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About Inveric

Firestorm User

  • Name Inveric
  • Guild Firestorm Staff
  • Class Druid
  • Level 110
  • Realm Sylvanas
  • Race Night elf

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  1. Hello everyone, In our prior announcement, we stated that we will be releasing the 7.3.5 public test realm to the public. We've decided that we will make a short guide for you guys to connect to the test realm. Let's proceed with the basics first, your characters from the main realm (Sylvanas) will be copied over to the test realm, and you can copy all your settings over from your characters (ui, settings, macros, etc). 1. Updating your Client Download the patch folder from Windows Mac Extract the contents of the folder to your installation directory where you have installed World of Warcraft. If you don't have any client, you may extract it to a new folder and download the content as you play the game. Remember that if you're downloading the content as you play it might take longer to download the content and what not. Launch the client depending on your operating system (I.e: WoW-32.exe (x86 bits) and WoW-64.exe (x64 bits). Important Note: You cannot replace the other 7.3.5 client with the current 7.1.5 client otherwise, you will not be able to play on Sylvanas. Please make sure that you copy it into another folder if you wish to play on Sylvanas again. 2. Adding your Settings to the Client (UI, Macros, Settings, etc). Navigate to your installation where you installed World of Warcraft. Then navigate to the following; WTF/Account/(Your Email)/Sylvanas/. Copy the entire folder where you have the settings for your Character (so i.e: Inveric - WTF/Account/(Your Email)/Sylvanas/Inveric/) then navigate to the folder where you have the new test realm WTF/Account/(Your Email)/Realm 7.3.5/Character and paste the entire folder contents there. Important Note: You may need to update some of your addons to use the 7.3.5 version and not the 7.1.5 version. 3. Changing the Client Language List of Locales: "enGB" : English (Great Brittan) "enUS": English (America) "frFR": French (France) "deDE": German (Germany) "itIT": Italian (Italy) "koKR": Korean (Korea) RTL - right-to-left "zhCN": Chinese (China) (simplified) implemented LTR left-to-right in WoW "zhTW": Chinese (Taiwan) (traditional) implemented LTR left-to-right in WoW "ruRU": Russian (Russia) "esES": Spanish (Spain) "esMX": Spanish (Mexico) "ptBR": Portuguese (Brazil) Changing the Language: If you wish to change your in-game client language, open your game directory, and navigate to the WTF folder. Open the file that has .wtf at the end (usually or Look for "textLocale", "textLocale" and set the lines to what language you want it to be. We've provided some locales above! SET textLocale "enUS" SET audioLocale "enUS" Still confused? Watch our video tutorial below and we hope it will assist you in connecting to our Public Test Realm (7.3.5). We're excited and awaiting your feedback, happy testing!
  2. Information: Hey, we see you needed help with connecting to our 7.3.5 Public Test Realm. If you want to test out the newest features, check out our connection guide by clicking here. Hello everyone, We have been showing you plenty of 7.3.5 previews of content that were in development over the last weeks. As we had said our Quality Assurance has been testing it nonstop to make sure it was polished as possible. The test realm will be open to everyone, starting April 13th, 2018 the realm will be fully open to everyone to help out and test. Testing is the best way we can get help from you, there is a difference between a small team of Quality Assurance testing and you, the community! We need your help in filling in detailed reports, so we'll be making a guide for you here how to file a report on the bug tracker. Visit the Bug Tracker on our Website.. Create a New Bug Report. Provide a Report Title, Language (English), Category, Realm, and Sub-Category. In the text box below provide the following information; Character Name (Name, Faction, Level, etc). Explain in detail the bug you have found (where did the bug happen, what phase was the bug in, etc). Please provide full details, especially if it’s a bug with a spell mechanic. Explain to us how to reproduce this bug. Evidence (provide us some evidence, screenshots and YouTube videos are always a plus). We are aware that there is still issues, and our developers are working on every single issue, to make sure that the official release is amazing and wonderful to everyone! Down below are the list of features you will be able to test on the Public Test Realm; Legion Assaults Val’shara Azsuna Highmountain Stormheim Broken Shore Introduction and Scenario Quest lines Rares World Quests Sentinax Mage Tower Challenges; The Imp Mother’s Den Thwarting the Twins The Archmage's Reckoning Feltotem's Fall The God-Queen's Fury (Under Development) End of the Risen Threat (Under Development) The Highlord's Return (Under Development) Class Fixes Over 700 class fixes are applied; you can test your class and give us the feedback on your experience! Artifact System Artifact Knowledge once a week (entire server). New artifact traits! Dungeon and Raids Cathedral of the Eternal Night Tomb of Sargeras Goroth Harjatan Mistress Sassz'ine Karazhan Upper Karazhan Lower Karazhan Leveling System World Scaling Item reward scaling Item drops scaling We are still currently working on many features, and fixing reported issues of the current ones reported to us. Our goal is to get as much feedback from you, our community as possible and get this patch as polished before releasing it to live. So, please read the information on the Bug Tracker provided to you above in the thread. Our plan is currently to release it to Sylvanas on the first week of May 2018 (May 7th, 2018). Happy testing, Firestorm Team
  3. Information: This hotfix pack was already applied. General Greymane: You no longer lose primary stats with each teleportation. Battlegrounds & Arenas and no longer stay upon leaving a battleground or an arena. General Spells Agility to Dodge and Strength to Parry ratio has been modified to match retail value, from 951 for 1% to 1332 for 1%. Death Knight You can no longer use on certain kind of Dummies.’s buff is now removed upon changing talent, preventing stacking to 1 hour and changing talent abuse. no longer bursts on their own upon removal. no longer consumes a rune when you have’s proc and spam Obliterate -> Howling Blast. Druid now correctly empowers Hunter Hunter pets are no longer affected by Cho’Gall’s corruption, preventing them from keeping the 100% bonus damage buff. Mage Fixed, no longer splits its damage between targets hit. Fixed, no longer gives its 7.0.3 version bonus on top of the 7.1.5’s ones. is now completely Blizz-like! Application is on hit instead of on cast, buff duration has been adjusted, projectile speed of both and have been tweaked to match retail, and brain freeze proc is now delayed ONLY if the mage already has a proc, allowing smooth combos :)! Monk Fixed, no longer hit other players who stand near a valid attack target for the monk. Paladin Fixed, radius has been reduced to the normal size. Fixed, no longer proc more than once per cast. Priest Priest's can no longer modify their equipment during, since... well, technically, you’re dead!’s behaviour has been fixed. Rogue Fixed, now gains damage only when poisoning the target it has been casted on, and on poison application, not on each ticks.’s shield can no longer stack when you spam stealth / unstealth: it now only refreshes the duration. no longer removes Root effects, and its behaviour has been adapted to match retail: it doesn't “cleanses” slows entirely, just makes the rogue immune to them for the duration of the spell. Warrior Fixed, now only reduces the cooldowns of spells it should reduce. can no longer damage opposing faction players who are not in player versus player, thus no longer triggers their PVP mode anymore. Items’s debuff, can no longer be cancelled upon using invulnerability spells like Several fixes have been made on Nighthold, as well as on Nighthold item sets and trinkets, for example: now only procs on, according to the tooltip. now works correctly (it wasn't giving any crit).’s procs are now consummed upon casting Mangle, Ironfur or Frenzied Regeneration. Legendary Items: Fixed Fixed Fixed’s proc on can no longer damage friendly or non-player versus player targets. Fixed’s buff has been corrected, it’s now 25% (down from 75%). Fixed, no longer procs on’s damage nor’s bolts, but only on the spell cast, as expected. no more 5 free shards!
  4. Updated main thread with a preview of Feltotem's Fall challenge.
  5. You've read the title correct, the last world bosses missing will appear soon on Sylvanas. You have been waiting for a long time, maybe you will get the chance to face them before the release of Patch 7.3.5! Get ready for some tough fights, tell your friends about these new four challenges, and face them together! They will be added at random times so it will be up to you to find out when they will be exactly available. Here are the following quests available for World Bosses; (They share their life points, as soon as one dies, the other two die too):
  6. Hello, As mentioned previous, we have applied a balance arrangement to player's loyalty points regarding the problem of abuses during the Easter Eggs. The changes are applied as followed (please read carefully); First, 300 loyalty points have been awarded to each player who has opened at least 1 Easter Egg. Then, all the players who had a negative value of loyalty points despite the awarded 300 loyalty points, had their balance reset to 0. This is to ensure that every player won't feel cheated: If a player opened only a few eggs and got about one hundred loyalty points, as the reset also took away the points they got despite not abusing, they were compensated with 300 loyalty points. However, if a player had gotten a lot of points (either with or without abuse) and spent them, the system obviously took away all the points including the 300 bonus, which can lead to a negative value of points, which should now be corrected and set back to zero. Obviously, we will fix the exploit related to eggs and when it's properly tested by the Quality Assurance team we will return them back to the server and give another two days so players can hunt the eggs again (thus potentially gain more loyalty points). We hope that this solution will satisfy every player and rest assure for the next event we will be more careful when implementing customized stuff in-game. We truly do apologize for the inconvenience, despite the problems that occurred, we hope you can spend a Happy Easter playing on our server. Thank you, Firestorm Team
  7. Information: Hey, we see you needed help with connecting to our 7.3.5 Public Test Realm. If you want to test out the newest features, check out our connection guide by clicking here. Hello everyone, As Firestorm grew over the years, we have put all our resources into improving our realms in various ways, one of them being delivering the best and most actual content that will please every player on our servers. As you know, many are expecting us to update to 7.2 patch or even 7.2.5 but we have decided to go for 7.3.5 due to it being the last patch of the Legion expansion. It has all the spell balancing, content and new systems we can use for a stable progression from 7.1.5 content into the latest content without having to update again. Over the past weeks, our Quality Assurance Team has been testing every new feature that will be available to you, to ensure the best quality. You will be able to enter our test realm (PTR) as soon the major systems are fully tested, we expect to open it to the public two or so weeks before the actual release date which is currently scheduled to the end of April, this way our community can also give us the proper feedback on the content available. Now that we mention it, let’s take a look at the new content and changes! General New allied races; Nightborne, Void Elf, Highmountain Tauren, and Lightforged Draenei are unlocked in game, no requirements needed, you can read more here. Recruit a Friend system with many great rewards! We’ve been bumping our heads for a long time to try and make it work, and now it is here! It's time to invite your friends and receive some awesome rewards. More information about the Recruit a Friend system will be posted later. Class fixes; the Quality Assurance and Development Team have been hard at work on these. Overall there has been over 500+ fixes to classes, talents, artifact traits, honor talents, etc. We can't wait to show you what has been done and we hope that you see a huge improvement from 7.1.5 patch. New Spell visuals; enjoy these amazing new animations and visuals New Artifact Traits, once your artifact hit level 35 you will unlock a new tier! You can read more about the traits here. (retail requirement doesn't apply on Firestorm). New Artifact Knowledge system, players will start at level 26 artifact knowledge and each week 1 level is added to everyone up to a max of level 40. Global base Item level increased for World Quests and Battleground, item level will now be 860 (up from 845) News Feed; We hear you guys, we know that most of you want to be informed when the server is under maintenance, breaking news, or even events, latest fixes, that’s why we have implemented a dialog-box on the login screen, in place of the regular retail new feed. Player versus Environment Full world and dungeons scaling; With this change your journey in Azeroth will be never the same again, you can now level up anywhere you want, receive rewards and experience based on your level. Simultaneously as you level up, so does the world around you! Explore the world as if you've never explored it before: new missions, and adventures await you at each crossroad! You can read more about this change here. Karazhan splitting into lower and upper parts to allow Heroic and Mythic+! One of our best dungeons will be now available for everyone: whether you are a hardcore player doing Mythic+ and trying to push that +10 key or a new player doing Dungeon finder Heroic, everyone will find something that suits them. Updated difficulty on dungeons, specially affecting Mythic+ affixes. Health and damage have been increased matching the 7.2 values on retail! The item level gear drops have also been increased! New Mythic+ Affixes: (level 4) When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks. (level 7) Creatures have a chance to summon an Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player’s maximum health. (level 7) Periodically, players will Quake, inflicting damage of 20% of the player’s maximum health and interrupting spell casts of themselves and nearby allies. (level 7) While below 90% health, players are afflicted with Grievous Wound. The Overflowing affix has been removed. The affix range has been reduced to 30 yards (was 45 yards). Legion Assaults fully scripted; Azsuna, Val’sharah, Highmountain and Stormheim. World quests and scenarios are available, invite two friends or queue and join other champions defending the Broken Isles against the Legion. Player versus Player Arena season 2; With all the class fixes mentioned above we are expecting class balance to be a lot more enjoyable to everyone. Player versus Player Templates and Spell Multipliers are now fully matching retail. Level rise of Armour and rewards; read more about it here. Seething Shore (In development) After initial Launch Broken Shore with the full quest line, rares, achievements, world quests, the Sentinax, and the possibility of Nethershards farming. Mage Tower Challenge; Seven challenges depending on your class and specialization. Class Mounts; Unlock your class mount in Mage Tower challenge! Artifact Quest Lines; We have been working on those and the Artifact Lord will be saying goodbye once we have at least one of each class released. Legion Pathfinder; It's time to take off! Why walking when you can fly? But be ready to dedicate some time walking around getting those achievements needed! Cathedral of the Eternal Night; will be released on all difficulties and Mythic+. First Wing of Tomb of Sargeras opening!,,, currently being tested by our Quality assurance team. Our team has been hard at work to bring you the best server and content out there! It's your commitment to us that makes this server great, and we will keep doing our best for our community! We’ll be doing events leading up to its official release, and you can also expect a big event at the release. Thank you all for your continuous support.
  8. Lately, we have released indications of our next patch for Sylvanas and by now you should know that it's 7.3.5. Today, we invite you all to be present on March 26th, 2018 at (18:00 CET) which we will unveil everything that will be available in the next patch. At 18:30 (CET) we will have a live Question and Answers with the developer's present where we will talk more about everything. There might be a special live stream directly from our testing realm. We hope to see you there.
  9. Information: This update pack is a continuation of Update 15 and is already live! General Players’ pets will now be affected by speed buffs. (e.g Raids, Dungeons and Instances Siege of Orgrimmar: General Corrected teleport locations for already progressed saves. Boss tank mitigation abilities now include also: will no longer get applied to non-mutated players. should no longer be mitigable by player abilities. Using player ability will no longer result in falling off the edge after jumping on it. Should no longer become dummy-like whilst Should no longer attempt to other bosses while dead. should no longer pick dead targets. will now get removed from all players upon wipe/defeat. Will now despawn upon encounter completion. will now run to center before engaging with raid.’s damage will no longer be able to critically hit. will no longer affect will now properly use its abilities. will now deal proper damage depending on distance, players should now have a better chance of surviving its damage. will now attempt to absorb any damage below 20% health. Players affected by should no longer be able to heal boss with e.g should no longer hit players outside of the cone. Battlegrounds & Arenas Jumping off map edge with slow-fall effects should no longer prevent you from dying. Fixed exploit with where you could have infinite bombs. Eye of the Storm: Flag carrier should no longer appear twice in frame UI. General Spells PvE Set Tier Bonuses will no longer function in PvP environments (Arena, Battleground). Corrected healing amount of SoO trinkets’ Corrected damage amount of SoO trinkets’ Death Knight should no longer break damage breakable crowd control. Druid (Symbiosis)’s duration should now have root diminishing return. Hunter should no longer apply a cooldown on target and should no longer appear as greyed-out to caster. Scripted .’s damage should no longer be canceled if target not of LoS. should no longer be mitigable by Mage will now properly apply snare effect with active. Corrected charge consumption. regeneration in PvP will now be affected by and with more than one of its glyphs should now result in random visual picked. should now properly modify . Correct affection radius of and radius overlap issue. Paladin should no longer be affected by and should now properly affect HoT amount. should now grant mastery bonus when is active. Warlock should no longer consume Correct procs of from should no longer trigger twice per proc. Script; . should now proc on, and Warrior should now always consume stack regardless of hit outcome. should now also work on raid members, as well as on party members. Items Fixed will now drop the entire set, not piece by piece. Fixed loot chance of & can be bought in now. Professions Gem loot chance has been properly changed. & won't be able to be taken at the same time. You will be able to specialize in only one of them. Fixed (Alliance) & (Horde).
  10. The current season on our Garrosh realm will end on Friday, March 16th, 2018. The conquest points will be reset when the new season starts, you will have to spend them before the season ends. The award distribution will happen during the week of March 19th, 2018. Also this, we'll be introducing a new feature to Garrosh that is an instant 90 level zone. We'll expand on this soon. The rewards will be distributed to 3v3. Here are the level of rewards: Top 1 to 7: Malevolent Gladiator, and the mount Top 8 to 15: Gladiator, and Top 16 to 30: Duelist, Top 31 to 50: Rival and Top 51 to 75: Challenger and About rated battlegrounds, Hero of the Alliance ( / Hero of the Horde ( will be given to for the top 10 players in rated battlegrounds who have won at least 50 games during the season. Good luck and congratulations to all participants.
  11. After several months of waiting, something promised is finally coming, and here is the biggest raids of Mists of Pandaria. Come face the 14 bosses in Siege of Orgrimmar in Heroic mode! The corrupt warlord Garrosh sank into madness and the thirst for power, so much that he completely denied his owner faction and ideals. It's now up to you to stop him and no matter what faction, he will face you with the same fury and fighting spirit. Do not let him get a hold of Pandaria! He surrounds himself with the best Lieutenants and ferocious beasts to achieve his ends and become the sole supreme leader of Azeroth. You will have a lot of trouble during this long ordeal, but it's a necessary evil, and do NOT let it go! Siege of Orgrimmar will be available on February 27th, 2018 at 13:00 (CET). Loot and achievements will be available, except for Skeer and Garrosh as they're in testing mode. Garrosh has many unwary protectors, who are;
  12. Information: This update pack was already applied. General Players’ pets will now properly restore AI functionality once their target becomes ineligible for attacks (e.g Players’ pets will now properly attack targets under the effects of transform (model change) auras This also affects the issue with pets being unable to attack while in certain phases. Corrected an exploit regarding usage of clone auras, resulting in character possessing no model if the cloned player is no longer ingame. Solved issue where client would freeze/crash upon loading big guilds. 18 crash fixes. Raids, Dungeons and Instances Uldaman: Fixed main entrance portal. Throne of Thunder: Ji’kun: Restore functionality of Siege of Orgrimmar: Corrected teleport locations for already progressed saves. : Restore functionality of should now properly always visually show up. Solve issue with causing line of sight errors when being attacked. Will no longer activate in normal modes. Corrected spawn distance of Heroic: will no longer affect players’ pets. Spoils of Pandaria: Loot chest will now properly appear upon finishing the encounter. Players’ pets will no longer fall through the conveyor. Deactivated weapons will no longer randomly begin regenerating their health. Solved an issue with christmas themed artillery, resulting in it being removed on random occasions. Added boss warnings for players targeted by or Corrected some spells not properly scaling appropriately with instance difficulty. Solved targeting issues with will now despawn properly on encounter wipe/defeat. will now affect only players and Solve issue with not properly affecting damage bonus for its own damage effects. Solve an issue where boss would act as an activated, damaging players on contact with the boss itself. Will now apply only to players using the pipes to get to the conveyor. Correct exploit regarding usage of with active. Correct health values for , and for 10HC and 25HC modes. Corrected teleport position for players just entering the instances, if save progressed to this encounter. In heroic mode bosses will no longer receive upon defeat, but rather every 50 seconds. and will now properly hover around while not activated. Picking an ability from a defeated paragon will now scale it down and strip them from Defeated paragons will now show spellclick cursor only to players with eligible specializations. will now properly affect players within range of 6.5 yards. will now spawn only once per room corner, resulting in 4 spawns for each corner. will now scale down with health remaining, starting from 200% scale, down to a minimum 100%. Corrected health value of in all difficulties. will now target boss with least hp rather than a randomly chosen boss, and will no longer attempt to periodically change already chosen target. will now heal affected targets 10% of their health. Also will despawn upon casting to a player. Boss’ attacks will now trigger Vengeance tank proc. debuff removal will now spawn the appropriate amount of; 5 in 10 player modes and 8 in 25 player modes. will no longer affect tanks with active mitigation abilities (e.g Boss will now cast every 9.5 seconds. If target already has 10 stacks of, it will have no effect and will not refresh it until expired. will now be able to move and cast and will no longer despawn with defeat of Corrected visualization of, will now send only one beam towards target. and will now properly penetrate invulnerability auras (e.g will now pin you down (root) while being casted to you, if you are out of range. Corrected boss’ weapon appearance. will now affect the appropriate number of targets per instance difficulty. Heroic: Scripted Will now properly spray an array of missiles in random directions. will now charge the appropriate number of times per difficulty; 3 times in 10NM; 4 times in 25NM and 10HC; 5 times in 25 HC; Boss will no longer randomly fall from ledges while casting will no longer be pre-spawned. Instead they will begin spawning one (up to maximum of 6) every 10 seconds once boss is defeated. Player ability will now automatically jump player down from ledge when bomb is depleted. will no longer jump to ledges with depleted bombs. will now cast 3 missiles in normal modes and 4 missiles in heroic modes. Re-script for improved retail-like visuals and behaviour. Pools created by will no longer disappear once boss is defeated, but rather when whole encounter is completed. Re-script Should now properly pick appropriate boss with least health. Bosses affected by will now properly initiate a cast. Only in Normal modes. will no longer be attackable in Heroic modes, except by player ability Script Correct spawn position location. Will now properly spawn on raid member you chose. In Heroic mode player ability will now heal only class matching players. Re-script Boss will now cast <sonic projection> all the time when possible. changes: Will no longer despawn upon boss defeat. Instead they will just stay, doing nothing. Will now properly levitate and roam around their spawn position. Will now despawn 5 seconds after being killed. Will properly turn towards their target. Receiving hit will properly disable targets should now properly return to moving towards, in case of path derail. Reaching 100 energy will initiate cast. Correct health value for 10NM, 25NM, 10HC and 25HC modes. Correct AI of Boss will cast only in Heroic modes. Casting will no longer result in boss becoming dummy-like and not reacting to players. should now properly pull all players to the boss and inflict damage varying on distance. Player ability will now disable’s Correct visualization of Solve an issue with, not being properly casted to boss’ target. Correct color buffs in heroic mode. General: Normal: Correct boss health values in different phases. Should now have correct health in each phase and health bonuses will no longer overlap. Heroic: Correct boss health values in different phases. Should now have correct health in each phase and health bonuses will no longer overlap. Correct health values for,,, and for 10HC and 25HC modes. Correct health values for and for 25HC. Stage One: The True Horde: Normal: Re-script Converted players will no longer be able to attack other converted players. Correct AI of converted players. Should now continuously attempt to convert other players. Correct target visualization of chosen victims for target cast Converted players will no longer lose cooldown debuffs (e.g upon deconvertion. Damage received upon reaching 20% or less health will no longer be absorbed, any attempts to free players from should be done cautiously. Correct damage of, also will no longer affect Correct visual representation of damage. will now be displayed in boss frames when activated. changes: Will now precisely match visual and effect radius based on health remaining, also correct radius effect overlap issues. Will now prioritize targets that are farther away from boss. Controlled players by will no longer get affected by will now spawn at ground level, even if target is in mid-air.,, and will now despawn 5 seconds upon dying. Correct knockback distance by Script’s mechanic. Heroic: will no longer be knocked back by <iron star impact>, but will continue receiving damage. will no longer affect players. Correct aggro mechanic of Intermission: Realm of Y’Shaarj Normal: changes: Properly visualize cone in which players will be affected. Will no longer hit players outside the visualized cone. Remaining in the intermission zone after the phase has concluded should no longer be possible. Wiping on this phase should now bring both the players and the boss back to the main room. changes: Re-script Will now cast a missile 5-20 yards in random direction. Entering the dome will result in all players within 15 yards to be affected by Afterwards the dome will despawn. Domes created by will now despawn upon being entered. Correct’s position. Will no longer spawn below ground level. Heroic: will now cast without being engaged in combat. should now only pick targets inside intermission phase. Correct animation of boss receiving energy from heart. Final phase (Fourth phase) (Heroic Only): Script Will now send 5 energy Malicious Energy missiles to boss for every player (up to 2 in 10HC and 5 in 25HC) that’s missing to absorb the missiles inside Players will absorb the missiles in the form of Those missiles cannot be mitigated in any way, except ALT+F4. Script Every 0.5s the boss will initiate missiles to players. Upon landing creates a patch of on the ground, dealing damage to nearby players. Additionally every 0.5s the boss will check for clumps of players. If boss detects such clump it will to the area of the detected clump. No more will be initiated until the next Clump requires 4 players (7 in 25HC) within 10 yards. will choose the nearest player to on upon landing. This will repeat every 10 seconds until it reaches a target. The star can also affect the boss, stunning him, interrupting his current cast and dealing AoE damage. General Spells Vengeance tank buffs will now properly benefit from damage enhancing mods. (e.g Using spells like will no longer teleport you in the middle of pool, resulting in your character’s death. Rogue Solve an issue where was being applied without Creatures Scripted the following non-player characters: Fixed the following non-player characters: Added the following non-player characters to the game: Quests Fixed, improved script of Tank and Melee DPS challenges. The following quests are scripted: Fixed the map tracker of the following quests: Objects Fixed the following gameobjects: Fixed loot of Items Fixed loot of &
  13. Additional fixes that were added over the last week Arena map "Black Rook Hold" can no longer traps a player, closing all 3 doors of the same area. Fixed, no longer gain when warrior’s doesnt touch anyone, or when the warrior is in Arms Spec. Fixed, now heals for the correct amount when the caster is in bear form, guardian spec. Fixed, no longer interfere with allies’ vision. Fixed, no longer gets stuck on terrain, but now needs the caster to be in Line of Sight with the target to deal damage.’s waves’ hitboxes have been reduced to avoid hitting frontal enemies with side and back waves.’s proc, no longer detonates for each target in its radius, but only once, as it should. Fixed, now heals if it gets stolen, purged, or if you manually cancels it, according to retail’s behaviour in 7.1.5.’s damage is no longer divided between number of target hits.
  14. Located in Suramar, the biggest buildings of the Broken Isles await you! Continue an adventure of the third raid in Legion, Nighthold! The raid offers you to face a total of ten bosses, including the final boss who is known as Gul'dan! Its time for you to put an end to this treachery perpetrated by the Nighthold! Nighthold will be released on February 14th, 2018 at 18:00 (CET). Loot and achievements will be available as well! (Note: Mythic will be available in a few weeks, depending on the tests performed). Revisit these well-known old bosses of the old world; Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold. The cavern at the base of the Nightwell is a maelstrom of raw energy, as the power to fuel an entire civilization courses from the earth. Born from this chaotic flux, the Chronomatic Anomaly is an embodiment of the power of the Eye of Aman'thul. As it lashes out with energy attacks, the bursts of energy warp the very flow of time. Trilliax, once proud servant to the nightborne aristocracy, has been discarded and left to slowly deteriorate among other surplus constructs. While an unwavering will to carry out its tasks remains, the passage of time has splintered this construct's personality matrix. It now unpredictably switches from one mode to the next, ranging from doting caretaker to homicidal sterilizer, craving recognition and validation from a master that no longer exists. Aluriel always had an affinity for magic. She rose through the ranks of the Nightguard effortlessly, having a natural talent with the sword. But no matter how strong she became, she wanted more. She studied with the mages at the University of Suramar, spending her days in combat training and her evenings in the artificery. She forged her weapons and armor in the Nightwell, weaving magic spells into the precious metals. She is the first Spellblade, adept in the schools of Fire, Frost and Arcane. The nightborne astromancer Etraeus has devoted long years of research to scouring the skies of Azeroth, seeking answers to the great mysteries of the universe. His scrying has shown him worlds beyond our ken, and the power of the Nightwell allows him to draw upon the essence of those worlds to amplify his own powers. From his youth, the nightborne Tel'arn was fascinated by plant life: the resilience and adaptability of weeds, the ability of simple grass to harness the power of the sun, the way a tree may be divided into two, or two branches grafted into one. Aided by the energies of the Nightwell, he has transformed himself to the point that he is scarely recognizable as a nightborne elf. He now considers himself something far, far greater. This colossal doom lord, one of the largest and mightiest creatures in the armies of the Legion, was defeated at the Broken Shore through the combined might of the greatest heroes of the Horde and the Alliance. Having recovered from his wounds, Krosus emerges from the bay between the Nighthold and the Tomb of Sargeras to crush any who would oppose the Legion. The dreadlord Tichondrius, once leader of the nathrezim, was once slain by the newly-awakened power of none other than Illidan Stormrage. Reconstituted in the Twisting Nether, Tichondrius returns to watch over Gul'dan on behalf of the Legion, ensuring that the orc warlock does not once again fail his masters. Elisande once distinguished herself by resisting the Legion. She and her highborne followers broke away from Queen Azshara and the dark path she was taking, harnessing the power of the Eye of Aman'thul to create the Nightwell to protect Suramar from the Sundering. But over ten thousand years later, the Legion's arrival offered her no such recourse. She has cast her lot with the demons, hoping to once again use the power of the Nightwell - albeit this time in a very different sense - to save her people. The chain of events set in motion when Garrosh escaped to Draenor has continued, unbroken for all its twists and turns, leading to this very moment. Thwarted in Draenor, Gul'dan now stands on the precipice of achieving ultimate victory on behalf of his Legion masters. Standing atop the Nighthold, as the vortex of fel energy swirls in the skies overhead, the outcast orc warlock awaits his destiny. In addition to the release date of Nighthold, the following things have changed; The maximum item level will increase to level 915 (formerly 895). Legendary items will now be at level 940 when you receive one. Woah, don't yell at us yet, remain calm! If you already have a legendary item, we'll make a quest available to you so you can upgrade yours ( Player versus Player (Battlegrounds) and World Quests item level will be increased to 850 (formerly 835). Remember that if you encounter any issues during the raid, please report it to the feedback thread.