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Found 7 results

  1. I won like 8 BGs minimum and played at least 8 M+ keys, thats 16 instanced playable content with potential item drop. Now, I understand its rare to get drops from BG, which is understandable and I got only 405 cloak from 8 BGs. M+ keys on the other hand didn't drop me a single item. 8 keys, 0 items. So, am I bugged somehow or what is it? I played 2 keys on warr, got drops in both.
  2. Hello I'm pretty new in this server and I wanna ask why the items and i think everything is so low like the items,they are giving so low armor and stuff,when I played last wow in other server everything was like more normal health,dmg and stuff like this,so I wanted to ask is this from the server or its just me hero is so weak?
  3. So when we eventually transfer to Shadowlands, will our gold,characters,items and etc be transfered or will we have to work to get those again?
  4. PvP scaling PvP scaling is a PvP game mechanic introduced with Battle for Azeroth. It adjusts the damage dealt to enemy players as well as healing to friendly players while engaged in PvP combat to partially compensate for gear item level differences between players. It is only applied to players between levels 110 to 120 and is intended to reduce the power gains acquired from gear in PvP, but not completely negate it.[1] It is applied in all PvP activities such as world PvP, arenas, battlegrounds and duels. Contents 1In-depth explanations 1.1Example 2Additional information 3References In-depth explanations When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level. If player A and player B are both level 120 and have exactly the same item level in every equipment slot, then the scaling coefficient is 1 and no scaling occurs. Otherwise, damage scaling will occur and player A will see unscaled damage in his combat log whereas player B will see the scaled damage in his combat log. The scaling coefficient can be determined by dividing the damage seen by player B by the damage seen by player A. Scaling applies equally to all sources of damage including auto-attack, class abilities, consumables and trinkets. Example Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear. Player A casts Fireball on player B and sees 10000 damage on his screen and combat log. Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him. Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8 Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25 Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500 Additional information The following information has been discovered through in-game testing: Buffs or class modifiers (such as passive tank health increase) do not affect the scaling coefficient. Only equipped gear is considered for PvP scaling; items held in bags or bank do not affect the scaling coefficient. Scaling helps the under-geared player, up to a minimum item level of 286 in the equipment slot at level 120. For this reason, players should never go in PvP with empty equipment slots. This can be verified in-game with /run print(GetAverageItemLevel()) while being naked: the third value which corresponds to PvP item level will be 286. Equipment slots are weighted to compute scaling coefficient. For example, weapon slot contributes more and ring slots contribute less to the final scaling coefficient. Different items with the same item level in the same equipment slot will result in the same scaling coefficient regardless of the presence of enchantments or minor attributes such as Leech, Speed and Avoidance. Gems do contribute to the scaling coefficient (an empty gem socket doesn't). Gems previously didn't contribute to the scaling coefficient due to the abuse of players equipping low-level gear with many gem slots, this has been hotfixed.[2] Damage numbers displayed on battlefield and arena scoreboards are consistent when viewed by different players. It shows the sum of all scaled damage dealt by each player. Healing numbers behave similarly. References ^ Phalanx 2018-06-29. Forum: Scaling details please. Archived from the original on 2018-09-14. ^ Ythisens 2018-09-24. Forum: Let the chaos ensue.. Archived from the original on 2018-10-07.
  5. I have reported this on the bugtracker but still got no confirmation. The legendary wrists are the BiS item on st dmg fights for fire mages so far. After the last patch with the introduction of nighthold the bindings got fixed. Since then the procc rate of the wrists went down a lot. So far that they arent even recognizeable. Last time i had 2 procc over the whole fight of Tichondrius in hc mode. Please fix the procc rate of the legendary! Marquee Bindings of the sun king: http://www.wowhead.com/item=132406/marquee-bindings-of-the-sun-king
  6. Name : Matias Character : Nazarin ( Enhancement Shaman) Lvl : 27 Hello, I wanted to ask if i can use the items from the site shop(weapons and armor - purple/green) that doesn't have the requirement level on them? Like "Duskfall Daggers" or "Runeaxe of the Breaker" ?
  7. Good Morning/Afternoon/Evening. Please could you add items to the shop that aren't part of a set? For example in the transmog section I really wanted to get http://www.wowhead.com/item=14554/cloudkeeper-legplates but I can't because they're not in the shop and you only have item sets I know that's quite a lot of items but even if you just add all the transmog gear from dungeons/raids that would be great. I'm sure a lot more people would be transmogging if this was implemented.