Sketter

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Posts posted by Sketter


  1. 22 minutes ago, Malvsxus said:

    unfortunately those who manage the server do not want to manage it properly, so those who want to get tailored to 175 cannot, because Nazjatar is blocked, and consequently you cannot learn new recipes

    Quite obviously, when the Server is indeed 8.2 BUT, the content is suppose to be 8.1. Maybe try to find information first before posting nonsence.


  2. 12 minutes ago, Tassos1123 said:

    it would be even better to release Boss by Boss if u have it at least working as intented...uldir still is bugged wdym xD and wow is not raid only its dungeons pvp everything...and right now nothing even works close as intented...

    Funny, Bugtracker feels quite empty about Uldir reports. I wonder why. 


  3. 6 hours ago, Ingmar said:

    DH boss seems more fine now but still Dark strike is garbage attack

    Iquisitor fine, maybe adds missing some spells

    Ash Golm Lava Wreath didnt spread and disappeared after 1-2 sec, fissure works, still no idea about 3 monuments even for rdf we had too much dps

    Glazer seems fine

    Cordana Avatars had 47kk health but are not vulnerable to light so ya :D gl with killing it with low party, also had sometimes problems with revealing boss, as result boss had shield mechanic stopped at some moment and we had only 10-15kk hp with cordana shield reduction to down :D (90% ?), also at wowpedia Cordana hp for heroic should be 50 M, we had 63 or 65 M version which is proper for mythic. (possibility of wrong hp for more monsters , same for dmg)

     

    Lets sum all you tried to report,

    Tirathon Saltheril 

    - didnt see any meteors maybe since high dps 

    What meteors? You mean Fel Mortar? 

    his glaive toss stuck at other side of fountain in room

    Can you send a screenshot next time it happens? For me, the glavie always correctly rotates around the room.

    didnt notice shield maybe due to dps

    Dark Stride effect can be avoided by using any Damage Mitigation Spells/Effects. So thats maybe why you didnt see it, Or you really managed to burtn the boss down (Easily done on Lower Mythic Diffs) :)

    probably trash rate spawn also too big

     I dont understand this one, Trash mobs from the Cells, or around the room?

     

    Reading the rest, I am reading alot that you burned the bosses down in matter of seconds, so ofcourse you cant expect to see everything, next time, Please, take your time and slowly progress on the bosses if you want to make a report about Mechanics not working (Not saying that slaying bosses fast is bad, It also can lead to bugs that were not found before) But since you seem to do it anyway. :)

     


  4. !Mythic Specific Issues!

    Nythendara: 

    -Players Mind controled should be attackable by other players.

    -When Heart of the Swarm phase ends, Player should not get thier Infested stacks reseted as on Heroic, they should stay all time untill they get Mind Controled.

     

    Il'gynoth, Heart of Corruption:

    -http://www.wowhead.com/spell=209471/nightmare-explosion debuff put on the player whenever the Ichor explodes should be stackable, currently, it creates a new dot each time.

    -http://www.wowhead.com/spell=215971/violent-bloodburst does not start growing once player break inside the room.

     

    Elerethe Renferal:

    -After Elerethe ends her http://www.wowhead.com/spell=214348/vile-ambush, the ground on the platform should be covered in http://www.wowhead.com/spell=217983/tangled-webs, which should be getting smaller over time. (Only on first platform)

    While Elerethe is on second platform, she should gain new abillity http://www.wowhead.com/spell=218144/violent-winds durning her roc form.

     

    Ursoc:

    -After every 3rd http://www.wowhead.com/spell=197969/roaring-cacophony, Ursoc should spawn an copy of him self from the first, and so on pool of canacophy that he created. This copy of him self should soak up its http://www.wowhead.com/spell=212238/miasma that it spawned from, and rush at the raid members

    -When the Imige of Ursoc dies, it should spawn http://www.wowhead.com/spell=212238/miasma pool under it self.

    -When Urosc casts Roaring Canacophy, The Imige of him self should cast it also at the same time.

     

    Dragons of Nightmare: 

    -Only 2 dragons are up in the fight instead of all 4. (2 on ground, 2 in the air)

    -Before the fight begins, the second dragon should be positioned closed to Ysondre, than it was in Normal/HC

    -The Dream portals are never activated.

    -Bosses should use  http://www.wowhead.com/spell=204122/tail-lash whenever there is a player behing that specific dragon (Mythic Only)


  5. 21 hours ago, Sacredheals said:

    The stupidity of the players on this forum is astounding. The developer clearly asks for feedback regarding Heroic and Mythic mode and yet people start reporting bugs for normal mode. The bugtracker exists for a reason.

    Most of these issue come from Normal Difficulty in the first place, So if a Mechanic is missing in Normal, it will be as well broken on HC/Mythic unless it changes a rotation of spells, such as Ursoc, which is almost undoable on HC, since his frequent casting of Multiple spells at the same time.

    So far, everything from Heroic works perfectly fine, the most issues are from Normal Difficulty Mechanics, and if you cant understand that, Please, restrain your self from futher comments on this subject.

    PS. Where exactly does it say that they want only HC/Mythic? I only see the title that HC/Mythic is released for testing, i dont see anywhere, we should not report issues from Normal.

    1 person likes this

  6. Raid difficulty: Normal

    Issue Num.1

    Boss: Xavius

    How to reproduce the issue: Be a tank.

    What happened: Nightmare Blades should not target Tanks.

     

    Issue Num.2 

    How to reproduce the issue: Gain Corruption.

    What happened: When player reaches 33 Corruption, No Dread Abomination spawns(Prolly vissual issue), however the Smash that it does happens, but niether the smash has a visual AoE around the room.

     

    Issue Num.3 

    How to reproduce the issue: Fight

    What happened: Inconceivable Horrors when they die, the Tainted Discharge pool should get smaller and smaller when player is soaking it untill it fully dissapears.

     

    Issue Num.4

    How to reproduce the issue: Fight

    What happened: Corruption: When Player reaches 66 Corruption. Unfathomable Reality damages the player, but the visual of it is invisible.

     

    Issue Num.5 

    How to reproduce the issue: Fight

    What happened: After the Dream buff expires/Player gets killed, all his mana should get refilled as well as all his CDs should reset. EXEPTION IS TIME WARP HEROISM, AND BLOODLUST! Those should not reset.

     

    Issue Num.6

    How to reproduce the issue: Fight

    What happened: Xavius does not gain Nightmare Infusion when he reaches second phase, which should debuff his main target which gains 5 Corruption Per melee attack that Xavius does to him

     

    Issue Num.7 

    How to reproduce the issue: Fight

    What happened: The Infinite dark in the mist deals no damage. Also, When the screen fades to black, and the person gets back into the light of the room, the Screen will remain black untill the reset of the fight.


  7. Raid difficulty: Normal

    Boss: Elerethe Renferal

    Issue Num.1

    How to reproduce the issue: Possible Slows, CCs, Positioning of the boss durning liftoff.

    What happened: The boss sometimes flies slowly in the air to another platform in some cases, same applies for Wild Ambush, she ascend way too slowly.

     

    Issue Num.2 

    How to reproduce the issue: Possible durning Wild ambush, Boss possible goes out of a boss area, and resets couse of it.

    What happened: When Boss does Wild Ambus, she just resets.


  8. Raid difficulty: Normal

    Boss: Ursoc

    How to reproduce the issue: Fight the boss

    What happened: Ursoc does not apply Momentum debuff to everyone that is hit by Focuzed Gaze charge, only half of the group.

    What should happen on retail: Everyone who is in the way of Focused Gaze and is impacted by Ursoc, should get debuffed by Momentum.

     


  9. Raid difficulty: Normal

    Boss (Dragons of Nightmare)

    Issue Num.1

    How to reproduce the issue: Fight the boss.

    What happened: Lethon does not cast Siphon spirits from time to time.

    What should happen on retail: Lethon should cast Siphion Spirit, which should spawn spirits out of the players group that are the most futher from him, and they will start walking twoards Lethon slowly, These mobs should be CCable, Stunable,etc If they reach Lethon, Each one of them will heal him and Ysondre for 1 Million HP

     

    Issue Num.2 

    How to reproduce the issue: Fight the boss

    What Happend: Shades of Taear - Spawns only 1 Imige of him self, and missing spells.

    What should happen on retail: Shades of Taear should spawn 2 Imiges of him self that should spawn next to him on each side, They should be casting Corrupted Breath from time to time as the boss does, However, they should NOT cast Tail Sweep.

     


  10. Your character name: Sketter
    Character who you're reporting: Sketter
    Realm: Sylvanas
    Date of incident: 04/21/17
    Description & Evidence:

     

    Greetings, Today, i am here to report my self, YES! You are reading correctly, i am reporting my self for endlessly farming Rares and Treasure Chests in Suramar. I would like an appropriate punishment as an act of an found exploit, and bugabusinng it over and over, in oder to get my dirtly little hands on some shiny Legendaries,

    General exploiting: The malicious use of bugs in a way that normal game-play would not permit, generally giving the user an unnatural advantage.

    Punishment: 1 day account suspension to permanent account suspension.

     

    Sincerely, Warr Class Master Sketter.

     

     

    5 people like this

  11. 2 hours ago, Sbrillocoso said:

    Ya sketter I know but the problem isn't the single last changelog about PvP talents, the problems is having such huge specbreaking bugs after 3 months of an expansion in. Those 3 bugs alone if fixed would add 2 more playable spec on the rogue class, but rogue CM is sleeping big and secondary things are fixed first. 

    The result? After 3 months 1 rogue spec playable.

    Those bugs are so huge they would of have been put on the very first spell fix cycle for rogue if certain CMs would actually know what they are doing. I think you inderstand very well the point I'm trying to make.

    I think the whole community would be happier to have more spec to pick up to play instead of a few PvP talents working. And you know I'm right, wouldn't you prefer being able to pick for PvP and PvE all 3 dk specs instead being able only to play Frost but with a few PvP talents working?

    I fully understand that, but i also fully understand that i cannot choose a Warr spec anytime i want in Raids/Dungeons, Since i mainly focus on Arms, i am not going to be playing Fury right?Since it has almost no Traits unlocked. I think that pretty much counts for all classes.  About the rogue CM, yeah, he is a bit sleepy. Lel.


  12. 1 hour ago, Sbrillocoso said:

    Btw my suggestion is to hire better CMs, as the priority in fixes is way off. For example last week you fixed 2 pvp talents for rogue when rogues have 1 spec playable so far, because Assassination and Subtlety energy regeneration passive abilties are both bugged since beta!!! As well finishing moves are dealing damage as if they were done with -1 combo points, so we are doing not damage and energy starving, but ehi we have got 2 pvp talents! (in plus they are like the worst pvp talent of the raw).

    What I'm trying to say is that those 2 PvP talents shouldn't of been even on your 10 cycle spell to fix when those bugs above are existing!!!

    This is unacceptable for a server as known and big as Firestom. A sane priority in fixes is the most important thing if you're proposing a new expansion content, aka Legion. Much more important if the devs are few and you can fix only a small number of spell per week.

    More dedicated and better class mechanic priority knowledge CMs is what Firestorm need, people like Sketter for example.

    As said from the start of the Topic, Developers are focusing on Honor Talents mainly now, That does not mean, that the Usual cycle of 10 Non-Honor Talent is broken, Just a different Dev works on them. However, it takes longer than Fixing Honor talents, Since majority of the PvP talents are just proc bonus buff, that are easily fixable.


  13. 1 hour ago, Sbrillocoso said:

    The priority is wrong, Lightning bolt for Enha in Legion is only a ranged pull spell so enha is able to pull mobs at a distance, but it is not used in combat. So this must be least priority of all shaman bugs, it does already what is supposed to do.

    Elemental top priority:

    -Lightning Rod: huge dps increase for elemental and currently the only viable choice for PvP. This is easy to fix, just an aura to apply to the enemy.

    _Chain Lightning: the maelstrom generation doesn't work: elemental in AoE is trash currently and starving ressource to do damage

    -Ascendance: for elemental the damage of Lava Burst isn't increased by crit, again critical bug, ruins burst completely.

    -Elemental Focus: most critical bug, damage nerfed in PvE and PvP, even survivability is affected and it makes the best stat for elemental, crit, worthless.

    Enhancement top priority:

    Crashing Storm: best talent of the raw hands down, it scales with mastery (best enha stat) and deals huge damage in AoE.

    After those above pretty much there are some minor bugs, clearly the artifact traits are 80% bugged but that will come with time.

    Please put those bugs I listed above on critical on the bugtracker and trust me, those above are the really critical ones, as I said you should discard Lightning Bolt immediately as is not used to deal damage but to pull mob in ranged.

    Thanks.

    Most of these are already on the list as you see Above from my Previous Comments.

    Thank you, I will add Crashing Storm instead of Lighting Bolt :3

    1 person likes this

  14. Alright Ladies and Gents. Thank you all for your Help, I have finally finished the List. 

                                      SPEC     SPELL NAME                  BUGTRACKER LINK                                   ISSUE DESCRIPTION

    Shaman
      Enh Lightning Bolt https://firestorm-servers.com/en/report/see_report/27216 Lightning Bolt does 0 damage.  
      Enh Rainfall https://firestorm-servers.com/en/report/see_report/25389 No Visual/Healing.  
      Ele Chain Lightning https://firestorm-servers.com/en/report/see_report/21782 Does not generate 5 Maelstorm for each Target hit, up to 5 targets.  
      Ele Elemental Focus https://firestorm-servers.com/en/report/see_report/27579 Does not Proc        
      Ele Lightning Rod https://firestorm-servers.com/en/report/see_report/18151 No Debuff on the Enemy after Use  
      Ele Mastery: Elemental Overload https://firestorm-servers.com/en/report/see_report/25575 Eh, The report describes it by it self.  
      Resto Mastery: Deep Healing https://firestorm-servers.com/en/report/see_report/25546 Does not increase healing from spells by up to 24%, based on the current health of your target. Lower health targets are healed for more.  
      Resto Ascendance https://firestorm-servers.com/en/report/see_report/29081 Does not Duplicate Healing on Nearby Allies.  
      Resto Earthen Shield Totem https://firestorm-servers.com/en/report/see_report/19539 Does not redirect the part of damage from each attack to the totem        
      Ele Lava Burst https://firestorm-servers.com/en/report/see_report/29236 Desc. in the bugtracker Report.  

     

    Take in Mind, that the Spells wont be fixed, Untill the First Cycle of Spell fixes is finished, So expect them to be worked on somewhat Next year, January.

    Thank you all once again.

    3 people like this