 

    I used the cooldown from Deadly Boss Mod AddOn, which is ~21.5 seconds.

    On 02/09/2016 at 7:13 PM, Tentch said:
    1. If the last phase starts by getting 1 boss below 20% when the other one is on the ship, the maidens will completelly bug out, disappear and reappear numourous times and pulling the raid wherever in the instance they are.

    I didn't changed anything about that, is that possible that this bug is existing since the beginning of the tests?