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About Tentch

Firestorm User

  • Name Tenjin
  • Guild OutlawZ
  • Class Hunter
  • Level 110
  • Realm Sylvanas
  • Race Troll

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  1. Did u get it back? If not check mail, there were some initial issues with upgrading legos. They quickly fixed them and sent the corrected upgraded legos in your mail box.
  2. You have to find a group for normal mythic mode (mm0) in chat, when you have it, you queue as a group for a specific heroic dungeon. After that, you all exit the dungeon, the leader has to set group to raid and then back to party mode and after that, change the dungeon difficulty to mythic. After that you can all reenter and do the mythic dungeon. GL
  3. found the 30th egg The Sacred Grove in the Dreanei starting zone, behind the stone totem
  4. There's a rumor about a clue for the last egg. I's supposed to be "shammy draenei", whatever that's supposed ot indicate...
  5. Is it also available on other servers of later expansions? Can I go tame Thok to have an armored devilsaur?
  6. What now? Server was restared and I still see no quests in my hunter Order hall!
  7. So is the restat gonna happen now with Boris? If not, when?
  8. I am also a hunter and I also have the files placed correctly but there's no quest to accept, I've also heard the same complain from other hunters...
  9. In 3 pulls we had 2 people take fall damage that kills you in the trnastition from 2nd to 3rd phase. In my case it might have been connected to using deterrence to avoid taking the phase transition damage.
  10. Siegemakers stoping is connected to the fixated target using the mobility skills like Blink or Disengage.
  11. st phase: piles of the debri don't get destroyed after soaking the Marked for Death shots nd phase: Siegemakers sometimes just stop moving and just stand still, fire from Mortar sometimes still doesn't spread rd phase: Marked for death shots somehow spread and knock many people at the same time, tanks are always among them, so they effectivelly work like Smash. The result is whole raid flying around the map multiple times in succession and not being able to regroup for Smash or place the boss on the right spot, since he is constanly moving around while being hard to control. These bugs are from the release date of the 7th of September.
  12. After watching some more videos, the Turret frequency might be completelly correct after all. The bug with getting to the last phase when one Maiden is on the ship is probably connected to fixing the issue where ship boards were occurring even during the last phase, which is fixed now. I'm just assuming here...
  13. Also the siegemaker sank once when it was fixated to the tank. These sinking seems to somehow be connected to the aggro and taunting. Smash is also interruptable in the 3rd phase.
  14. The boss still sank below the ground level in the 2nd phase, other bugs seem to be fixed fine so far.
  15. Well the listed bugs seem to have been fixed, the coding however, created some new bugs Admiral is spawning the turrets way too frequently at 100 energy. If the last phase starts by getting 1 boss below 20% when the other one is on the ship, the maidens will completelly bug out, disappear and reappear numourous times and pulling the raid wherever in the instance they are. That's all for now, I might return later with some more info....