Quality Assurance Member
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About Sketter

Firestorm User

  • Name Sketter
  • Guild A D D I C T E D
  • Class Warrior
  • Level 110
  • Realm Sylvanas
  • Race Orc

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  1. Yes. Both for Nightbane and Midnight.
  2. You tested it only 17 times? Shame on you tweek.
  3. Lets sum all you tried to report, Tirathon Saltheril - didnt see any meteors maybe since high dps What meteors? You mean Fel Mortar? his glaive toss stuck at other side of fountain in room Can you send a screenshot next time it happens? For me, the glavie always correctly rotates around the room. didnt notice shield maybe due to dps Dark Stride effect can be avoided by using any Damage Mitigation Spells/Effects. So thats maybe why you didnt see it, Or you really managed to burtn the boss down (Easily done on Lower Mythic Diffs) probably trash rate spawn also too big I dont understand this one, Trash mobs from the Cells, or around the room? Reading the rest, I am reading alot that you burned the bosses down in matter of seconds, so ofcourse you cant expect to see everything, next time, Please, take your time and slowly progress on the bosses if you want to make a report about Mechanics not working (Not saying that slaying bosses fast is bad, It also can lead to bugs that were not found before) But since you seem to do it anyway.
  4. Posted by Watcher There's a fair bit of confusion around how item level of end-game rewards works in Legion - understandable, since we haven't really gone into detail about how the system works, instead focusing on high-level goals and philosophies. Let me take a crack at changing that.Scaling vs. Static Item Level - "Anything Can Happen"This came up in the first Legion Q&A a couple of weeks ago, but in past expansions, the endgame item structure has always been defined by a rigid series of flat plateaus. In Warlords, Normal dungeon loot was Item Level 615. Heroic dungeon loot was 630. Normal Highmaul was 655. And so forth. Once you had Raid Finder gear or better, there was zero value to items from dungeons. In patch 6.2, Tanaan Jungle only offered Baleful items that could be empowered up to item level 695. If you were a Hellfire Citadel raider, setting out to do Tanaan dailies (to unlock flying, let's say), there was zero chance that anything could happen during that play session that might make your character stronger. And in a game underscored by progression, that's a shame.In essence, Legion changes those flat item-level plateaus into peaks that taper up to a global max potential item level.When you earn an item from nearly any endgame source (dungeon, raid, world quest, PvP strongbox, mission, etc.), it has a chance of upgrading its quality. When looking at information on your rewards in sources like the Dungeon Journal or World Quest display, you'll see these items with a "+" next to their item level, indicating this chance to upgrade (e.g. the Dungeon Journal for Heroic Legion dungeons showing "Item Level 825+").While there's a bunch of math behind it all, this may be a useful way of thinking about it: When generated, these items have a chance to roll a +5 item level bonus. If that roll succeeds, the system rolls again for another +5 bonus. If that succeeds, it rolls again. This process continues until an upgrade roll fails or the global item-level ceiling is reached. That's it. And so, in Legion, even if you're a raider, if your friend is looking for someone to queue Heroic dungeons, you have an extra motivation to volunteer aside from pure altruism. You probably won't get an upgrade. But you might. Anything could happen. Following this ofcouse, there is a set hard cap for current content by Dev, so people wont get 925 out of Normal Dungeon(Or any high Mythic + Keystone), However, it is possible to reach 885 ilvl item from Normal Dungeon, If you are lucky enough.
  5. You can get him back for 25 loyalty points on the shop.
  6. Back in december, it was released on accident. Dev is now focusing on the dungeon.
  7. !Mythic Specific Issues! Nythendara: -Players Mind controled should be attackable by other players. -When Heart of the Swarm phase ends, Player should not get thier Infested stacks reseted as on Heroic, they should stay all time untill they get Mind Controled. Il'gynoth, Heart of Corruption: - debuff put on the player whenever the Ichor explodes should be stackable, currently, it creates a new dot each time. - does not start growing once player break inside the room. Elerethe Renferal: -After Elerethe ends her, the ground on the platform should be covered in, which should be getting smaller over time. (Only on first platform) While Elerethe is on second platform, she should gain new abillity durning her roc form. Ursoc: -After every 3rd, Ursoc should spawn an copy of him self from the first, and so on pool of canacophy that he created. This copy of him self should soak up its that it spawned from, and rush at the raid members -When the Imige of Ursoc dies, it should spawn pool under it self. -When Urosc casts Roaring Canacophy, The Imige of him self should cast it also at the same time. Dragons of Nightmare: -Only 2 dragons are up in the fight instead of all 4. (2 on ground, 2 in the air) -Before the fight begins, the second dragon should be positioned closed to Ysondre, than it was in Normal/HC -The Dream portals are never activated. -Bosses should use whenever there is a player behing that specific dragon (Mythic Only)
  8. You can buy it back on the shop, Just choose your Expansion, Manage your Characters, and the Deleted Characters.
  9. You guys should be thankful that the devs acually put SOME effort into the system, instead of buying legendaries from the shop for FS points. lol
  10. HavocSpell Multipliers Metamorphosis leech reduced by 60% in PvP
  11. Maybe post it in the Message of the day?