khad515

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About khad515

Firestorm User

  • Name Фюрер
  • Guild Cruel World
  • Class Warlock
  • Level 110
  • Realm Sylvanas
  • Race Gnome

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  1. New patch with old bugs, yes, becouse they trying to fix only 7.3.5 content, but i guess they stat fixing old content too soon.
  2. i guess affliction works fine on ptr, thx god.
  3. Who tell you that 7.3.5 now? We have still 7.1.5
  4. Hey affli locks did you notice some changes in dps, or any changes? Or its me
  5. Try to look offical dps charts for 7.1.5, you will see that destruction warlock not in top 5 dps.
  6. I dont uderstand what you mean top dps? You want be number 1 in recount or? What dps do you want?
  7. Why you need garrison in legion patch?))
  8. and i think soul effigy bad talant for affli warlock. 3th talant more better, becouse with right legendery i have 45% chance to return shard. soul effigy i guess just make rotation harder with small dps buff.
  9. Affliction dont have bugs in shard generation system, its just low on 7.1.5 patch. Hey, only class masters can test 7.3.5 content? Also, my friend playing in demon spec 890ilvl, in hero mode nighthold avg dps is 550k, in mythic+ 800k, i dont think that is low for 7.1.5.
  10. best way to approve your shard generation its 25% haste, legendery belt and helmet, 3 talant in last tier. We as affliction warlocks must to control this generation, im on single target use only 1-2 shards, sometimes 3 and have 450k dps at end of boss fight. Ofc in nighthold for example only 2-3 bosses without trash near.
  11. anyway destruction warlock shouldn't have any problems with shard generation, you just need high haste cap and right legenderies.
  12. thx alot, ill try
  13. what caps must have? like 30-40% haste, 30-40% crit for destruction?
  14. Thx for information, i'm trying to figure it out how to increase this proc chance. i guess more haste more procs
  15. Hey guys, i have somequestions about affliction soul shards generation. Can someone explain me how it works on firestorm legion? On offical server its works like: Agony still has a rising proc chance for each passing tick that doesn't give a shard. It's currently 2.5% on the first tick, increasing by 2.5% for each tick that goes by without a proc. This increasing value is stored on the player and is shared among all targets with Agony (the effective average proc rate per each tick of Agony is left as an exercise for the reader). Every tick of Agony, a hidden accumulator is incremented. When it exceeds 1, it generates a shard and rolls over the remainder to start the next one. The added value per tick is currently 0.16 on average, with some variance (we'll try to remember to update this since there's no way to see it in-game). Each added amount is divided by the square root of the number of Agonies you currently have active. When you have no Agonies out, the accumulator is cleared. When you next cast one, it's reset to a random value from 0 to 0.99. Is it the same on our server? And another qustion, is sets bonus(1.15 times) works?