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  1. INDEX πŸ‘‰ RAID πŸ‘‰ DUNGEONS πŸ‘‰ MYTHIC+ πŸ‘‰ ZONES πŸ‘‰ CLASSES πŸ‘‰ PvP πŸ‘‰ PROFESSIONS πŸ‘‰ REPUTATIONS πŸ‘‰ SCENARIOS πŸ‘‰ CHICKENCOW Greetings, players! It's finally coming! The official release of the Dragonflight live realm, Valdrakken, will open its doors to everyone on Monday, December 11th! The time to spread your wings and explore the Dragon Isles is finally coming! It's been in development for over a year now and in Beta status for 2 months, but it's finally in a state where we can confidentially say it's stable and with lots and lots of content, since pretty much the entire patch has been scripted and implemented! The time spent on the Closed and Open Beta paid off, and we want to thank everyone who supported us by reporting issues and causing crashes on the realms, helping us identify them, and fixing them! Of course, and as we always do, every character from Oribos will be copied over to Dragonflight on December 9th, 2023. However, to keep a healthy economy and give a chance to new players, a few limitations will be applied in terms of gold and tradeable items. The gold on the characters will be limited to 1.000 gold coins per character over level 30. Lower-level characters or deleted characters will have their gold set to 0. The gold on the mailbox will be deleted. The auction houses will end and return to the mailbox automatically, and the guild banks will be emptied (items and gold). This is not a start from scratch! We will be giving a special and unique reward for those players who connect during the first week of release of Dragonflight (December 11th - December 18th), so don't forget to connect in time and get yours as well! More info at the bottom! Similarly to what we did with the Development Blog, we will describe every feature of the new expansion, what to expect from it, and how extensive it'll be. Unless we specify the contrary, each described feature will be 100% implemented and should work as intended! Enjoy! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ RAID - VAULT OF THE INCARNATES The first raid of the expansion introduced 8 new bosses with new systems. The raid will not be available during launch, but it will be open a week later alongside Season 1 (December 18th, 2023). When it becomes available, every difficult mode except Mythic will be available. "The Primalists breached the Titan prison used to hold the Incarnates for millennia. Within, Raszageth performs a foul ritual to unleash her siblings, so together they can purge the world of the Titans' influence. The champions of Azeroth must assault this impregnable fortress and break their defences to end this threat. While many could fall, defeat condemns all the realms to the Incarnates' reign of fire and blood." Vault of the Incarnates (guide): Wing 1 - The Primal Bulwark Eranog, Primal Commander: He leads his Primalist forces with a combination of brutal attacks and cunning strategies. This boss consists of a normal phase with a few mechanics (limiting the amount of space your raid can use, as well as spawning some enemies), followed by a short intermission which serves as a damage check, allowing your raid to create a safe corridor from marching fire elementals. Dathea, Ascended: She is the fifth boss in the raid. Dathea has mastery over the storm and will attempt to kill players using various winds, tornadoes, and knockback effects. The Primal Council (Embar Firepath, Opalfang, Kadros Icewrath, and Dathea Stormlash): This encounter consists of four different bosses, each having mastery over a different element. During the fight, all 4 bosses will attack at the same time, and one of the mechanics will be using the bosses' own abilities to fight other bosses. Wing 2 - Caverns of Infusion Kurog Grimtotem: This is the sixth boss of the raid. The boss offers a unique fight because his abilities change depending on which part of the encounter area he is in. The room is split into 5 sections, with the outside 4 sections being split equally into Flame, Frost, Earth, and Storm. The centre section is an elemental convergence which the boss will jump to during the intermission, but he cannot be tanked in the centre during the regular phases due to quickly ramping raid damage. Sennarth, the Cold Breath: Being the fourth boss, the fight revolves around having to survive the boss' attempts to pull players off the ledge or encase them in webs before reaching the final platform. The final platform itself is a race against time to defeat the boss before the raid is overwhelmed. Terros: The second boss of the raid, it will always be in the centre of the room and cannot be moved. Terros' key ability is a huge hit that needs to be soaked by the raid and spawns rock pillars that must be destroyed by the tank. Each time it reaches 100 energy, Terros will obliterate a quarter of the room, making it inaccessible and putting a time limit on the encounter. Wing 3 - Fury of the Storm Broodkeeper Diurna: The seventh and second to last boss. This encounter takes place in a room filled with unhatched eggs protected by her and her Primalist Reinforcements. The main objective will be to prevent the eggs from hatching and defeating the enemies before getting overwhelmed. Raszageth the Storm-Eater: The last and main boss of the entire raid, featuring a three-phased fight with two intermissions. Raszageth has several storm and lightning-themed abilities that will try to kill players before they can defeat her. During the intermissions, your raid will be fighting various reinforcements summoned by Raszageth to weaken the Vault of the Incarnates. πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ DRAGONFLIGHT DUNGEONS The 8 new dungeons of Dragonflight will be available as soon as the realm opens, providing the first reliable and extensive PvE content of the expansion. Algeth'ar Academy (guide): It is a legendary place of higher learning for all dragons, where they share their history and knowledge. Though it fell dormant with the rest of the Dragon Isles, it has recently reopened and is back under the guidance of Headteacher Doragosa. Vexamus: This is the first boss, summoned by Professor Maxdormu as a lesson brought to life. Overgrown Ancient: The second boss, the result of the abuse of magic done by Professors Mystakria and Ichistrasz. Crawth: Nesting on the sporting grounds of the old academy, Crawth loudly and violently objects to those who would reclaim the space of the Talon Toss Pitch arena. Echo of Doragosa: The last boss is a complex simulacrum of the Headteacher Doragosa, made to take care of any day-to-day tasks and upkeep while the Isles lay dormant. Brackenhide Hollow (guide): The largest gnoll home in the Dragon Isles, yet the wild gnoll settlement holds unspeakable danger. Decay seeps from the Hollow, spreading among the gnoll tribes of the Azure Span and threatening to rot away all life. In the heart of the Hollow lies the leader of the Brackenhide and the knowledge she gleefully shares with her withered kin. Hackclaw's War-Band: This one, and her compatriots, Gashtooth and Tricktotem, have risen up as a deadly War-Band among the Brackenhide. Treemouth: Withered by decay, this once proud ancient has been dubbed Treemouth by the gnolls. Gutshot: This sharpshooting gnoll has mastered the art of hunting, trapping, and killing her prey. Decatriarch Wratheye: She discovered decay magic in her thirst for power and declared herself the Decatriarch after mastering it. She now builds the strength of the Brackenhide by spreading her dark magic among her tribe, so the Tuskarr and all the Azure Span will rot in its wake. Halls of Infusion (guide): Deep beneath Tyrhold, its structure was built upon an ancient wellspring, the waters of which were channelled by Keeper Tyr to feed the Life Pools of the Red Flight. Now that the Dragon Isles have reawakened, Primalist forces have invaded these halls. Have they come to destroy the facility... or to reveal secrets that Tyr left behind? Watcher Irideus: He has performed his duties of protecting and maintaining the Halls of Infusion to perfection... until now. Caught off guard by the Primalists' incursion, he was overwhelmed by the elemental forces they unleashed. Gulping Goliath: Sire to countless generations of hornswogs, the Goliath and his brood have thrived upon the unprocessed waters of the wellspring. Khajin the Unyielding: He Seethes with hatred for Keeper Tyr for tampering with the ancient wellspring beneath Tyrhold. He would see the world freed from the malignant legacy of the Titans... at any cost Primal Tsunami: A primal elemental landscape of unfettered power summoned by Infuser Sariya to restore the world to what it once was. Neltharus (guide): Home of the black dragonflight's hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Chargath, Bane of Scales: He plans their next offensive and awaits with eager anticipation the opportunity to display his expertise. Forgemaster Gorek: He harnesses the igneous power of the massive forge to construct deadly weaponry. Magmatusk: A behemoth of a mammoth bent on sheer destruction, created by an experimental potion gone awry by the djaradin. Warlord Sargha: Leader of the Qalash djaradin. She has been in search of anything that would increase the power of her clan and help take down their draconic enemies. Ruby Life Pools (guide): As the ancestral nesting grounds of the five flights, the Ruby Life Pools is a sacred place. The Red Dragonflight, whose charge it is to nurture all life, protect these pools and the future of all dragonkind to thrive. However, Raszageth and her Primalists have come to steal that future away and infuse their own powers into the sacred pools. Melidrussa Chillworn: She leads the Primalist infusion efforts in the Ruby Life Pools. Kokia Blazehoof: She is in charge of capturing precious eggs from overwhelmed defenders while spreading flame and havoc as she goes. Kyrakka and Erkhart Stormvein: They roam the skies above the Ruby Life Pools, coordinating attacks on the shrine below, while also taking out any interfering dragons. The Azure Vault (guide): Created by Malygos as a place for Sindragosa to catalogue and store away curious magical artefacts he found. Locked away and deserted millennia ago, the Vault has since fallen into disrepair, leaving it vulnerable to attacks from without… and within. Leymor: Born of a humble seedling that Malygos found in a pool of ley energy, the looming giant would surely overrun the entirety of the Azure Vault. Azureblade: She refused to leave when it was sealed, choosing duty over safety. When the blue dragons failed to return, her bitter resignation drove her to eventual madness Telash Greywing: Determined to find the secrets that Sindragosa has been hiding in the Arcane Vault Umbrelskul: unwittingly meddled with raw arcane power millennia ago and riddled with crystalline growths, he was sealed and in a sleeping stasis until now. The Nokhud Offensive (guide): Primalists summon elemental forces, and necromancers command the spirits of legendary centaurs. Beset by enemies, the other Maruuk clans rally. The Nokhud tyrant, Balakar Khan, watches from afar, bellowing commands. Relentless enemy offences will continue until his forces submit. The battlefield awaits. Granyth: He casts his shadow over the plains of Ohn'ahra, appearing as an omen of death and destruction. The Raging Tempest: It's an avatar of the storm coalesced by Balakar's stormcasters. Teera and Maruuk: The spirits of the first matriarch, Teera, and the centaur's greatest warrior, Maruuk, have risen from their graves, resurrected by Ukhel necromancers. Balakar Khan: He is the ruthless leader of Clan Nokhud who wants to seize the Windmother's power. Uldaman: Legacy of Tyr (guide): Uldaman is an ancient Titan vault that was buried deep within the Earth since the world's creation. Dwarven excavations have recently penetrated this forgotten city, releasing the Titans' first failed creations: the Troggs. Some rumours even suggest that the dwarves' stone-skinned ancestors, the earthen, still dwell deep within the city's hidden recesses. The Lost Dwarves: Lured by ancient knowledge, untold riches and worldwide fame, they have spent underground a bit too long, as their scrambled senses are preventing them from recognizing whether someone is friend... or foe. Bromach: Chieftain of the Stonevault Troggs, a brutal bunch who believe that Uldaman's treasures belong to them Sentinel Talondras: She was charged with defending the route to the disc holding Tyr's memories, and is determined to keep the unworthy from laying claim to her maker's legacy. Emberon: Forged by the skilled hands of Keeper Archaedas long ago, he was imbued with the ability to unleash searing flames upon any who seek to plunder the Titans' secrets. Chrono-Lord Deios: He intends for his flight to control the timeways and to usher in the coming of the one true Aspect, whose dominion shall be... Infinite. πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ DRAGONFLIGHT MYTHIC+ DUNGEONS Similar to what happens with the raids, the Mythic+ dungeons will not be available until Season 1 starts (on December 18th, 2023). Every Mythic+ dungeon will be available instantly. The same system we saw during Season 4 of Shadowlands will be applied here, where 4 dungeons will be from the current expansion, and the other 4 will be from the previous expansion: Algeth'ar Academy (Dragonflight) (Mythic+ guide) Ruby Life Pools (Dragonflight) (Mythic+ guide) The Azure Vault (Dragonflight) (Mythic+ guide) The Nokhud Offensive (Dragonflight) (Mythic+ guide) Temple of the Jade Serpent (Mists of Pandaria) (Mythic+ guide) Halls of Valor (Legion) (Mythic+ guide) Court of Stars (Legion) (Mythic+ guide) Shadowmoon Burial Grounds (Warlords of Draenor) (Mythic+ guide) During this first season, the Seasonal affix will be Thundering: Enemies have 5% more health. While in combat, players are periodically overcharged with primal power from Raszageth's unending storm. This power comes with great risk, and failure to discharge it quickly can have stunning consequences. Finally, the weekly Valor cap will start at 1500 and increase by 750 weekly. If you need more in-depth information about Mythic+, including Affix Rotation and Item Level rewards, you may check this guide! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ DRAGONFLIGHT ZONES The Dragon Isles bring us new places to explore and have adventures on, and of course, this also includes the starting zone of the new race: The Dracthyr! The Isles also introduce us to many rares, treasures, questlines, and of course, World Bosses! The World Bosses will be implemented when Season 1 starts (on December 18th, 2023) and will follow this weekly rotation: Basrikron (The Waking Shores) β†’ Strunraan (Ohn'ahran Plains) β†’ Bazual (The Azure Span) β†’ Liskanoth (Thaldraszus). You can see more information about them below. The Forbidden Reach (levels 58 - 60): The starting zone of the Dracthyr! It was once fashioned by Neltharion the Earth-Warder himself to be the secret training grounds of the Black Dragonflight and its would-be ultimate soldiers. The Reach has since descended into a broken and deserted landscape, lost to the ravages of time. Those few dragons who remember the island know that it is taboo to visit, as it is a place where something dreadful fell. The Waking Shores (levels 60 - 62): The first zone players see when arriving at the Isles, and the ancestral home of the Red and lack Dragonflights! It also houses 2 of the new dungeons: Ruby Life Pools and Neltharus. It fell dormant after the Dragonflights left their homeland ten thousand years ago. Now, with Azeroth's world-soul revitalized, the awesome primal might of the Shores stirs anew, rousing the dragons' ancient allies and age-old enemies from their long millennia of slumber. This land is stirring with the reawakening of elemental energies. This map also features the World Boss Basrikron: he is significantly heavier than his kin, and as such prefers life on the ground to soaring through the air. His surroundings are his to conquer, and allow him to perfect his craft. Ohn'ahran Plains (level 62 - 65): This is the second zone, home of the Green Dragonflight and the Maruuk Centaur! The dungeon, The Nokhud Offensive, is also located here. Filled with sweeping plateaus, mesas, groves, and valleys abundant with life and named after the Wild God of the Wind, Ohn'ahra, these plains are a viridescent grassland that rises gently upward from the Waking Shores. This map also features the World Boss Strunraan: His presence has been known to make the skies cry, and his tempest electrifies the air and wreaks havoc upon the land. The Azure Span (level 65 - 68): A frigid zone, home of the Blue Dragonflight! It is a zone of snowy peaks, mist-covered forests, and icy tundra. Brackenhide Hollow and The Azure Vault can be found here as well. It stretches from coastal Tuskarr villages through sprawling forest tundra to looming spires of ice and snow. Regal blue dragons once roamed these lands. However, with the passage of time, several tribes of Tuskarr, gnolls, and Furbolg now call these ancient lands their home! This map also features the World Boss Bazual: his special connection to the Plane of Fire allows him to directly siphon power from the Firelands. With the help of the Primalist forces, Bazual is expanding portals to the Firelands in the Azure Span. Thaldraszus (level 68 - 70): The seat of power of the Dragon Aspects and their flights! Also, where the main city is located: Valdrakken! 2 Dragonflight dungeons are located here: Halls of Infusion, Algeth'ar Academy, and the raid of this patch, Vault of the Incarnates! This ten-thousand-year-old Titan technological marvel houses great aqueducts that reach across the valley. It was Tyr who helped the Aspects fight Galakrond, and when they came to settle in the Dragon Isles, it was he who built this facility. This map (inside the Primalist future) also features the World Boss Liskanoth: she oversees the land conquered by the Primalists. Liskanoth's very presence casts a chill down the spine of all who encounter her. If left to continue her conquest, Liskanoth will annihilate all who dare enter Thaldraszus. There will also be a recurrent mechanic in the entire map called Primal Storms, which will become available when Season 1 starts (December 18th, 2023). This introduces players to the Primalist Invasions, which are a new type of event that happens in Dragonflight. Every 3 hours, two Dragon Isles zones will receive a Primalist force invasion in certain areas. The locations are marked with a red X on your Dragon Isles map. Invasions last for 2 hours and there will be no invasions available on the map for 1 hour, giving them an effective 3-hour rotation. There are four types of Invasions that can happen: Storm, Earth, Fire, and Water Primalist invasions. Each invasion fills the area with Primalist NPCs, as well as imbuing already existing NPCs in the area with abilities of the invading element. The invaded area also changes to more closely match the attacking element. The main objectives here are: defeat the enemies and get currency to purchase gear. You will be able to get 2 types of currency: Elemental Overflow (the main currency that drops from Primal Invasion) which drops from almost all mobs in the invasion. Elemental Overflow is used to purchase the Rare quality (ilvl359) gear from invasions, as well as mounts and pets. Storm Sigil (a weekly currency) that can be obtained once per type of invasion per week. Storm Sigils are used to upgrade Rare-quality invasion gear into Epic quality gear (ilvl385). There are many different rewards, achievements and collectible prizes that can be earned from the Primal Storms, so we advise you to check this guide to see all the related information about them! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ CLASSES This new expansion brings heavy rebalancing between classes and includes the brand-new race, Dracthyr, and the new class, Evoker, exclusive between themselves. The class balancing applied will be the one from the patch 10.1.7. The Evoker is a new hero class arriving in this expansion that uses the power of the five Dragonflights to both devastate its foes and preserve the health of its allies while making use of Mail armor for defense. This class acts as a healer, ranged damage dealer, or unique support capable of buffing allied damage. Even though the class has 3 specializations, only 2 will be available during release. This is because the third specialization, Augmentation, was implemented during the patch 10.1.5. However, the other 2 will be available instantly during release! Devastation β€” A ranged DPS specialization that mainly focuses on the magic of the Red and Blue Dragonflights to harm foes from a distance with a variety of concentrated spells and powerful breath attacks. If you ever wanted to unleash your inner Onyxia, this specialization may be for you! Preservation β€” A healer specialization that largely utilizes the magic of the green and bronze dragonflights to heal allies with breaths, and even rewind time on wounds themselves! Also, and like we saw when the last new class was implemented (Demon Hunters), this class brings not only new mechanics, but also new features to how some abilities work. The Evoker can perform a huge variety of prismatic spells that shift into the flight whose magic is most useful, such as the red-flight-themed Pyre ability. They can also Glide like a Demon Hunter and even go one step further by soaring over the battlefield while bathing their enemies in flame. An Evoker can also create a Wing Buffet to damage and knockback enemies, or make use of their claws for damage when fighting up close with Azure Strike. On top of that, they also introduce a new mechanic called Empowered Abilities: These skills can have their keybind held down to increase their power the longer the button is pressed, until you choose to release it. If you need more details about this class, we advise you to check down this guide, which covers everything! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ PvP This expansion brings new things oriented to the PvP! Of course, it brings the classics, like a new PvP season, with transmog sets, custom achievements, titles and mounts, and also weekly map pool rotation for Rated and Skirmish Arenas to keep matches exciting and fresh week to week! POOL A POOL B POOL C Nagrand Arena Nagrand Arena Nagrand Arena Dalaran Sewers Ruins of Lordaeron Hook Point Tiger's Peak Tiger's Peak Tol'Viron Arena Enigma Crucible Empyrean Domain Ashamane's Fall Empyrean Domain Blade's Edge Arena The Robodrome Ashamane's Fall Maldraxxus Coliseum Mugambala Maldraxxus Coliseum Black Rook Hold Arena Enigma Crucible Nokhudon Proving Grounds Nokhudon Proving Grounds Nokhudon Proving Grounds As you probably noticed, there's a new arena on this expansion: Nokhudon Proving Grounds! This arena is based on the Ohn'ahran Plains zone, and it features the same area you would see during the Proving Grounds feature! The first PvP Season, the Crimson Gladiator one, will start 1 week after the realm's release (on December 18th, 2023). Consider the first week as some kind of inter-season period. After the season starts, players will compete on the PvP leaderboard to be able to win the following Seasonal Rewards! New Gladiator title: Crimson Gladiator (and achievement Crimson Gladiator: Dragonflight Season 1). New Gladiator mount: Crimson's Gladiator Drake (and achievement Crimson Gladiator's Drake). Unique Dragonriding appearance: Highland Drake: Embodiment of the Crimson Gladiator. Unique Gladiator weapon illusion and pennant. New Gladiator Tabard: Crimson Gladiator's Tabard. New Gladiator cloak: Crimson Gladiator's Cloak. New Vicious mounts: Vicious Sabertooth for the alliance, and Vicious Sabertooth for the horde. This season also introduces a new currency: Bloody Tokens. These can be farmed performing multiple PvP activities: killing players of the opposite faction, doing weekly PvP quests, looting War Supply Chests and also killing Assassins. These tokens can be traded for PvP gear ilvl 366 (Drakebreaker) at several vendors in Valdrakken (such as Fieldmaster Emberath, Malicia and Seltherex). These PvP gear pieces will have unique set bonuses that will help players defend themselves at PvP encounters more effectively until they can get the conquest set. These gear pieces will be upgradeable until ilvl 385 using Trophy of Strife, which is a currency type of item that can be earned doing one of the four Sparks of Life quests, delivered by various NPCs. Finally, the expansion officially introduces the Rated Solo Shuffle, which means that players can earn or lose rating score in the new Ranked mode. Rated Solo Shuffle also gives credit toward Vicious mounts, weekly Great Vault progress, and Conquest. All the information about the entire season can be seen in this guide, including item level tables, rewards, cost to upgrade items, and more! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ PROFESSIONS In this new expansion, the professions are going through a full remaster, affecting every aspect of them, and adding many new mechanics and features, making them easier to understand, more fun to use, and especially rewarding! There's a lot to cover, so we are going through every single mechanic and mentioning them briefly. However, if you want a full in-depth guide about the profession overhaul, we advise you to check this guide. Now, let's begin! Profession System Overhaul: The entire profession system is different! The window layout is not a huge list any more, but the profession list has the recipes grouped by expansions with toggles, being able to swap lists from one to another. There's also visual changes depending on the profession, and there's a new Crafting Details section in the Interface. On the other hand, reaching the specializations of each profession has been made easier now. Profession Secondary Stats: Players can now increase their crafting effectiveness with Stats, such as Inspiration, Resourcefulness, Multicraft, Finesse, Deftness, and more! Profession Tools and Accessories: A new type of gear that provides bonuses to the Secondary Stats! Crafting orders: A new way for Players to provide their services in an Auction House-like setting! This is one of the most powerful new features of the professions, providing every player with the chance of making or receiving bind-on-pickup armors, weapons, consumables, and more, making every profession useful for every player! Specializations and Profession Knowledge: An incredibly complex new mechanic that adds a massive Talent Tree-like system to Professions. This new system allows Players to choose how they wish to develop their own Profession: whether they want to be crafters, gatherers, or something else. However, this is not a limitation: you can eventually learn every specialization, giving enough time and patience! Note: Not all profession talents will be implemented. Quality Ranks: An easy and handy way to classify how good an item is when being crafter: being Tier 1 the lowest, and Tier 5 the highest, the higher the Tier, the more iLvl, and therefore, the stronger the items will be! Of course, this also affects consumables, and reagents! Recrafting items: Now, you will be able to craft again items that were crafted before, using better quality items and a special reagent. This way, using just a portion of the materials, you will be able to change the optional reagents or modify its quality! Knowledge Points: A currency in Dragonflight specifically for crafting and gathering professions! This is needed to create better items and gather more efficiently, depending on your individual goals, by using them in your Profession Talent Tree. Hidden Profession Masters: Special NPCs scattered in the Dragon Isles, able to provide valuable Profession Knowledge! Dragon Shards of Knowledge: Used to unlock specialized draconic knowledge about your chosen profession! They can be obtained in different quests, and can be earned from 11 quests, which are working and have been successfully developed! Hidden Profession Treasures: Another way to earn valuable Profession Knowledge! These are hidden across the Dragon Isles, and they are profession-specific: a chest will only give you Knowledge on a specific profession, so make sure to find those of your professions! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ RENOWN REPUTATIONS Reputations have come a long way since Vanilla, introducing new systems from Mists of Pandaria until Shadowlands with the introduction of the Renown system. On Dragonflight, we are having this again. On the Dragon Isles, four main reputations can be found populating them, each of them with their own story, activities, and of course, rewards. Progressing on each faction's renown level will unlock many things, depending on what faction it is. There's so much to cover, that we are going to briefly mention them and describe their main features and interesting aspects, while also providing guides to each of them. If you feel like a specific renown has the rewards you want, do not hesitate to go in-depth about how to properly farm it and unlock all the rewards! Let's check them! Dragonscale Expedition (full guide): This is the first renown faction that players visit when they arrive in the Isles! Very convenient, as their main objective is exploring and discovering all the secrets of the Dragon Isles. The Dragonscale Expedition makes their home base at the Dragonscale Basecamp in the Waking Shores. Unlocks chests through the Expedition Scout's Packs, Magic-Bound Chests and more. Adds World Quests via unlocking Climbing and Cataloguing World Quests. Access Ancient Waygates, a network of gateways that connect several ruins of the Dragon Isles. Access to exploration-themed ensembles and weapon transmogs. Receive dragonriding customizations, jewelcrafting / enchanting recipes and armor pieces while leveling up their renown level by completing their quests, finding treasures, climbing mountains and killing bosses in the raid. Maruuk Centaur (full guide): This is the second faction to find in The Isles. Completely formed by all the Centaur clans from Ohn'ahran Plains, they mostly follow the call of the wind and seek the thrill of the hunt. This faction is mostly focused on hunting, preying and killing powerful enemies. The Maruu Centaur have their home base in Maruukai, in the Ohn'ahran Plains. Access Grand Hunts, where you join them into hunting the local fauna. Access their clan (Aylaag Clan) to get many World Quests. Unlock many ensembles and weapon transmogs with rustic and centaur aesthetic. Unlock profession recipes, armour, dragonriding customizations and more while leveling up their renown by farming it killing powerful enemies and taking part on Grand Hunts. Iskaara Tuskarr (full guide): The third faction, based on pacific creatures looking to live in harmony and just share their knowledge and histories among others. They are mostly focused on Cooking and, specially, Fishing. The Iskaara Tuskarr have their home located at Iskaara in the Azure Span. Access Community Feasts, a World Event where you can help them create a soup, providing a World Buff and earning reputation. The better the soup, the better the global buff earned, with even a chance of spawning a specific rare mob. Access most of the Fishing mechanics and features, such as Fishing equipment to get better fish, and take part of Fishing Holes, another World Event. Unlock many ensembles and weapon transmogs with nomadic Tuskarr aesthetic. Earn toys, dragonriding customizations, various profession recipes, armors and more by leveling up their renown level. This can be achieved by taking part of Community Feasts, Fishing Holes, completing World Quests, questlines and gathering various treasures. Valdrakken Accord (full guide): The last of the four factions, and centred in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth. The Valdrakken Accord makes their home base at Valdrakken in Thaldraszus. They introduce Dragonriding, a new and big feature where we are able to customize our mount, overhaul how flying with dragons work, and introduce us to Dragonriding Races. Access to the Siege on Dragonbane Keep World event, an event where you help a Drakonid faction regain access to their ancient home. Receive new World Quests by progressing on the Dragonriding World Quests and races. Unlock to dragon-themed ensembles and weapon transmogs. Receive many crafting recipes, dragonriding customizations and armor pieces by leveling up their renown level. This can be achieved by completing their daily quests, World Quests, questlines, and also by taking part on Siege on Dragonbane Keep events. πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ EVENTS AND SCENARIOS The following Open World Events are available and implemented. We are briefly listing their conditions to access it, where are they located, and what is it related to. Most of them have already been mentioned previously in the Renown section. Community Feasts: Iskaara Tuskarr weekly cooking event, located in The Azure Span! It is available, and can be accessed Renown level 3 with their faction! Fishing Holes: Iskaara Tuskarr weekly fishing event, located in the Waking Shores! It has been implemented, and can be accessed Renown level 4 with their faction! Aylaag Camp: Maruuk Centaur questing scenario, with a 3-day reset cycle. It is available and can be accessed upon reaching Renown level 4 with the faction. Grand Hunt: Maruuk Centaur hunting scenario, located randomly across the entire Dragon Isles! It's available several times, but the best rewards happen only 3 times a week, and it's unlocked after reaching Renown level 5 with them. Siege on Dragonbane Keep: Valdrakken Accord World Event, located in The Waking Shores! It can be reached on all characters of the account when at least one reaches Renown level 5, and it can be done on a 2-hour loop, alternating every hour at the top of the hour. Obsidian Citadel: After completing the seventh quest of the Dragons in Distress questchain, this weekly quest assault event becomes available on every level 70 character on the account. This is implemented and can be found in The Waking Shores! Trial of Flood: This hourly event can be accessed anytime, and it's available in the Ohn'ahran Plains! Trial of Elements: This hourly event can be accessed anytime, and it's available in Thaldraszus, inside the Primalist Future! πŸ‘ˆ Back πŸ‘ˆ - ☝️ Index ☝️ - πŸ‘‰ Next πŸ‘‰ BORIS RETURNS! "Ho, ho, ho! I heard you are celebrating a new expansion, and I am not missing this big occasion! I also have presents for everyone, and these Holidays, I am feeling especially generous! You don't have any good character to try the new Dragonflight content? No problem! Come and see me in-game, and I will use some of my powerful Bovine magic (yes, that's a thing) to boost you directly to level 60 and grant you some gear to start with! Did you want to try the new race? Well, do as I said, and you will be able to create a Dracthyr afterwards! Oh, but you don't have any good mounts yet? Okay, oookay, have you been good? Yes? Okay! Connect while I'm in the Dragonflight realm, and by the power of my Chicken companion, I will give you a cool mount! What, my chicken? No, not that one! I will give you a better one! ...probably. He's as chunky as I am, so it has to count for something! However, don't forget that my planet needs me on December 18th, and I don't know when I'll come back, so you better come and see me before I'm gone!"
  2. Hello, I am currently half way through shadowlands. I realize there is no sword transmog that fits my needs and I'm getting a bit bored. How the heck do I start Legion content? It use to be on the calling board "Join the Legion" but I am not seeing and initial storyline has not happened in the capital.
  3. Greetings everyone ! This is it, Firestorm's next expansion: Shadowlands will be released on Monday, December 20th 10:00AM server time on its realm Oribos ! After a month of Beta realm (OBTR) where you could discover in advance the new features of this 8th World of Warcraft Expansion and give us feedback, it is now time to get the real thing started ! We really wanted to have it ready before Christmas, as a 'gift' to you all: you've been really patient, now it's time for you to get rewarded for it ! Our OBTR will remain opened until Sunday, December 19th when it'll then be shut down. As we mentioned in our previous announcement, any progress made on it won't carry over onto Oribos (the "real" realm): this was a bound-to-disappear realm only meant for testing purposes. In the meantime you can obviously keep on playing it as much as you'd like ! To be able to play right on the 20th, you will need to have your Firestorm Shadowlands client downloaded in advance: many other players will want to join in at the same time, therefore we strongly advise you to prepare yourself right now ! It's easy, all you need to do is either access our regular download page or visit our dedicated guide here: http://fstorm.cc/EN-SL-Download. Please note that our Launcher is now updated to include Shadowlands, yet we advise you to download the full client via torrent if possible. Two days prior to Oribos' opening, we will be copying every character from Sethraliss so you can resume your progression where you left it. A few things of importance to note: Each character's gold will be capped to 10000 Every item in inventories will be bound to your character meaning you won't be able to sell in the AH nor trade them anymore Guild banks are gonna be wiped (items deleted + gold set to 0) on Oribos (your guild bank won't be affected on Sethraliss, don't worry) Finally, character's level and their gear's ilvl will be scaled down to Shadowlands (120 characters will become level 50, with this expansion's max level being 60) Now that we have covered all the preliminary explanations, let's dive in to see what awaits you on Oribos, our Shadowlands realm ! NB: Even though our client is a 9.1.5 one, we will release at 9.0 patch first ! Every system will be scripted in 9.0 fashion, except the class balancing which will be 9.1.5. SPECIAL LAUNCH REWARDS As a token of appreciation (and because you guys waited a long time while we were working hard on that new expansion !) we wanted to give a little something to those of you who join the adventure the very first week following the release ! Those who will log on Oribos before Monday December 27th will receive on their account: The Ensorcelled Everwyrm mount The Anima Wyrmling pet The Wraithchill cosmetic weapon effect The Eternal Traveler's Hearthstone toy The Vestments of the Eternal Traveler That's kind of a nice timing, with Christmas right in the middle don't you think ? Thank you for your support ! NEW LEVELING EXPERIENCE For the first time in the history of World of Warcraft, a heavy rework was made in regards to leveling, and learning the game. Before Shadowlands, every new expansion meant a higher max level and therefore a longer grind to get there, starting with a fairly unfriendly first step into the world of Azeroth: it all changes here ! On Shadowlands, the maximum level has been scaled down from 120 to 60: From levels 1-10, you will be learning the ropes of the game in a beautiful new zone called Exile's Reach. This place will be common to all races (when before each one had its own starting zone), and will feature a whole new questline designed to help new players learn the mecanisms of WoW much better, and faster. Even if you already have all of your characters above level 10, this new experience is gonna be refreshing, and could also help some friends of yours who never picked the game get into it much more easily. From levels 10-50, you will be leveling doing the Battle for Azeroth main storyline, which is fully scripted (its first quest will automatically be given to you). No more changing zones every 10 levels, battling to find working quests or killing monsters endlessly ! It's possible that in the future we will allow for different storylines (like the one from Legion for instance), but our main goal was that everyone doesn't feel bad creating a new character because they are dreading the leveling: it will now be a smooth and nice experience for newcomers and die-hard players alike ! Finally from levels 50-60, you will be making your way into the Shadowlands for the first time ever in World of Warcraft, to experience the wonder and horrors of the afterlife accross five new zones: the gleaming fields of Bastion, the scarred battlefields of Maldraxxus, the eternal twilight of Ardenweald, the opulent keeps of Revendreth, and the horrific Maw. NB: The "Thread of Fate" mecanism allowing you to skip the main storyline to level from 50-60 by other means is not yet implemented (we plan to add it further down the line), so for each character you will have to run the questline for now ! Back on BFA's expansion, its main storyline made you progress from level 110 to 120, while now it will be from level 10 to 50: this shows how much faster your leveling will be on this new expansion, greatly lightening the burden you could feel when when wanting to try out a new class. In 2 simple words: faster & easier ! On top of that, we will add a 50% increase to all exp gains: it used to be higher on older expansions, but with the whole content now fully scripted this will be enough to allow you to reach the necessary level thresholds easily. On top of that, Allied races will start level 10, meaning they can skip the first part. Death Knights and Demon Hunters will still pursue their starting questline (since it's specific to the class and not the race, by the way DKs got a brand new one !) before rapidly reaching level 10 and starting BFA's storyline. As a reminder, your characters from Sethraliss will be copied onto Oribos, so you won't have to start again. But we're pretty hyped with the idea of having a smooth leveling experience to propose, because this has always been one of Firestorm's weaknesses, as we focus on the end game: not anymore ! THE SHADOWLANDS Who thought dying was the end ? Welcome to the Shadowlands ! Once you reach level 48, a quest will automatically be given to you, asking you to head to your capital to begin the storyline. Beginning in Icecrown Citadel, it will then bring you to the afterlife's realm ! After a quick stop at the Maw, you will then arrive at your new capital, where Horde and Alliance gather: Oribos, the Eternal City ! (Yes, we took inspiration from it for our realm's name...) From there on, you will follow the main storyline which will make you travel accross all 5 zones: Bastion, (level 50-52) which is ruled by the Kyrian Covenant. Ordered and purposeful, souls sent here seek virtue. Maldraxxus, (level 52-54) which is ruled by the Necrolord Covenant. Heart of the Shadowlands' military might, souls sent here survive by the rule of the fittest. Ardenweald, (level 54-57) which is ruled by the Night Fae Covenant. Emerald Dreams's dark mirror, it's a place of rest and rebirth. Revendreth, (level 57-60) which is ruled by the Venthyr Covenant. Land of dark secrets, prideful souls are atoning there. The Maw, (level 60+) which is ruled by The Jailer and where Torghast, Tower of the Damned is located By visiting all zones, you will learn of the troubles reigning in the Shadowlands and the schemes orchestrated by the Jailer. Each zone will have its own world quests, rares, dungeons and World Bosses ! This will be your central play area, learning the specifics of all 5 (especially the Maw, a tormented land not easy to survive in !) will be key in your adventure. You can find more information around those 5 zones and their questline here. TORGHAST The Tower of the Damned is located at the heart of the Maw, and is the place where the Jailer hoards his most precious souls. This feature offers a brand new type of gameplay: instanced dynamic content featuring new challenges every time you visit it, with changing floor layouts and enemy mob types for 1 to 5 players. Each visit in Thorgast will be a new experience ! This content is central to your Shadowlands experience as it will be your way to gather Soul Ash, a currency needed to create customizable Legendary Armor (yes they are back !) thanks to an important character held in the tower: the Runecarver. An introduction questline will detail the functionning of Torghast: this has many specific mecanisms, but you will get to know them all rapidly so do not worry ! Here is how things broadly work there: Each run you do contains different floors, and you will have a set number of deaths allowed (for the whole group if you're playing with friends). If the "Death counter" reaches zero, The Tarrague will be spawned, meaning your run will probably be over... On the other hand, if you manage to finish it, you will unlock the next "layer" (basically the next difficulty). To help you in your run, you will find Anima Orbs and Powers: the orbs which you will get after killing certain NPCs allow you to chose between 3 powers that last until the end. Some of them are available to all characters while others are class specific. Some vendors can also sell you upgrades or perks for Phantasma (a currency gathered during your run), helping you get further. These vendors are present in floor 3 and 6. Whenever you die in Torghast, you will respawn at the beginning of the floor you are currently on, and will lose any temporary buffs you may have. There are different wings in Torghast, with only 2 of them available each week and rotating. On floor 6 of each layer an end boss awaits you: kill him to complete your run ! With a total of 12 different layers, you will have quite a lot to do in Torghast. But do not dread, as you have up to 4 friends to help you ! For more details on Torghast, you can visit this link. COVENANTS Briefly named above, there are 4 different covenants that rule the afterlife in the Shadowlands: Kyrian, Necrolords, Night Fae and Venthyr. During your questing you will learn their traits and particularities before having to chose one at level 60. Each of them has its own storyline, divided into chapters. As you're playing you will advance in Renown, a way to show your standing among your chosen family. This is a weekly caped system, unlocking various things such as storyline chapters. Chosing your covenant is the most character-defining thing in Shadowlands, and changing your mind won't be forgiving ! So you will need to chose carefuly as going back will be time costly. By alligning yourself with a Covenant, you will unlock various things: A signature Ability common to all members of the covenant A class ability, common to all members of your class within the covenant Soulbinds and conduits, a new system of progression unique to each covenant unlocking various powers through an artifact-like talent tree. A sanctum, the base of operation of your covenant, from which you can run missions, quests, world quests and more in order to raise your covenant's power back to its former level Several unique rewards ! Each covenant's caimpaign contains 8 chapters. At the release, only the first one will be available (because of the Renown progress cap) but so far the first 2 are scripted, while the others will be released whenever they are ready (Expected ETA is around 2 weeks / chapter) accross all covenants. You can check a more detailed guide about Covenants here. DUNGEONS The Shadowlands contain 8 different dungeons: 4 of them are accessible during your leveling, while the remaining others will be unlocked once you reach level 60. At the release, 7 out of those 8 will be available in Normal, Heroic and Mythic Difficulty. A few weeks later we will start the Mythic+ season, to give us some time to make sure everything is working properly. Here is the list of the dungeons: The Necrotic Wake - Bastion - Accessible while leveling Plaguefall - Maldraxxus - Accessible while leveling Mists of Tirna Scithe - Ardenweald - Accessible while leveling Halls of Atonement - Revendreth - Accessible while leveling Theater of Pain - Maldraxxus - Accessible level 60 De Other Side - Ardenweald - Accessible level 60 Spires of Ascension - Bastion - Accessible level 60 β†’ This one is missing 2 bosses at the moment, but should be ready soon after the release Sanguine Depths - Revendreth - Accessible level 60 For more information related to the dungeons, you can read this guide. RAID: CASTLE NATHRIA The first raid of Shadowlands, Castle Nathria will be released wing by wing, but unlike our previous raids we will speed up that process, with one wing every 2 weeks (instead of every 4-5 weeks). The first one will open in LFR, Normal, and Heroic difficulties a few weeks after the release alongside the Mythic+ difficulty for dungeons. Once the 4th and final wing has been released, the full Mythic mode will follow ! Located in Revendreth, here is a list of its bosses with their corresponding wing: The Leeching Vaults (1st wing) Huntsman Altimor Hungering Destroyer Lady Inerva Darkvein Reliquary of Opulence (2nd wing) Artificer Xy'Mox Sun King's Salvation Council of Blood Blood from Stone (3rd wing) Shriekwing Sludgefist Stone Legion Generals An Audience with Arrogance (4th wing) Sire Denathrius You can read more about the whole raid here. PLAYER VS PLAYER With Shadowlands, a highly requested features makes its return in PVP: the vendors ! It has been fairly hard on Legion & BFA to gear up your characters by doing PVP, and vendors are here to fix this: by engaging in PVP activities, you will earn Honor and Conquest, both used to purchase pieces of gear and upgrades for them (caped by Renown for honor gear, and caped by PVP rank for Conquest gear). Just like the Mythic+ season, the rated PVP season will start a few weeks after the opening. This time will be crucial for us to make sure everything begins in the smoothest state possible ! In the meantime you can still train in skirmishes and battlegrounds, try out builds and talents ! For more information related to the new PVP System, you can head there. A new expansion release is something really special, and we can't wait to see you log on Oribos, after months of hard work and a pretty successful beta realm ! We detailed the main features, but you can expect many more new things for Shadowlands ! As with every new release, you can expect us to be on the deck to fix every issues hindering your gameplay, your enjoyment being our priority ! If you haven't done it yet, scroll back up and check our guide to download the client, so on the 20th you can be among the first to log, and get our special thank-you rewards ! In the meantime remember that our beta realm is opened to everyone, so you can log there to try the expansion, and give us feedback on our bugtracker which will help us ! Only 10 days to wait for, which we'll spend polishing everything ! See you then The Firestorm Team
  4. So yesterday, they announced Shadowlands will come on 27th OCtober 2020, but when it will be avaible on Shadowlands and will be my Characters from Realm Sethrallis transfered to the new Shadowlands Realm?
  5. Hello everyone, It's been a few months since Battle for Azeroth was released, and although our players asked us to launch the expansion as quickly as possible, we had decided to finish Legion’s primary content first. As time went by, and as we were reaching the end of it with Antorus release, developers have gradually shifted towards BFA, and have been working on several aspects: Stats formulas, Classes, Quests, PVE content and Expansion features among others. Our goal is simple: Making sure our new Battle for Azeroth realm has the most content at release, with the highest quality available. We are close to that goal today and we feel like it's time to give our community the opportunity to try themselves what we have been working on. In order to achieve that, we are launching a Closed Beta realm and we will give access to players who want to help us test the expansion and give us feedback. Players will have all their Legion players available on this realm, so they will be able to test all the BFA content, dungeons, classes, mechanics… everything! The closed beta begins on February 11th. Players willing to help us test the realm will be able to apply for access from the Account Management Page. We will be giving access to players that applied in waves. All selected players for the closed beta will receive a mail on their Firestorm email address informing them. The progress on the Closed Beta won’t count towards the progress on the Live realm. The point is to test the content and report the issues, not to make progress with your copied characters! For obtaining the BFA client, players will have a full guide on the forum and on the website giving them several options to download and install it on different languages. There will be several options for downloading the client on the "Join us" page on the website, as well as on the Firestorm launcher! It will be added this week. Meanwhile, you can download the client using one of the following links: Minimum client for Windows (64 bits only) . Put the wow.exe in the folder you want to download the game and open it. Minimum client for Mac. Uncompress the files on the folder you want to download the game and open the .app file. Full client for Windows (64 bits only) and Mac. You need a TORRENT client in order to be able to open this link properly. Once it's downloaded, uncompress on the folder you want to play and execute wow.exe. For Mac users, there's a zip file inside the downloaded client called WoW Mac.zip. Uncompress it inside the Game client and execute Warcraft.app in order to be able to play. Do not forget that BFA client will be needed for the PTR Closed Beta Realm and later on for the Live Realm, so you will need it in order to play! If you ever find any glitch or issue while playing on the Closed Beta PTR Realm, you will be able to report them on our bugtracker so we can fix it before the release of the BFA Live Realm, Sethraliss. General Classes We have been working on the scripting and balancing of the classes since early September and kept reviewing them because we know how important it is: so far, more than 500 fixes have been made on spells alone, including damage / healing values, interactions with other spells, and hotfixes. The QA team has been working with the developers in order to provide you with the best experience possible when you are playing your class. You can see their work on the Live Changelog. Stats Formulas We updated our templates so that each race, class, and spec has the most accurate values possible across the board: from your primary stat to your dodge and parry chances, your haste scalings, your block chances and damage reduction, or your auto attack damage, everything was reviewed and updated to be as reliable as possible. New Allied Races Dark Iron Dwarves and Mag'har Orcs are unlocked without any requirements! Once you get to level 120 with the race you will also unlock the transmog set and mount! Azerite Traits and Gear: The Heart of Azeroth unlocks the ability to unlock Azerite Traits on new kind of Armor, This new type of gear is fully implemented and almost all sources of obtention will be available at release. We will then implement all other sources (weekly mythic chest, the new weekly PvP chest, world bosses and the first raid, Uldir). All traits are scripted. Learn more about them here: https://www.wowhead.com/heart-of-azeroth-azerite-traits-guide Player versus Environment Zones: On BFA, there will be 2 main cities for each faction, and they will be fully available at the release: Zuldazar for the Horde. Tiragarde Sound for the Alliance There will be a secondary zone of each new continent, Nazmir and Drustvar. Inside each available zone, you will be able to complete all the quests and chapters of the main storylines, fight against rare creatures, find lost treasures and also the world quests once you unlock them. The zones of Stormsong Valley and Vol'dun are still under development and will be released later. We will make announcements when the zones are ready to be implemented. You will be able to report any issues regarding these zones on our bug tracker. Dungeons: Fully scripted Dungeons and available when the Closed Beta opens: Freehold Waycrest Manor Atal'Dazar The Underrot Shrine of the Storm Under development and testing expected to be available during beta tests: The Motherlode Temple of Sethraliss Under development and testing expected to be available at launch on Live: Kings’Rest (Mythic+) Will come after release: Siege of Boralus (Mythic+) Tol Dagor Player versus Player Battlegrounds, Arenas and Skirmishes All currently available battlegrounds on Legion will be accessible at the launch of the realm. Two new arenas: Hook Point, Mugambala, and the remastered version of Nagrand arena will also be implemented. The ranked brackets will be up once the PvP season starts. The War Mode In Battle For Azeroth, the distinction between PvP and PvE in the open world no longer exists. It is replaced by a new game mode that can be activated or deactivated, which is called the War Mode: War mode is the new wild PvP mode of Battle for Azeroth. By activating the war mode, you will only meet players in war mode. In this mode, your PvP talents will still be active no matter where you are. Doing quests in war mode will give you bonuses to experience and rewards. Killing players in war mode will grant you Conquest Points. To activate or deactivate the war mode and choose your Honor Talents, you will have to be in Stormwind or Orgrimmar, according to your faction. Once activated, your Honor talents will also be active all the time, whether you are engaged in PvP combat or not. War mode offers a new way to engage wild PvP in BFA. In addition to activating your PvP abilities, this game mode allows you to kill players of the opposing faction and offers bonuses when becoming the assassin as well. The assassins who killed the most players (10+) will have bigger bounties for their heads. You can freely attack and be attacked by the players of the opposite faction. The item level of your equipment is adapted to not create too big imbalances between the players. If you successfully defeat 10 consecutive players, you become an assassin, increasing your damage and healing by 15%. If you kill a lot of players, your position will appear on the enemy’s player map and your head will worth a bounty. Regularly in war mode, a Horde Zeppelin will drop a crate on an area of Kul'Tiras and a flying machine of the Alliance on Zandalar. Such as games like "Battle Royale", you will have to go to the location of the supply crater to loot its content. Which means that the drop zone will be extremely dangerous, you will have to be ready to fight! To learn more, refer to this guide here. Dueler’s guild: a 1vs1 arena feature! This is one of the big news for PvP on BFA: you can now make the arena solo and you can fight directly other players. Several rewards will be available, such as high-facts, titles and tabards. You will need to be at level 120 and have War Mode enabled to be eligible for this feature. NPCs will be located in the Duelist Guild, in Boralus for the Alliance, and in Zuldazar for the Horde. To join the queue for the duel arena, you will need to contact the Guards of the Dueler’s Guild to play it. Once in the queue, you will be able to move around the area’s headquarters, but do not go too far or else you will lose your slot. After a while, two players are called into the arena to fight against each other, and a countdown of 15 seconds will be triggered to indicate the start of the duel. This outside zone is vulnerable to attacks by the opposite faction, although the guards will try to defend it during your match. War Campaign Fight and conquer the territories of the opposing faction, establish outposts and recruit allies to claim territory. Rewards will be given as you progress! You will be able to follow your war campaign missions in real time at the top right corner of the quest log. The upgrades for the war campaign will be available after level 114. They will cost war resources and give your character various bonuses into the open world or certain game modes. Just like Warlords of Draenor garrison missions or Legion's class hall missions, you can send champions and troops to complete them for you, using war resources. War resources are the main currency of the campaigns. You can get some by completing quests, by finding treasure chests and World quests (which will be available at level 120). The bases of the war campaigns are located inside warships placed at the capitals of Kul'Tiras and Zandalar. They will unlock many features of the expansion and will offer various rewards. There are two military campaigns: one for the Alliance, one for the Horde. These will be the main chain quests of this new expansion, just like Legion's class field campaigns. We hope our community enjoys this new expansion and we will keep doing our best to provide you with the best services and content The Firestorm Staff