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Everything posted by Shelby

  1. Additional fixes that were added over the last week Arena map "Black Rook Hold" can no longer traps a player, closing all 3 doors of the same area. Fixed, no longer gain when warrior’s doesnt touch anyone, or when the warrior is in Arms Spec. Fixed, now heals for the correct amount when the caster is in bear form, guardian spec. Fixed, no longer interfere with allies’ vision. Fixed, no longer gets stuck on terrain, but now needs the caster to be in Line of Sight with the target to deal damage.’s waves’ hitboxes have been reduced to avoid hitting frontal enemies with side and back waves.’s proc, no longer detonates for each target in its radius, but only once, as it should. Fixed, now heals if it gets stolen, purged, or if you manually cancels it, according to retail’s behaviour in 7.1.5.’s damage is no longer divided between number of target hits.
  2. Information: This update pack was applied on Wednesday, January 24, 2018. General Fixed some legion item’s random secondary stats. Fixed wrong collision with Disable toy. Player's can no longer use artifact power item when their currently equipped artifact has already all its traits. Added Weekly Bonus Events rotation (except Timewalking events) with the correct passives on the players. Fixed class-hall enter restriction. You shouldn’t be stuck now anymore if you enter a class hall which is not the one of your class. Hotfixes (The following fixes has been applied already during the past weeks): Fixed, no longer gives permanent movement speed. Fixed, can no longer target rare creatures. Fixed, is no longer triggered on Renew when you don’t have the talent selected, and can’t stack anymore. Dampening no longer persists upon leaving arenas (Greymane). You can no longer mount while carrying flags with specific mounts (Battlegrounds). Fixed an issue that caused players to keep player versus player talents when surrendering a duel during preparation. Fixed, now has a 60 degree cone angle (was 45). Raids, Dungeons and Instances General: It’s not possible anymore to release spirit during a raid encounter. Fixed an exploit allowing players to be resurrected by closing the game while being dead, and logging back alive. Fixed battle resurrection charges gain in Legion raids. Fixed an issue causing some summoned creatures to deal insane amount of damages. All cooldowns less than 10 minutes long should now be reseted when a challenge dungeon begins. A testing aura has been added to dungeons/raids in test phase (eg., preventing death, to make testing easier for players. The buff can be canceled by right-clicking on it, but will be automatically reapplied 30 seconds later, if needed. Fixed an exploit allowing players to burst down after using exit combat spells such as or Fixed an issue causing some boss to constantly disappear after a wipe. The raid is now opened in all difficulties (LFR, Normal, Heroic and Mythic modes). The raid is now opened in all difficulties for a testing period. All bosses should be testable in normal and heroic modes. Mythic mode is not fully finished yet. Fixed an exploit allowing raids to defeat without entering in any of the Nightmare portals during a mythic encounter. Deleted an invisible creature (, attacking players without be able to fight back. Reworked some parts of the instance. It should be completeable at all difficulties now. Fixed bonus loot of Battlegrounds & Arenas Added some changes to the queue dodging system: The dodging team is now correctly displayed on the scoreboard. Rating changes are correctly calculated and displayed on the scoreboard for both teams. The winner team now correctly gains rating. Damages dealt by summoned creatures are now correctly added to your own damages on the scoreboard. Fixed armor values of the player versus player templates. The bug preventing the use of your artifact main spell upon switching spec or re-equipping the artifact has been fixed. Artifact passive damage and or stamina per traits purchased now correctly get applied upon re-equipping artifact or changing spec. Fixed's spawn position. General Spells Pandaren Racial ( now works for all pandas. Fixed, and now correctly triggers corresponding diminishing return. Death Knight Fixed, stacking now works correctly. Fixed, no longer benefits from affixes in M+ modes. Fixed's proc chance has been adjusted. Fixed, now correctly interrupts and pulls the targets, and taunts it on top of that if you are blood spec. Fixed, now the aura depends on the caster. Implemented Corrected with, now will apply on all targets that take damage from Fixed, now benefits from free death coils with Sudden doom, fixed summoning animation, fixed flying while casting Val'kyr Strike. Fixed, now is only usable while having a ghoul up. Scourge Strike, Clawing Shadows with Death and Decay or Defile must burst Festering Wound from all targets that got hit by either of these three spells. Implemented Fixed, you can no longer grip bosses. Demon Hunter Fixed transform, model now depends on your gender and your specialization. Fixed for right damaged targets when player is staffing. Fixed, now applies the right buff when player kill an enemy under its effect. Fixed, now damage against the first target being increased. Druid Fixed, will be disabled after cast. is now removed when a player leaves bear form. Corrected, consecutive procs are now working correctly. Synergy between and fixed for some HoT spells.'s stacks now get consumed upon proc. Fixed formula. Hunter Fixed, resetting cooldown. The following pet resurrection spells don't show invalid target alert anymore (, and Fixed, now reduces damage correctly for each rank. Fixed, the cooldown is being reduced correctly with ranks. Fixed, now revives your pet back with one-hundred percent health. Fixed, the knockback has been adjusted. Implemented Fixed, the animation is now correct. Mage Fixed, improved the way of charging up Fixed, isn't being removed in player versus player, teleports and other situations. Fixed, no longer deals damage multiple times. Fixed, corrected some of the mechanics (cancelled, spellsteal and dispelled). and no longer get their damage boosted against targets affected by any kind of stun, only when it’s “frozen”. Fixed, corrected the problem with critical strike. Fixed, now should break upon every completed spell cast and on damage taken. Implemented Fixed, now generates Fingers of Frost by Frozen Orb. Fixed, the damages are now correct. Fixed, now works correctly. Fixed, now works correctly. Fixed, now works correctly. Monk Fixed for stacking correctly for and Now only the caster can be healed from Fixed for adding its extra damage to rix effect. Windwalker spec passive, now applies to allies (as intended)! Fixed, now correctly increases stagger amount. Fixed, now only procs from, as stated in the tooltip. Fixed, now works as intended. In the process, and have been polished. Fixed, no longer lingers when you unlearn the talent, or switch spec. Corrected the issue that caused some Mistweaver monks to have chi requirements, and thus being unable to cast certain spells. Fixed is now always available in Windwalker spec (CD still exists…) Fixed, now only procs from, as stated in the tooltip. Now should only be on peak of serenity (pre lvl 100) and the monk order hall. Fixed, now it generate threat in a 30 yard range. And if you cast on the statue, all enemies that are attacking the statue (withing 10 yards), will be taunted to you and will start attacking you. Fixed, now applies Paladin Fixed, will now protect players that take big damage and health below 20% as intended. The healing you get from no longer heals the beacons, as intended. Fixed an issue causing to proc too often per cast, if done on a huge number of targets packed. Fixed, now the healing and mana gain be 0.2% per 2 sec. Fixed, now Demon and Undead enemies stunned for 6 sec after getting hit and fix Fixed, the proc and added in the proc list of and Fixed, the crit chance is now 2x. Priest Fixed bonus loot triggering while under the effects of Fixed evading damage when target is out of combat. Fixed, now applies a chance for no damage at Shadow Mend damage over time. Fixed, healing effect is now increasing correctly for each rank. Fixed, now targets the right number of allies. Fixed’s missile speed has been doubled to be more accurate. Fixed, now only gives 5 insanity upon getting hit by auto-attacks, and when you are not in voidform, as stated in the tooltip. Fixed’s stacking has been corrected. Fixed, now should give you only 6 insanity and apply both DoTs on the target and not deal the first damage if you apply it on the target. Fixed, damage formula is now corrected. Implemented Fixed, now if is on cooldown, it resets the cooldown. Fixed, now works correctly. Fixed, now works with trinket, and heal ignores damages reduction. Fixed, now can be dispelled. Fixed, now doesn’t jump on absorbed hit. Rogue Fixed, now is being affected by buff. Fixed, no longer bugged anymore after clicking out it's buff. Fixed, will now proc with Fixed, is no longer cancelled by Fixed’s off-hand damage. Fixed Fixed, now correctly interferes with vision. Shaman Fixed, is now considering and for its healing effect. Fixed, proc chance is not annulated for anymore. Fixed, is always triggered when you have Fixed, the effect has been improved and applied to Fixed, critical hits damage fixed. Fixed, targets selection is now fixed. Fixed, now protects only players. Fixed, stacking issue has been fixed. You will gain a stack every tick of healing done from Fixed, now benefits from All totems are now immune to healing and shielding. Totems are now immune to's AoE damage. Fixed Fixed Fixed the elemental damage calculations and AI. They should feel more responsive and useful. now replaces Fixed for restoration specialization. Warlock Fixed, now considering critical hits. Destruction specialization was missing some damage buffs, which are now implemented. Go try it! Demonology: Observer's health has been adjusted to 10% of caster max health. Fixed, it will now copy the damage and the debuff effect from Fixed, added missing spells. Fixed, will now proc from Fixed, now works correctly. Fixed, now works correctly. Corrected the dash animation for Fixed, the damages are now properly scaling with the glyph. Fixed, the damages are now correct on with buff Correct, now is immune to control. Warrior Fixed for being earned even if you only assist the kill. Damage to extra targets of has been fixed to 50%. Using no longer procs warrior allies’ Implemented Fixed, corrected the proc. Fixed Implemented Fixed, the animation is now correct. Quests Fixed, you should be able to drop Oculeth more reliably now. World Quests: Fixed an issue where certain Alliance races couldn't complete World Quests in Suramar has been fixed. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. has been scripted and implemented. Items Fixed Fixed, it will no longer give a permanent 10% damage reduction, and now works as intended.’s proc rate has been adjusted. Fixed, now contains follower equipment or follower iLevel.’s buff no longer stacks, as stated in the tooltip. Fixed, now increases health and mastery correctly. Fixed, now orb is dealing damage. Fixed, now works correctly. Fixed, now increase resource. Fixed, now proc rate is correct. Fixed, now can be consumed to restore mana. All Legion Class-Hall Armor upgrade kits are now working as intended. Legion Food buffs do not stack anymore with each other. Legendary Items: Fixed, it will now proc for from can't give you permanent stacks anymore. Fixed, you will now get the buff when, if you have chosen the talent. Implemented Implemented Fixed, corrected the health gained by rage spent. Fixed, can't spread to opposite factions anymore.
  3. Hi, You can report a member of the international staff team via this thread here. If they're caught abusing their powers then proper actions will be taken against the person. However, we will not RELEASE the punishment a Game Master or Forum Moderator receives. We respect their privacy, and they shouldn't be forced to tell anyone. However, we will inform you once the report has been concluded.
  4. Hello, We’re ready for the holiday spirit, are you? We couldn’t celebrate Christmas without a reappearance of our favorite person. He has decided to visit for Christmas and give you all a gift. Here is the details of what’s going down on Firestorm during Christmas; Boris Tis' the season to be jolly! Did you forget about Boris? I'm back to spread the Holiday Spirit. Just in time for Christmas and a present for you! Boris and his chicken took the Zepplin to come back for December 22nd, 2017 at 16:00 (CET). To celebrate the holiday spirit, and returning of Boris, he'll offer you a pre-equipped character on each Firestorm Expansion. All you have to do is login between December 22nd, 2017 and December 29th, 2017 and speak with Boris! He will level up your character to the maximum level and gives you all the items you need to start your adventures on Firestorm. Boris arrived with a Christmas Promotion Get an extra 30% points from any purchases of points from December 22nd, 2017 at 4:00pm (CET) to January 2nd, 2018 at 11:56pm (CET)! You can buy points from this page. With your points, you will have a wide access to choices of weapons, mounts, companions, and other stuff. Visit our shop here. This promotion will be available until January 2nd, 2018 at 11:56pm (CET). Christmas Lootbox That’s not all of it yet! We’ve launched a new Christmas Lootbox which is available for a limited time. This lootbox is only available on Sylvanas and Greymane. Try your luck and unlock a unique cosmetic for this winter or even a mount. For more information on the Christmas Lootbox visit our shop. Ontop of that the in-game event “Winter Veil” is awaiting you in-game. The event will be available until January 2nd, 2018. On behalf of the entire team at Firestorm, we wish you and everyone around you a Merry Christmas, Happy Holiday, and Happy New Years to all of you guys. We hope that everyone will be safe and have a good time during their holiday break
  5. Since the high treason of Loken, Odyn is trapped in the Trial of Valor while Helya tries to seize the souls of its Valarjar champions. However, great heroes have recently arrived on the Stormheim lands in the wake of the Legion, you! Hoping that your power and determination will be enough to tip the scales and overthrow the reign of Helya, but also Odyn who is summoning all his champions forged henchmen in a final mission to become unstoppable. Trial of Valor will be released in mythic mode on January 13th, 2018 at 18:00 (CET). Loot and achievements will be available as well!
  6. Resulting from last minute issues; we'll be postponing the release of Trial of Valor in mythic mode. The new release date is January 13th, 2018 at 18:00 (CET).
  7. Yes, use the minimal client or Launcher.
  8. There is more than just that, there is toys, mounts, auras, morphs, and a title.
  9. I believe there is more than just one mount in the box.
  10. If you're having trouble connecting in-game use the unstuck tool via the website.
  11. Cara asked: Hey. I was wondering what patch you going to make after 7.1.5? There is rumors that Firestorm will directly go to 7.3. However, I think 7.2.5 was 1 of the best patches, especially in the PvP aspect and it shouldn't be skipped. Firestorm will indeed directly switch from 7.1.5 patch to 7.3. We know it's maybe not the best thing to do as far as progression is concerned, but developing a new patch takes time : network protocol changes, all classes spells / talents / traits changes, some general mechanics need to be reworked and it take months to update them, so unfortunately we can't afford to switch to 7.2.5 then 7.3. We want the next patch switch to be the last on Legion before BFA so we won't have to rework every class once again and we'll be able to keep our fixes in the future Tweek asked: What's the reasoning behind the prioritization of content progression over class fixes? several classes has been broken for 6+ months, where there has been a clear increase in content. With every new patch, there are several spells, talents, pvp talents and more that get either slightly tweaked, or completely changed, which makes spell fixing a never ending task. PvE content on the other hand, never changes, so when we release a raid or dungeon, we know it will work virtually forever, and thus why lately, some prioritization has been made on PvE. On the other hand, it doesn't mean we're skipping spell fixes, we have developers working on them every day. The continuous release of changelogs, with the latest addition being a week ago, is a proof we're not forgetting major spells issues. With the upcoming 7.3 patch release, we'll switch back the focus on spell issues. Naisu asked: When we will see changes about mythic + depleted keys system ? When we gonna see downgrade for depleted keys? Mythic Keystone dungeons will receive updates in Patch 7.3. The depletion mechanic will be removed for convenience (it have been removed on retail in patch 7.2.5). Appelpastei asked: That feature arrives with patch 7.2.5. Speaking of which, is there an eta release date of an updated patch after all the NH bosses gets released? We plan to release the first wing of Nighthold early january and then release wing by wing every few weeks. If we keep up with this pace, 7.3 patch should be release around April Tweek asked: What will the state of the future patch be ? since it's basically a remake of the expansion, with many major changes, can we expect the content to be playable, or will the server "reset" to its previous state of newer patch, but older content? With 7.3 patch release, we plan to focus all of our attention on class fixes for several weeks before the release so we can make sure players experience will be at least as good as it is right now. We'll also release it with the broken shore questline scripted and at least the cathedral of eternal night available. Alwint3r asked: I'm just curious on how you deploy the server. Do you deploy directly on the host machine or are you using container like Docker to deploy the server ? We use continuous integration that builds docker images to deploy the new updates on our realms so yes, we're deploying them with docker. Manash114 asked: How are you going to implement Legion Pathfinder ? Is it going to be the same as Draenor Pathfinder? We plan to make it available in-game when the broken shores questline and world quests are going to be available along with the 7.3 patch. We'll auto-complete some of the requirements, especially about Suramar since the full questline is not going to be available before a long time. Koles737 asked: Will you fix WoD and MoP raids and dungeons in the future ? One developer has been assigned to backport all of our MoP and WoD raids and then fix old PvE content issues on Legion. So yeah, you can expect releases and fixes about the old content in the following weeks. Masashi asked: When can we expect fix for Legion professions ? We are working on it, more fixes towards the professions will be available on the next changelogs! The current quest priority is to work on the Profession Questlines, next up is the Blacksmithing questline but because the professions might require cooperation with a spell dev, we will also work on the next Suramar questline at the same time. You can also expect Nomi (cooking) to be scripted for the next changelog Tideturner asked: From what you said earlier, I know that you're very reluctant on switching patches, with rescripting things and all. Here I assume that you'll be waiting for patch 7.3.5. Does that mean we're going to get level scaling in all zones ? And on another note, I have been wondering how does SmartAI and quest scripting work? SmartAI involves databases, but how does it distinguish values to convert them into actions that would otherwise be coded with direct code ? And do quests use SmartAI as well, or do they actually use C++ to describe requirements and conditions ? We will most likely get the low level scaling asap as it would simplify the leveling experience by a ton. There are some current known bugs that will have to be fixed and there will definitely be unknown bugs and issues to tackle but its a priority. Regarding SmartAI (Also called SAI for short), All Legion Quests and Most quests in all expansions have been scripted with SAI. As the main SQL dev, my policy is to script as many quests as possible, as blizzlike as possible, without bothering any of the Core Devs, the ones who script the raids, dungeons, spells and general issues. The more time they spend on helping me, the less time they are spending on bigger priorities like raids or spells. SAI is done in the database, but what the numbers do is defined in Core, you can look at it as a program that allows people who don't know programming to script things. Tarsis asked: I would like to know what you will do about the battle pets and battle pet system which is deactivaded in the Garrosh/Mists of Pandaria server. Not only me, but many other players like the battle pets and it’s not possible to capture and battle with them anymore. Please, put the battle pets back in the game. Battle pets aren't disabled, it was a temporary issue that is already fixed on Garrosh. TemospenaPT asked: I would like to know when is going to return the test server in mop, or if it is just not going to return. We open public test realms only when we need them, for the moment it's not required. The main issue was that most of the players used it as a main realm and complains they lost theirs characters on it when we reset it, so we prefer keep it closed. Medrant asked: When Griftah will be really fixed on Sylvanas ? This NPC trades items for a currency that has been implemented in 7.2.5, we'll fix it when we'll change patch, along with the currency. Uskoplje1 asked: Court of Stars soon ? The dungeon is almost finished, the QA and the dev team are doing the last tests and minor fixes. You can expect a release in early January. Extralolz asked: Will you be implementing Arena Spectator for Legion ? So we can see if someone does wintrade. We're not planning to implement a real time Spectator, but a replay system that will allow anyone to see a match by using a simple command in game, only requiring the Arena match ID which can be found on the arena match history on our Website. Helgyrh asked: For when is the next Cataclysm update and changelog ? We plan to do the next cataclysm update in January. Hidetsukuo asked: Are you recruiting game masters ? Yes we are looking for game masters, please read the recruitment section on the forums to know the exact expansions. Once a slot is free, we do publish a topic about it, so… Stay tuned ! Lots of People asked: Is Firestorm planning to make tournaments for real money prize pool or stuff ? Like on old arena tournament. We're about to make PvP Cups for 1v1 / 3v3 / BG. Rewards will be based on how important the cup is, so the rewards won't be always the same, it'll be discussed before we do prepare any cup... *Mystery*. Gabriëll asked: A lot of players from south america are having connection issues with the server since some days. Is there any kind of solution on the way? Lots of players cannot connect due to this. The issue isn't on our own, but the ISP themselves from South-America. They're having big issues lately, so we can't tell the ETA of the issue. But you can connect on a proxy to avoid this issue, yet you'll have a bigger ping than usual. We're currently working on a solution from our side tho, to implement a transparent proxy that will have a better response time. Nosh asked: Will you be releasing fun realms for the previous expansions, like Cataclysm / Wrath of the Lich King to get more players ? We don't plan on making any fun server for older expansions simply because people don't play them anymore. The number of people asking for it isn't as high as you might think, so we would rather focus on more important stuffs
  12. It's been along time since we've done a Question and Answers for you guys. We've decided that we'll do a Questions and Answers, you will ask your questions on this thread and they'll be answered on Discord by the Firestorm Administrators and Developers. Now, you're probably asking what do I have to do to get my question answered and here is the three steps you got to do! Post on the thread your question. If your question is rude, disrespectful, toxic, trollish and violates our community rules/guidelines it won't be answered. Your question will be skipped, and you might receive a punishment on the forums. If you haven't already, join our Discord Server (Invite). Be online on the Discord at the date and time that's announced below. There will be a channel that's locked for developers, administrators, and we'll provide the questions you asked and answer them all live there. (i.e; Inveric asked: When will I get my felbat?). The questions and answers will happen on December 18th, 2017 at 4:00pm (server time).
  13. Hi everyone, The pre-season ended on December 18th, 2017 and we'll begin the first season of Legion. We will be giving rewards for this pre-season but only for 3s and rated battlegrounds. They will be processed on a similar way retail does, top alliance and horde (requires 50 games played on 3s). Gladiator: Top 0.5% and 100 Firestorm gold points. Duelist: Top 3.0% and 75 Firestorm gold points. Rival: Top 10.0% and 50 Firestorm gold points. Challenger: Top 35.0% and 25 Firestorm gold points. In order to start this season, we've updated the gear and the changes are below; Minimum reward in battlefields and skirmishes arenas: Base drop of 845 item level. Rewards given in rated battlegrounds and arenas: 1400 — Item level 850. 1600 — Item level 860. 1800 — Item level 870. 2000 — Item level 875 (Elite). 2200 — Item level 880 (Elite). 2400 — Item level 885 (Elite). The new season will last approximately three to four months.
  14. Flying is disabled in capitals to allow everyone to have a unique player versus player experience against raids in capitals, you can fly outside capitals.
  15. Information: This update pack was already applied on Sylvanas and is live! General Fixed raid loot UI, it now correctly displays loots instead of artifact power items. Guild master loot option is now correctly working. Raids, Dungeons and Instances General: is now correctly reset after a wipe/kill. Release the raid in LFR, normal and heroic difficulties. Fixed a spawning issue on Fixed portal to Fixed damage filtering. cannot be dodged anymore. Fixed mythic health. Fixed mythic health. Fixed the count of pools summoned by Necrotic affix doesn’t proc anymore from off-hand attacks. Fixed an issue causing to be considered as not killed. Removed all movement forces after death. Battlegrounds & Arenas General: Fixed arena queue dodging, now causing the dodging team to lose rating. Fixed points tick timers. General Spells Arena’s debuff,, is now properly applied to all healing spells, and all regen mechanics (base + food). Pets with ranged auto-repeatable spell no longer move towards their target between 2 casts, unless they’re out of range. Fixed movements synchronization with some spells (e.g.: Blink, Death from Above, Heroic Leap, etc). Fixed pets behaviour and commands: They should now keep up with theirs owner speed Commands defensive, attack, assist and move to are now fully working Theirs movements are more smooth now. Death Knight Fixed proc on every auto attack critical strike Fixed fixed when randomly disappeared on battlegrounds and arenas. Demon Hunter Casting during no longer causes the Demon Hunter to cast the spell several times. now gives the proper amount of fury per hit (10 instead of 15). Nemesis now applies its damage buff when you kill an enemy having its effect. Fixed, no longer stay active outside PvP instances. Druid now correctly gives only 1 combo point per cast if an enemy is hit. Restoration artifact trait now only procs from as intended. Fixed, tick timer is no longer refreshed when duration timer is, meaning having hots from both and no longer causes to not heal at all. Now stacks can be used correctly. Now cannot be triggered by Fixed, is now refreshing. now works correctly. Hunter Beast Mastery talent no longer benefits from toys and non-combat pets. is now implemented. is now implemented. is now implemented. now works against someone who has active PvP, you can’t hurt the rest of people within the area if they do not have active PvP. Corrected the diminishing return on Corrected to work with Fixed, no longer refreshes if the Hunter doesn't have Fixed, now correctly triggers 6 arrows. Fixed, damages are now correct. Fixed, now Survival Hunters can use the talent. now works correctly. Mage Fire Mage has been polished! Should work even better than before! (yippee ki yay) Arcane Mage Honor talent’s break conditions have been updated to better match same as retail. Fixed an issue causing to deals insane damages. The maximum number of hits has been fixed and now grant Fingers of Frost on first hit. Fixed an exploit with (caused huge damage). Fixed, now can’t crit anymore, and slow is now applied to attackers. Monk Fixed, now correctly respawn every 5 second if sphere has exploded. and now they also work from Fixed, now heals up to 6 allies. Fixed, now works only on main target if it’s triggered by Fixed, now works correctly. Fixed, now also works with heal over time. Paladin Holy Paladin talent no longer gives its bonuses to allies when the paladin is dead. now deals 70% damage in PvP (used to be 100%).’s heal is now correctly increased during Divine Purpose no longer fail with Fist of Justice buff when player have too much haste. now it will proc from now reduces cooldown by 50% for its duration. Fixed, debuff is decreased by the trait (10% per 1 point on the trait) Fixed, now can be triggered if Paladin already has the buff. Fixed, an issue with spell cooldowns. now works correctly. Priest Holy Priest no longer benefits from healing bonuses, as its value is calculated based on previous heals. Holy Priest artifact trait now gives the correct amount of buff per rank of trait. is no longer immune to interrupt during cast. Talent is no longer unlearned when changing other rows’ talents. Fixed, now correctly target in priority the targets without Atonement, then other players, then non-player characters. Fixed interaction between and Overloaded With Light charge up has been fixed for a right amount of charge depending of the spell used. It won’t charge up in pvp, raids or mythic+. doesn't receive a healing bonus from when saving a player from death. Fixed, corrected the Insanity draining per second. Fixed, now has no immunity to spell interrupting. Fixed, now can’t be the target of healing and shield spells. Fixed, now can proc from damages. is now implemented. Rogue Outlaw talent and Subtlety artifact trait can no longer damage allies. Outlaw artifact trait’s heal values have been corrected. Fixed, will no longer proc from skills. is now implemented. Fixed, now restores 1% of health in pvp. Shaman and are no longer immune to interrupt during cast. Restoration artifact trait now procs with all Bloodlust-like effects, but only if the shaman benefited from the effect. Now works with correctly. Now works with correctly. Now works with correctly. Now works with correctly. Fixed, also works as restoration. Fixed, now replaces correctly. Warlock Demonlology’s Honor talents and are now immune to knock-back mechanics. Fixed an issue causing’s empowered to also slow bosses.’s duration is now properly reduced by haste, so the spell always ticks 4 times. Paragon traits ranks are now adding its damage buff correctly. now pets generate leech by themselfs, for themselfs and the master when damaging a target. now warlock damage generate now damages you, ignoring and bypassing now also generate now it also works without autocast. Fixed, fails when interrupting. Fixed, damage increased by 50% if you have Immolated the target. Fixed, now works as shadow bite now also works with Fixed's proc by killing other players/creatures. Fixed, now cannot trigger effects those damage Warlock himself. Fixed, now damages modifier are now correctly applied on dispel effect. Warrior Normal and empowered’s healing debuffs no longer overlap: only the strongest will now be applied. Fixed, the proc from and Fixed and, decreases rage for Fixed Fixed, reducing the cooldown for Items Fixed the following items; You can now use a mount if you're under the effect of is now implemented. is now implemented. Fixed the loot on now gives when its expired. The proc rate on has been reduced. Legendary Items: General: Fixed the visual effect on Fixed the proc on Paladin:’s buff now correctly gets applied during Avenging Wrath and Crusade only. Rogue:’s buff duration corrected. Shaman: Fixed s proc on Fixed, now cannot hit hidden enemies, friendly non-player characters, and the proc rate is corrected. Druid: Fixed, corrected issues with Fixed, now procs on casting but not on damage. Priest: Fixed, is now working correctly. Warlock: Fixed, now give the buff upon summoning those guardians
  16. We'll be taking no more questions, thank you to those who asked a question and we'll answer them on Discord on December 18th, 2017 at 4:00pm (server time).
  17. Mythic+ Frequently Asked Questions Q: How do I get started with Mythic +?: A: You will loot your first mythic plus key from a normal mythic dungeon and after that, you will gain it from your weekly loot chest in your class hall. Q: How does the gearing scaling work?: A: All gear will have a chance to roll forged to the max item level cap of the server, the chart shows only the base item level drops on the content. Gearing Scale Chart Mythic+ Level Loot Order Hall Box 1 840 - 2 845 860 3 845 860 4 850 865 5 850 865 6 855 870 7 855 870 8 860 875 9 860 875 10 865 880 11 865 880 12 865 880 13 865 880 14 865 880 15 865 880 Q: How do affixes work?: A: Group 1 is the level 4 affixes, Group 2 is the level 7 affixes and Group 3 is the level 10 affixes. The way they're shown is a weekly rotation, and the rotation is fixed. This is the only way they're able to pair so you can't get too "Overpowered" in weeks. Affixes 1 2 3 Raging Necrotic Fortified Bolstering Overflowing Tyrannical Sanguine Volcanic Fortified Teeming Necrotic Tyrannical Raging Volcanic Tyrannical Bolstering Skittish Fortified Sanguine Overflowing Tyrannical Teeming Skittish Fortified All affixes are multiplicative, meaning it will scale with the "Challenge's Might" that is the health and damage percentage affix that is given at each level of the mythic scaling upwards starting at 8 percent. For example, Tyrannical at level 10 gives bosses 40 percent more health and 15 percent more damage. At level than where it first gets applied the boss will have a plus 100% health and damage already so that means the affix will get this scaling as well. This will show an 80 % more and 30% more health/damage so in total 180% health and 130% at that specific mythic +10. Damage Chart Level Mythic Mode Extra Affixes Increased DMG/HP (Approx) Level 1 +0 No - Level 2 +2 Keystones No 8% Level 3 +3 Keystones No 17% Level 4 +4 Keystones Yes (1 Affix) 26% Level 5 +5 Keystones No 36% Level 6 +6 Keystones No 45% Level 7 +7 Keystones Yes (2 Affixes) 59% Level 8 +8 Keystones No 71% Level 9 +9 Keystones No 85% Level 10 +10 Keystones Yes (3 Affixes) 100% Q: What are the Mythic + times and chest rewards?: A: We have provided you the charts below! Times and Reward Chart Dungeon Time to Complete Max time for two chests Max time for three chests award Black Rock Hold 38 minutes 30 minutes 24 seconds 22 minutes 48 seconds Court of Stars 30 minutes 24 minutes 18 minutes Darkheart Thicket 30 minutes 24 minutes 18 minutes Eye of Azshara 35 minutes 28 minutes 21 minutes Halls of Valor 45 minutes 36 minutes 27 minutes Maw of Souls 24 minutes 19 minutes 12 seconds 14 minutes 24 seconds Netharion's Lair 33 minutes 26 minutes 24 seconds 19 minutes 48 seconds The Arcway 45 minutes 36 minutes 27 minutes Vault of the Wardens 33 minutes 26 minutes 24 seconds 19 minutes 48 seconds Thanks to @tweek for helping out with this.
  18. I thought I wouldn't have to see the day I break everything down for you. You are saying that they get favouritism because your report was marked as invalid? Huh, strange. He had nothing to do with your report or any of his donations. Maybe before you go around lying to people and saying false information you should double check your facts. I'm unable to disclose a player's suspension history with you, but surely you have a grudge or a witch hunt on this person. He's not being anyone favourites at all. You claim you sent a report, yet received nothing from you in my personal messages nor on the report a staff member. You say that there is corruption and favouritism, but you've filed zero reports against any of the staff members with any proof other than your word. All reports against the Game Masters are looked over by and handled appropriately.
  19. The answer is simply no, they don't get any special advantage or anything over other players. Everyone is treated equally.
  20. So you and your friends have done Maw of Souls countless times just to watch Helya fleeing from you every single time... Well now it's finally the time to end her and her plans! Trial of Valor will be officially released on December 6th, 2017 at 18:00pm (server time). Normal and Heroic will be fully release with achievements and loot. Mythic will be opened for further testing on live and expected to release 1 week after. This is all depending on the feedback, and the workload. Good luck Champions!
  21. December 18th, 2017, there is no off season.