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Found 4 results

  1. Hey, I have found that Affliction warlocks have some issues. First off the active spell for the Affliction Artifact is not working at all. Also the Legendary Ring that I got does not give a second talent that it promises. Also whenever I respawn in battlegrounds, my pet dies and becomes a guardian that i cannot control. I have to re summon it. Also in duels I have found that soul shards sometimes do not regenerate. I found this out when I dueled a paladin who went into an arena mid way through the duel and then we redueled and my soul shards would not regen or even reset from 0. I had to relog to fix it. Please help.
  2. i dont know which talents i should take. Some warlock masters tell me which ones
  3. affliction

    Don't tell me that this is only my problem because it can't be.... it just can't. i know that must be other afflictions feeling the same in pve. I tried to give my best dps in this specific VH HC dungeon (like always). I'm ilvl 836 with artifact weapon lvl 829. Now look at my damage..... -.- .... lol .... -.- the top dps player gave almost the triple of my dps.. 1st question: why did unstable affliction dmg got nerfed without a being announced on the latest changelog? and why did you nerfed it without resolving the main problem of unstable affliction (the stacks not stacking properly + the dispel consequence). 2nd question: what about the other important affliction spells? Like the Grimoire of Sacrifice extra aoe damage or SOME of the artifact abilities (both passive and actives), both major and minor traits not being activated since the beginning of the expansion... 3rd question: i've played affliction since the stone age in other private servers and my damage contribute to a team as never been so poor... WTF is happening ????? I know that affliction is not good in pve this expantion but this is worse than not being good... this dps is too low for my ilvl and wlvl so something must not be right.. the top dps player gave almost 3x my dps. is it my fault?!
  4. Hecks Affliction Guide First of all, i'd like to state, that my english is not the best, and i also know that there are better warlocks than me, and this guide rely much on my experience and researches. Feel free to look up on google for other guides and try any other build that suits you more. Please keep in mind this is my first guide and any additional information is welcome. : ) 1. Stats 2. Talents. 3. Glyphs 4. Enchants. 5. Additional informations. 1. Stats INTELLECT > HASTE => MASTERY > MULTISTRIKE => CRIT > VERSATILITY Intellect is main stat cause it increases our dmg, and healing, then haste, mastery etc. Afaik most people goes with haste, so do i. From my experience with haste our dot's tick more often and increases also the proc chance of multistrikes, which means more dot = more multistrike = more damage. With drain soul we have a great chance to also deal quite a lot dmg. Also what i saw that Versatility isn't that good, critical strike is not that necessary. 2. Talents Tier 1:: Harvest Life From my experience this talent with glyph does a lot of healing, and can be real annoying to other people. Since soul leech is totally worthless, and Dark Regeneration has 2 min cd and only goes well with Health Stone, which gives u more mobility and you can dps meanwhile, i would only recommend this talent if u have a healer, unless you dont go for Harvest Life, Tier 2.: Howl of Terror Well i've only chosen this, because it's so easy to pull comps together and cc both of them with one instant single spell, that's not require you positioning. The CD goes down quickly vs melee comps, but vs caster comps it's not that good or if you play with shadowpriest you soon get in trouble, so the second best choice is ofcourse Shadowfury which can be also very effective, but for me i dont like positioning, and i often see people can move while stunned (Lag <3) and people just run quickly out of the selected area. Tier 3.: Sacrifical Pact Now this is the best defensive ability so far, usually it can provide us with 120-180k dmg absorb, really depends on how much health our pet have, and by health i mean the actual health. Sometimes i meet ppl who kills my pet, okey, go on, kill it. With soul burn i get a new pet with full health, that means i get the most dmg absorb out of it, and with Grimoire of Supremacy VW 20% dmg absorb + a shield thats together really good vs melee. Soul Link only works with Glyph of Eternal Resolve, that gives u all together 30% dmg absorb total, and with Dark Regeneration this would be a good combo with a healer, but this build is only effective with Glyph of Siphon Life aswell... Tier 4.: Blood Horror This is one of my favorite. Before arena starts i always have it on, very effective vs melee comps, good to keep aways hunter pets and double fear for some time to escape or just get some time to breath. Burning Rush more like a pve talent and Unbound Will for me, is a big no no. The cost of this talent is just too much. I've found myself in deep trouble using this talent cause i lost so much health and it's just didn't worth it. Only effective vs comps that doin some good cc, and / or if u have a healer who need some help. Tier 5.: Grimoire of Supremacy Well i see often warlocks with Sacrifice, and affli locks w sacrifice makes me cry....seriously. The buff it gives is so small, and the amount of choices that Supremacy gives is just way better to roll that.Supremacy WW gives you free soul link for example. Griomire of Service with Tier 7 Talent Demonic Servitude does the most dps, but in pvp LoS is usually a problem and cause Doomguard needs 3 second to cast it's not that effective. Supremacy makes your pet do more dmg, increases damage absorb of Sacrifical Pact (more hp more absorb ) and on top, Observer can dispell and silence, which gives us more control, but Doomguards and Infernals aren't that effecitve, they do only better dps. And playing with builds i came to a conclusion that usually we have to choose between dmg and control, and finding balance between brings you harmony Tier 6.: Kil'Jaedens Cunning You might find this surprising, but i often get into situations where this talent becomes a real cookie cutter. Gives you the kiting ability, and freedom to cast, chase others and dps while moving. Really good in arenas, and very effective when you're being bursted hard. Second choice is ofcourse Archimonde's Darkness that's really good for dps and burst, but i usually use Dark Soul with Trinket and as a solo buff i didn't find it that good. Ofcourse in trouble this is a good talent to use for getting health back with Drain Life, or put some more pressure, but so far i like Kil'Jaedens Cunning cause of mobility. Tier 7.: Soulburn: Haunt This talent is really effective, but requires you to multidot, for single targeting i found this poor, cause you are in need of soul shards... a lot, and if we want to do some dps, we need soul shards, and for soul shards multidot. Soul Burn Seed of Corruption really effective in BG's, people usually walk together and it's so easy to put corruption up on 4-5 targets, and in 2s Soul Swappin the way. This talent increases your dmg of all your dots, so even in 2s if you focusing on 1 target and keeping Haunt on this target, second target will be affected of dmg increase, and double dps is really can work well, but sometimes even enough to keep a single corruption on our 2nd target, As i mentioned earlier Demonic Servitude -> Grimoire of Service. 3. Glyphs Major Glyphs: - Glyph of Healthstone: Good healing , works well with Drain Life - Glyph of Drain Life: With the talent and Glyph altogether can do a lot of healing, in early start of 2s it's really effective and let's u save Healthstone for later use. - Glyph of Soul Swap: Good for mobility really. - Glyph of Unending Resolve: -10% Dmg absorb for 1 minute less CD. This is some good thing if you play versus people who really do a lot interrupt, cc and stuff like that. Keep it in mind that you also have to face often that people will do anything to interrupt you, stun, fear etc. and i usually keep my trinket for times like this. - Glyph of Siphon Life: I only recommend this if you have a healer, unless this talent, for me pretty useless. I usually go with Healthstone - Drain Life and Unending Resolve with the current talents i use this goes well for me... 4, Enchants Well i keep using haste on everywhere except wep, where i use +Mastery. The main reason for that, that haste builds up slowly and breaks easily. Enough said. 5, Additional Info Soulburn is one of our most effective spell, use it at all situation wisely. Enchanting our teleportation to make us faster, or Soul Swap insta dots is a must. I usually cry when an Affli lock with Sacrifices goes at me with casting UA first and i easily interrupt it and put my burst on him in seconds meanwhile he can't do anything..Soul Swap our second best friend, reapplying your dots not just make them last longer, and increases their duration, but you can't be interrupted. Focus and Macros are a must have. in pvp. Clicking spells on your actionbar is more like vanilla pve style, trust me. Portals really can be a life saver, and try to keep your eyes on sight, dont go too far from them, or put them down again. Putting Circle and Gateway in same spot makes you teleport twice, there, and back, which also can be good to make some warrior exhausted For Macros i usually go with this. /stopcasting /cast Fear /stopcasting /use [target=Focus] Fear /petfollow /cast Optical Blast /petfollow /cast [target=Focus] Optical Blast You can also bring spells together like Drain Soul and Drain Life for example or Fear on current target and Fear on focus which looks like the following /cast [mod:alt] Spellname 1 /cast [nomod] Spellname 2 I hope this method works, i dont really use modifiers, and if it's not working properly let me know to fix it. Thanks for reading through my very first guide, any other info welcome, releted to my guide or affli locks : )