Pantoufle

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  1. Greetings Everyone! Following our latest news regarding the 1st content update on Sethraliss, here comes the release announcement, including detailed information on what's to come, as well as the shipping date: Wednesday, May 8th at 11:00 AM server time! Note: With this release, the realm ilvl cap will be increased to 385. We also received a message from Boris, who returned from a dangerous adventure around the world. He asked us if he could come and say hi, and we didn't dare say no to an old friend! He'll be joining us on all expansions from Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time) In this post, we'll be reviewing in detail everything that's gonna be released. Are your seat belts fastened? Alright, let's go! ULDIR Uldir will be fully released (all 8 bosses) in Normal & Heroic Difficulty, plus the 1st wing of LFR: The Halls of Containment (which will include the first 3 bosses listed below). As opposed to what was stated in our previous post, we chose to release the LFR version of the raid wing by wing rather than all at once. The 2nd Wing should be released 2 to 3 weeks later, and the 3rd and final wing 2 to 3 weeks after the second one, alongside the full Mythic difficulty. The ilvl of gear is as follows, with a hard cap at 385 as stated in the introduction: LFR 340+ / Normal 355+ / Heroic 370+. As a reminder, only non-azerite gear can proc. Bosses: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun MYTHIC+ SEASON 1 Mythic + will be added: this means tougher challenges, new affixes, but also better rewards! Push your key to get the best possible gear at the end of the dungeon, and in your weekly chest. Some changes have been made to the MM+ system, here is a list of the most important ones: Azerite armor pieces (Head - Chest - Shoulders) can only be obtained in the Weekly chest, you cannot get them in the end-of-dungeon chest. You cannot swap gear inside the MM+, so you will have to choose your gear prior to entering the dungeon. You can now Bonus roll inside the MM+: the rolled bonus can contain a random piece from the current dungeon, taking into account the key level to define the base ilvl (item can still proc). On top of the system changes, the affixes themselves underwent some changes (including balancing). Here are the most important ones: Tyrannical and Fortified become lvl 2 affixes, which means they will be present on every key now. There is now one special lvl 10 affix each season of MM+. The first one is Infested: every key of lvl 10 or higher will include this affix during the course of the first MM+ season The affixes present on the first week will be: Tyrannical (2) / Raging (4) / Volcanic (7) (number in parenthesis is minimum key level for the affix to be active). The reward system is in essence similar to the one from Legion: The weekly chest reward is based on your previous week best completion, while the end of dungeon reward is based on the current dungeon's key level. Rewards will be as follow. As a reminder, all looted gear except azerite ones can proc, with a hard cap of 385. Rewards: If you want more information about the Mythic + System, you can check here. DREAD GLADIATOR PVP SEASON For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents on the arena and prove your worth as a champion of Azeroth! This will be the first PvP season and will last until the second raid, Battle of Dazar’alor is released (expected duration is 4-5 months). Here is a list of the most important features of this system: At the end of an arena match, you will have a chance to get a piece of gear, with its ilvl scaling based on your current rating (see below) Winning a rated arena match, or winning your first rated battleground of the day fills up your conquest progression, and will earn you some gear pieces at specific breakpoints: it starts off at an LFR-level and scales up as you progress. If you fill up your conquest bar entirely for the week, you will now be able to get a weekly PvP cache, with its rewards depending on your highest PvP rank (see below): Everything you need to know can be found here. List of rewards for Season 1: (again, only non-azerite gear can proc, up to a hard cap of 385): Rank Rating EoM* Cache** Cache (Azerite Item) Rewards Unranked 0-1399 340 355 355 Combatant 1400-1599 350 365 355 Elite Appearance - Bracer, Belt Challenger 1600-1799 360 370 370 Elite Appearance - Gloves, Legs, Boots Rival 1800-2099 365 375 370 Elite Appearance - Helm, Shoulder, Chest Duelist 2100-2399 370 380 385 Elite Appearance - Cloak Gladiator 2400+ 375 385 385 Elite Appearance - Tabard / Gladiator Title (50 wins) *EoM = End of Match, occasional **Cache = Weekly PVP Chest, available at Hook Point / Mugambala PVP Hubs WORLD BOSSES Each week (rotation happening on Wednesdays), you will get a new World Quest regarding a World Boss: team up with other people to bring them down, and get a chance to loot a 355+ piece of gear! A different one will be available each week, you can learn more about them here. List of scripted World Bosses: T'zane, The Soul Terror Azurethos, The Winged Typhoon Hailstone Construct Ji'arak BORIS Boris is gone, see you soon On top of that, Boris will be visiting all of our realms the weekend preceding the update! From Friday, May 3rd at 6 PM to Monday, May 6th 11:59 PM (both server time), once per account per expansion you will be able to talk to him and ask him for a free boost. This boost will get you to max level (except on Sethraliss, our BFA realm where you will be put lvl 110), and will include some gear and a bit of gold so you can hop straight into the action! This is it, our first update on Sethraliss! We hope everyone will enjoy all the new content that is being released. You guys still have 1 week to fully prepare, so don't waste your time, and let's see which guild climbs the ladder first, which 5 man groups hold the best key record for high MM+ keys, and who's gonna be the uncontested dread gladiator! PS: Following our latest roadmap, and for those interested, there has been some progress! War campaign is almost fully scripted and needs testing now, alongside Siege of Boralus. King's Rest is already fine. Stormsong Valley and Vol'dun are both at around 3/7 chapters done. Testing sessions will begin shortly. Arathi Outdoors is close to being finished as well, and will then need testing. (scenario is not included) Islands Expeditions have been started! Again, there is no set date for now: it's just to give you guys an idea about what's being done behind the scenes development wise! As you can see, all those new contents need testing before being shipped to the live realm; If you're interested in giving a hand, you can apply to become a member of our Quality Assurance team here. That's all for today! We hope you're excited about all this and wish you all good fortune in the wars to come! (And fun too. Fun is important). The Firestorm Team.
  2. Hello everyone, we hope you are all enjoying our newest expansion! We have dedicated all our time and resources to make it the best possible Battle for Azeroth private server, we’re happy with the results so far, and we’re continuously fixing issues that you guys might encounter to make sure the gaming experience is at its best for everyone. Now let’s talk development: When we released the realm Sethraliss, we told you guys that the first big content update would include, among other things, the first wing of Uldir: well there has been some changes! We heard a lot of people complain that, by releasing Uldir wing by wing, it would cut out most of the hype a raid release is supposed to bring: the experience is different than retail, because you would be able to do the first wings several times before reaching G’huun (the final boss) that would be released week later, and the guild race wouldn’t feel the same when you have bosses released 3 by 3, with weeks between them. You probably know where this is going by now: We decided to release Uldir fully in one update, in LFR, Normal & Heroic difficulties (Mythic will be released later, not the next week). Since we have 3 different developers working on the raid, this change of plan won’t actually delay the update by much, and we’re currently expecting to release it late April / early May. As you may guess, releasing the full raid implies heavier testing sessions to make sure that everything works fine: this is made possible thanks to our Quality Assurance team ! If you’re interested and want to help us out, feel free to apply there to join the team! Now let's get to it! ULDIR Uldir will be fully available in Looking for Raid(LFR), Normal and Heroic. All the bosses, loot and achievements released in one single patch: get ready, read the strats with your guildies, and climb the PvE ladder that will be available on our website! As a reminder, we will be releasing the Mythic Mode a few weeks later. Bosses: Taloc Mother Zek’voz, Herald of N’zoth Vectis Fetid Devourer Zul Mythrax the Unraveler G’huun MYTHIC+ SEASON 1 Mythic + will be added: this means tougher challenges, new affixes, but also better rewards! Push your key to get the best possible gear at the end of the dungeon, and in your weekly chest. Some changes have occurred since Legion, be sure to check them here. Season 1 Special Affix: Infested, for the rest of the affixes you check here. Rewards: DREAD GLADIATOR PVP SEASON For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents on the arena and prove your worth as a champion of Azeroth! This will be the first PvP season, and will last until the second raid, Battle of Dazar’alor is released. Here is the list of rewards you can get while defeating your enemies. Alongside the ranked system, you will now be able to get a weekly PvP cache, when you cap your conquest, with its rewards depending on your PvP rank: Everything you need to know can be found here. Rewards of the weekly chest, based on your highest rating: WORLD BOSSES Face World Bosses in epic battles. Work with other Champions in order to get those big baddies down and claim their prize! A different one will be available each week: https://www.wowhead.com/world-bosses-in-battle-for-azeroth With this release, we hope to give everyone new challenges to face alone or with friends, both PVE and PVP wise: more content to do every week, with better rewards. Join the battle, get the best gear possible in the meantime to make sure you’re ready for it! Regarding other content still under development and testings, you can expect several updates (no clear roadmap yet: those will be released at different times, but no set date as of now): - War campaign, alongside King’s Rest and Siege of Boralus dungeons. - The 2 last zones: Stormsong Valley in Kul Tiras, and Vol’dun in Zandalar - Arathi Highlands Warfront Thank you for your time, and we hope you are as hyped as us about this! Have fun on Firestorm, and see you next time The Firestorm Team.
  3. Greetings! This week-end being a special one, we wanted to offer you something special! Double that up actually: You will be able to participate in the Easter Egg hunt, similar to the one we had last year (but updated!) and we'll also put on a promo on the shop! Both will start at 6 P.M. server time on Friday, April 19th and end at 11:59 P.M. server time on Monday, April 22nd. EGG HUNT Based on the one we did last year, if you're playing on Garrosh (MoP), Sylvanas (Legion) or Sethraliss (BFA) you will be able to seek for eggs, some hidden, some in plain sight on all of Azeroth! These eggs will be spread all over the continents: by clicking on them, you will receive random loots, depending on the expansion you're playing on, with the possibility of getting rare collectibles! On top of that, this year, the location of the eggs will change every day! This way, even if you found them all (which you probably won’t) on the first day, you can still enjoy the thrill of the hunt the following days! SHOP PROMO During this timeframe (Reminder: From Friday, April 19th at 6 P.M. server time, until Monday, April 22nd at 11:59 P.M. server time) every purchase of Firestorm points here will include 30% additional points! Now is the time to snatch that shiny mount or transmog you wanted! To see what's available for purchase, please click here, The Firestorm Team wishes you all a happy Easter! See you soon!
  4. I will forward this to the dev in charge, thank you for your report ! Pantoufle
  5. Hi, yeah i'm aware of this "issue" which actually happens when you go on purpose in the zones that "push" you. You just need to be a bit carefull, and stay away (like 1 yard) from the edges of the arena and you'll be fine ! To get out through the stairs, you also have to take an extra step to go by around the corner, which pushes you aswell. Remember that those changes are tentative, if you guys think that this should go, i will find another way to deal with the usebugs. But for now, i'd also like to keep it for a while, and see how you guys get use to it ! Thank you, Pantoufle
  6. Greymane: Update on Gurubashi Arena Hi everyone ! About 3 months ago, we released the Legion PVP realm Greymane, and now is the time to look back on those 3 months. A central place of this realm is the Gurubashi arena, a “free for all” battle ring where everyone, Horde and Alliance can fight each others without restrictions. We took your requests into consideration, and that’s why quickly after the realm was released, we disabled grouping in Gurubashi. Analysis What we can see now, is that the Gurubashi arena is a place where usebugs are being exploited by a lot of people, making it difficult for players not abusing them to have fun there. The major usebugs found are: Staying close to the stairs Staying on the edge of the battle ring Using spells that allow you to have a “get out of jail” free card Even though those issues were or are still being present on retail pvp servers, we believe it could be interesting to deviate from the “blizz-like” aspect to offer a better quality of play in this arena. Solution (still Work in progress !) This is why we will implement a gate system all around the arena, as well as at the bottom of both stairs. The way they operate is simple: For players not in combat, those gates will be down, and you will see no difference. For players in combat, they will be up, and thus activating collision and Line of Sight block. We believe that it’s important for players to choose when they go in, but that it’s also needed to give them limitations about when they can go out. Once you are in combat in the arena, there is no going back. We also believe that the battle ring is big enough to give ranged classes a chance, but not to the point where they could exploit the weakness inherent to melee classes. Feedback We would like to let this change go through for a certain period of time, to allow players to get a good grasp at those changes’ consequences; and of course give us feedback on this ! Feedback can be about any point of improvement you would like to see: The aesthetic aspect, that -let’s be honest- wasn’t a prime priority for this change Various propositions of things you would like to see on the realm We already have some ideas we got from players, like Enable legendaries again, and making custom tweaks on them, so that they are potent enough to be attractive to players, but not too powerful either so the outcome of a fight between someone having a legendary item, and someone who does not isn’t already decided. Create a PVP zone like Gurubashi’s arena, but bigger, where we allow grouping up to 2 or 3 players, to give healers a place on the realm, which they do not have right now. Create events on the realm To sum it up No promises for the moment, but feedback is appreciated, and will be taken into account to help us establish a list of priorities for you guys on Greymane. Thanks in advance for your reports on the matter, Pantoufle