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Found 25 results

  1. Hello, under this heading, let's share the errors(bugs) we found in DUNGEON and RAID in the Dragonflight version. (Legion RAID) Skorpyron, the first boss in The Nighthold, does not activate and the door does not open. I tried this in both Mythic and Heroic mode. Has this happened to any other player? If you write down the bugs you find in other Dungeons and Raids here, you can quickly proceed with a solution-oriented approach. Thnx..
  2. I woud like to know if classic dungeons and raids are scripted so that they coud be done for transmog/mount , or done for leveling as low levels with premade groups. Or if some are available and some are not , since dungeon finder only allows me to go for a specific or a random bfa dungeon.
  3. Greetings, players! With Dragonflight here, it is time to access the content of Season 1. As announced in the Expansion Release post, most content will be available alongside Season 1 and released on Monday 18th, at 10:00 (server time). In this post, we will enter details and specifics about the content that will be unlocked now. Therefore, we will avoid explaining what we've already explained before and will mainly specify the new Season 1 content that will be available. Here we go! RAID - VAULT OF THE INCARNATES This raid will finally open its doors, and all eight bosses will be available to be challenged! Each boss will use different mechanics and will have unique complexities, making each boss encounter unique. While all of them will be available since the release of Season 1, the Mythic mode will not be implemented until mid-late January, giving players about one month to conquer the entire raid on the other difficult modes. The bosses on the raid will follow the next order, from left to right: From that list, we can distinguish three different types of bosses: The first four bosses (Eranog, Primal Council, Terros and Sennarth), Wing Bosses (Dathea, Ascended and Kuros Grimtotem) and the Final Bosses (Broodkeeper Diurna and Raszageth). The bosses follow the next loot table: Difficult Bosses 1 - 4 Wing Bosses Final Bosses Raid Finder 376 382 385 Normal 389 395 398 Heroic 402 408 411 Mythic* 415 421 424 *Note: Mythic mode will be available in mid-late January. All the remaining information about the raid (additional rewards, transmog sets, unique items) can be seen here. MYTHIC+ DUNGEONS Season 1 starts the seasonal affix Thundering, a new 8 Mythic+ dungeon pool rotation and an increase in item level rewards. We are going to mention them here briefly: As we specified before, the 8 Mythic+ dungeon pool of this season will be the following ones: Algeth'ar Academy (Dragonflight) (Mythic+ guide) Ruby Life Pools (Dragonflight) (Mythic+ guide) The Azure Vault (Dragonflight) (Mythic+ guide) The Nokhud Offensive (Dragonflight) (Mythic+ guide) Temple of the Jade Serpent (Mists of Pandaria) (Mythic+ guide) Halls of Valor (Legion) (Mythic+ guide) Court of Stars (Legion) (Mythic+ guide) Shadowmoon Burial Grounds (Warlords of Draenor) (Mythic+ guide) The affix rotation will be as follows: Week # Affix 1 (Level 2+) Affix 2 (Level 4+) Affix 3 (Level 7+) Seasonal Affix (Level 10+) 1 Fortified Raging Quaking Thundering 2 Tyrannical Bursting Grievous Thundering 3 Fortified Sanguine Volcanic Thundering 4 Tyrannical Raging Storming Thundering 5 Fortified Spiteful Grievous Thundering 6 Tyrannical Sanguine Explosive Thundering 7 Fortified Bolstering Storming Thundering 8 Tyrannical Spiteful Quaking Thundering 9 Fortified Bursting Explosive Thundering 10 Tyrannical Bolstering Volcanic Thundering Finally, the item-level loot table will be as follows: Keystone Level End of Dungeon Ilvl Great Vault Reward* 2 376 382 3 376 385 4 379 385 5 379 389 6 382 389 7 385 392 8 385 395 9 389 395 10 392 398 11 392 402 12 392 405 13 392 408 14 395 408 15 398 411 16 398 415 17 402 415 18 402 418 19 405 418 20 405 421 *Note: The first Great Vault reward will be available 1 week after the Season 1 start (on December 25th!). During this season, the following achievements and rewards will be active: Dragonflight Keystone Explorer: Season One: Attain a Mythic+ Rating of at least 750 during Dragonflight Season One. Dragonflight Keystone Conqueror: Season One: Attain a Mythic+ Rating of at least 1500 during Dragonflight Season One. Title reward: The Thundering. Dragonflight Keystone Master: Season One: Attain a Mythic+ Rating of at least 2000 during Dragonflight Season One. Mount reward: Hailstorm Armoredon. Dragonflight Keystone Hero: Season One: Attain a Mythic+ Rating of at least 2500 during Dragonflight Season One. Item reward: Gleaming Incarnate Thunderstone There will also be specific achievements and rewards when beating a Mythic+ level 20 or higher dungeon within the time limit: you will get the Keystone Hero achievement for that dungeon and a Teleport to the instance directly! Check this link for more specific information about the Mythic+ dungeons this season (like detailed class guides and dungeon guides). PRIMAL STORMS AND WORLD BOSSES The Primal Storms will be the primary way to get PvE gear before adventuring on dungeons, raids, or trying to take down World Bosses. It will allow players to adventure in periodic Open World events, take down enemies, and get currencies to buy and upgrade gear. Elemental Overflow (the main currency that drops from Primal Invasion) from almost all mobs in the invasion. Elemental Overflow purchases the Rare quality (ilvl 359) gear from invasions. Storm Sigil (a weekly currency) can be obtained once per type of invasion per week. Storm Sigils are used to upgrade Rare-quality invasion gear into Epic quality gear (ilvl385). You may check this guide for more information about Primal Storms. World Bosses will be the next step to getting more powerful gear. They will follow a weekly rotation in which only one boss will be available each time: Basrikron (The Waking Shores) → Strunraan (Ohn'ahran Plains) → Bazual (The Azure Span) → Liskanoth (Thaldraszus). The gear obtained from each boss will be limited. All the pieces will be ilvl 395. Each boss will drop one piece of equipment of each type and an extra one (5 in total): World Boss Cloth Leather Mail Plates Extra Basrikron Belt of Living Earth Stony Cragwalkers Petrified Bracelets Hardened Shale Breastplate Earthspeaker's Brooch Strunraan Stormshale Cuffs Tights of Twisting Winds Storm Chaser's Waistguard Striders of the Sky's Misery Static-Charged Scale Bazual Magmatic Vestments Cinderfang Wrap Basalt Brood Stompers Shackles of the Dreaded Flame Smoldering Sulfuron Signet Liskanoth Frozen Footwraps Glacial Bindings Horns of the Futurebane Icebound Girdle Frosted Scale Drape There's more specific information about each boss, locations, attacks, etc... in this guide. CRIMSON GLADIATOR PvP SEASON The PvP Season 1, Crimson Gladiator, and the ranking will officially start for Arenas, Rated Battlegrounds, and Solo Queue. Since the entire Season is linked with the 3 mechanics, we will describe each mechanic and mention item ilvls, costs and rewards, and all possible achievements. However, remember that the Seasonal Gladiator rewards will be adjusted once the Season ends to match the total number of players who participated in it and the maximum rating achieved during the season. First, players can get Drakebreaker Gear in Valdrakken this season using Bloody Tokens. These tokens will be obtained automatically by having Warmode on and doing World Quests after reaching level 70. This is the most basic PvP gear with custom PvP bonuses and two, four and six-piece sets. The pieces have base ilvl 366. The Drakebreaker Gear pieces can be upgraded to ilvl 385 using Trophy of Strife, a currency type of item that can be earned doing one of the four Sparks of Life quests delivered by various NPCs. The following gear would be the Honor gear. This gear can be purchased using Honor, obtained from any PvP activity. Honor gear has a base item level of 340 (scaled up to 411 in PvP), and the base item level can be upgraded using Honor: Armor Slot Purchase (ilvl 340) Rank 2 (ilvl 346) Rank 3 (ilvl 353) Rank 4 (ilvl 359) Rank 5 (ilvl 366) Helm, Chest, Legs 875 500 625 1000 1250 Shoulders, Gloves, Feet 700 400 500 800 1000 Cloaks, Bracers, Rings, and Belt 525 300 400 600 750 One-Hand Weapons 875 500 625 1000 1250 Gladiator Trinkets 525 300 375 600 750 DPS Trinkets 700 400 500 800 1000 Two-Hand Weapons 1750 1000 1250 2000 2500 Off-Hands 425 250 300 500 625 Finally, the best PvP gear would be the Conquest one. The primary source of Conquest is winning rated arenas and battlegrounds. There is a weekly Conquest cap of 550, which is raised by 550 every week. To purchase the gear, you will need the following Conquest points: Armor Slot Conquest to purchase Two-Hand weapons 1800 One-Hand weapons 900 to 1350 Helm, Chest, and Legs 875 Shoulders, Gloves, and Feet 700 Trinkets (DPS) 700 Trinkets (Gladiator) 525 Cloaks, Bracers, Rings, and Belt 500 Off-Hands Weapons 450 Despite the gear costing Conquest to be purchased, it will then cost Honor to be upgraded. The base item level will be 382 (upgradeable with Honor points) and will scale up to ilvl 424 in PvP (the highest ilvl during the Season). To upgrade the Conquest gear, you need a specific seasonal arena rating as requirement: Upgrade level Rating Requirement 1 -> 2 Combatant I (1000) 3 Combatant II (1200) 4 Challenger I (1400) 5 Challenger II (1600) 6 Rival I(1800) 7 Rival II(1950) 8 Duelist (2100) 9 Elite (2400) Finally, there will be a weekly arena rotation to ensure that players have a plan of what arenas they could encounter and strategies for them. The rotation will be as follows: Pool A Pool B Pool C Nagrand Arena Nagrand Arena Nagrand Arena Dalaran Arena Ruins of Lordaeron Hook Point The Tiger's Peak The Tiger's Peak Tol'viron Arena Enigma Crucible Empyrean Domain Ashamane's Fall Empyrean Domain Blade's Edge Arena The Robodrome Ashamane's Fall Maldraxxus Coliseum Mugambala Maldraxxus Coliseum Black Rook Hold Arena Enigma Crucible Nokhudon Proving Grounds Nokhudon Proving Grounds Nokhudon Proving Grounds There will be rewards for the season's top players when Season 1 ends and we move to the next one. As we said before, we cannot specify how many players for each tier will win, primarily since most achievements and rewards are obtained during the season and not at the end. New Gladiator title: Crimson Gladiator (and achievement Crimson Gladiator: Dragonflight Season 1). New Solo Queue title: Crimson Legend (and achievement Crimson Legend: Dragonflight Season 1). New Gladiator mount: Crimson Gladiator's Drake (and achievement Crimson Gladiator's Drake). Unique Dragonriding appearance: Highland Drake: Embodiment of the Crimson Gladiator. Unique Gladiator weapon illusion and pennant. New Gladiator Tabard: Crimson Gladiator's Tabard. New Gladiator cloak: Crimson Gladiator's Prestigious Cloak. New Vicious mounts: Vicious Sabertooth for the alliance and Vicious Sabertooth for the horde. If you need more information about the PvP season, you may watch the following pages: Overview and class guides. Gear sellers, types and bonuses.
  4. All the instances listed were tested over a solid week of solo grind (unless stated), using Horde character's. If you become stuck but this list says it works then check the dungeon/raid guides or check the comments for tips on wowhead by clicking the instance names below. Most issues aren't actually issues and are either waiting for script timings to play out, an interactive object to be used or you killed the boss too quick. A tip: Try not to one shot the bosses, let them hurt you for a bit. Raids were tested on the hardest mode available, while Dungeons on Heroic and Normal when forced, check side notes if issues persist in a specific version. As Shadowkeep is the current realms expansion any issues in those instances get fixed pretty quick so they won't be listed. A seperate list for Legacy Dungeon Mythics is in production. In no means is this a "fix it now" list for Devs, this is for the community, to save time when farming content. If anything below is different for you, if something works or doesnt, leave a comment or shoot me an ingame message. Open: Is Instance available to enter? Loot: Does Instance have the correct loot table? Script: Is the Instance scripted enough to complete? Press F3 and type the name of a specific Instance for easier navigation. Edit: Missed instances are at the bottom. Instance Open Loot Script Issue / Notes Blackfathom Deeps YES YES NO Aku'mais chamber doors won't open after killing Twilight Lord Bathiel and interacting with Fire of Aku'mai braziers - Unable to finish the dungeon. Blackrock Depths YES YES NO All encounters inside the Grim Guzzler are non interactive, exit is locked until they are completed - Unable to finish the dungeon. The Deadmines YES YES NO Gunpowder to use on Defias Cannon for opening the final area is an attackable object, not usable - Unable to finish the dungeon. Dire Maul YES YES YES Gordok Ogre Suit doesnt work. Gnomeregan YES YES YES Grubbis can't spawn as Blastmaster Emi Shortfuse's script doesnt exist, Pressing the 'PUSH ME' button doesn't summon Endgineer Omegaplugg. Lower Blackrock Spire YES YES YES Rotating bridge geometry is aligned incorrectly, appears closed but can be walked through just fine. Maraudon YES YES YES Working as Intended. Razorfen Downs YES NO YES Aarux, Mordresh Fire Eye, Death Speaker Blackthorn, Amnennar the Coldbringer, = No Loot Razorfen Kraul YES YES YES Working as Intended. Scarlet Halls YES YES YES Bucket of Meaty Dog Food stunlocks the player, requires Unstuck to fix. Obedient Hound not scripted, Scarlet Guardian's are unkillable, unscripted. Scarlet Monastery YES YES NO High inquisitor Whitemane is unattackable - Unable to finish the dungeon. Scholomance YES YES YES Working as Intended. Shadowfang Keep YES YES YES Working as Intended. Stratholme YES YES YES Working as Intended. The Stockade YES YES YES Working as Intended. The Temple of Atal'Hakkar YES NO YES Avatar of Hakkar, Weaver, Dreamscythe, Morphaz, Hazzas = No Loot, Egg of Hakkar is dropping it should no longer drop. Uldaman YES YES NO Archaedas isn't scripted after activating his trigger to start the encounter - Unable to finish the dungeon. Wailing Caverns YES YES YES Working as Intended. Zul'Farrak YES YES YES Working as Intended. Molten Core YES YES YES Majordomo Executus is already dead, his loot cache is available nearby. Onyxia's Lair YES YES YES Working as Intended. Blackwing Lair YES YES YES Working as Intended. Ruins of Ahn'Qiraj YES YES YES Working as Intended. Temple of Ahn'Qiraj YES YES YES Working as Intended. Instance Open Loot Script Issue / Notes Auchenai Crypts YES YES YES Working as Intended. Hellfire Ramparts YES YES YES Working as Intended. Magisters' Terrace YES YES YES Scrying Orb Camera isn't scripted properly and it can stack summon Kalecgos an infinite number of times. Mana-Tombs YES YES YES Working as Intended. Old Hillsbrad Foothills YES YES NO After escorting Thrall to Taretha, Epoch Hunter doesnt spawn - Unable to finish the dungeon. Sethekk Halls YES YES YES Working as Intended. Shadow Labyrinth YES YES YES Working as Intended. The Arcatraz YES YES YES Working as Intended. The Black Morass YES NO NO Chrono Lord Deja, Temporus = No Loot, Aeonus doesn't spawn - Unable to finish the dungeon. The Botanica YES YES YES Working as Intended. The Mechanar YES YES YES Working as Intended. The Shattered Halls YES YES YES Working as Intended. The Slave Pens YES YES YES Working as Intended. The Steamvault YES YES YES Working as Intended. The Underbog YES YES YES Working as Intended. Karazhan YES YES NO Nightbane is already free and wil head straight for the player through geometry. Opera Hall stop's progressing and player will become stuck, teleporting or Unstucking will lock you out of the instance - Unable to finish the raid. Gruul's Lair YES YES YES Working as Intended. Magtheridon's Lair YES YES YES Working as Intended. Serpentshrine Cavern YES YES YES The Lurker Below can't be encountered as fishing in central area isn't allowed. The Eye YES YES YES Kael'thas Sunstrider takes his sweet time between phases, just be patient. The Battle for Mount Hyjal YES YES YES Working as Intended. Black Temple YES YES NO Shade of Akama encounter won't start, Illidan Stormrage stops working when dialogue with Maiev ends - Unable to finish the raid. Sunwell Plateau YES YES YES Brutallus is immune to attacks, Workaround: restarting encounter with suicide fixes this. Instance Open Loot Script Issue / Notes Ahn'kahet: The Old Kingdom YES NO YES Prince Taldaram, Amanitar = No Loot Azjol-Nerub YES YES YES Working as Intended. Drak'Tharon Keep YES YES YES Scourge Reanimator's will aggro but are unattackable, Risen Drakkari Bat Rider's are non interactive yet aggro and attack the player. Gundrak YES YES YES Working as Intended. Halls of Lightning YES YES YES Working as Intended. Halls of Reflection YES YES YES During escape phase make sure to kill all the minions that get summoned to move through each phase, DO NOT run to the end until Arthas starts running. Halls of Stone YES YES NO Tribunal of Ages not scripted properly, one shots the player and then dungeon becomes soft locked - Unable to finish the dungeon. Pit of Saron YES YES YES Working as Intended. The Culling of Stratholme YES YES YES Working as Intended. The Forge of Souls YES YES YES Working as Intended. The Nexus YES YES NO Keristrasza when awakened, becomes unattackable but can still attack the player - Unable to finish the dungeon. The Oculus YES YES NO Ley-Guardian Eregos does not spawn - Unable to finish the dungeon. The Violet Hold YES ? NO Lieutenant Sinclari can't be interacted with to start the encounter - Unable to finish the dungeon. Trial of the Champion YES YES NO After defeating Argent Confessor Paletress No chest spawns - Unable to finish the dungeon. Utgarde Keep YES YES YES Working as Intended. Utgarde Pinnacle YES YES YES Svala Sorrowgrave isn't attackable and loses intelligence after her conversation with the Lich King. Vault of Archavon YES YES YES Working as Intended. Naxxramas YES YES NO Kel'Thuzad isn't damagable during second phase of fight when he should be (tested with multiple players) - Unable to finish the raid. The Obsidian Sanctum YES YES YES Working as Intended. The Eye of Eternity YES ? NO Malygos is not attackable - Unable to finish the raid. Ulduar YES YES NO Thorim has script failure, unable to challenge him, General Vezax doesn't spawn, Mimiron's railway doesn't work - Unable to finish the raid. Trial of the Crusader YES ? NO Barrett Ramsey can't be interacted with to start the encounter - Unable to finish the raid. Icecrown Citadel YES NO NO Too many issues to list, the worst version of ICC i've played on Firestorm realms, can't activate final elevator - Unable to finish the raid. The Ruby Sanctum YES YES YES Working as Intended. Instance Open Loot Script Issue / Notes Blackrock Caverns YES YES YES Working as Intended. End Time YES YES YES Working as Intended. Grim Batol YES YES YES Working as Intended. Halls of Origination YES YES YES Working as Intended. Hour of Twilight YES YES YES Working as Intended. Lost City of the Tol'Vir YES YES YES Working as Intended. The Stonecore YES YES YES Working as Intended. The Vortex Pinnacle YES YES YES Working as Intended. Throne of the Tides YES YES NO Commander Ulthok doesn't spawn, Tentacles blocking the way to Ozumat and Mindbender Ghur'sha cannot be removed - Unable to finish the dungeon. Well of Eternity YES ? NO Completely empty of NPC's and Enemies, first fire wall cannot be disabled due to this - Unable to finish the dungeon. Zul'Aman YES YES YES Working as Intended. Zul'Gurub YES YES NO Cache of Madness event won't activate. Jin'do the Godbreaker fails to leave stage 2 - Unable to finish the dungeon. Baradin Hold YES YES YES Working as Intended. Blackwing Descent YES YES YES Working as Intended. The Bastion of Twilight YES YES YES Working as Intended. Throne of the Four Winds YES YES YES Working as Intended. Firelands YES YES YES Killing Ragnaros too quick can cause his corpse/hammer to become un-lootable. Dragon Soul YES YES NO Ultraxion is invisible, non targetable/damagable she continues to hit you with a melee, perma aggro - Unable to finish the raid. Instance Open Loot Script Issue / Notes Gate of the Setting Sun YES NO YES Raigonn has incorrect loot pool. Mogu'shan Palace YES NO YES Gekkan's pile of loot gives no loot, vault boxes can't be looted either. Shado-Pan Monastery YES ? NO Gu Cloudstrike starts the fight stuck in phase 2 and the Azure Serpent isn't targetable - Unable to finish the dungeon. Siege of Niuzao Temple YES YES NO After defeating General Pa'valak an endless stream of Sik'thik Soldier's spawn, invisible barrier blocking way to final boss - Unable to finish the dungeon. Stormstout Brewery YES YES YES Working as Intended. Temple of the Jade Serpent YES YES YES Working as Intended. Mogu'shan Vaults YES YES YES Working as Intended. Heart of Fear YES YES YES Working as Intended. Terrace of Endless Spring YES YES YES Working as Intended. Throne of Thunder YES YES NO Megaera fight doesnt exist, door to next encounter locked - Unable to finish the raid. Siege of Orgrimmar YES NO NO Immerseus = No Loot, Dragonmaw Cannoneer will attach to cannon's making cannon and themself immune to damage, softlocking the instance in Dranosh'ar Landing - Unable to finish the raid. Instance Open Loot Script Issue / Notes Auchindoun YES YES NO Barrier blocking access to Teron'gor won't open - Unable to finish the dungeon. Bloodmaul Slag Mines YES ? NO Barrier blocking entry into dungeon won't open - Unable to finish the dungeon. Grimrail Depot YES NO YES Skylord Tovra = No Loot Iron Docks YES NO YES Grimrail Enforcers = No Loot Shadowmoon Burial Grounds NO ? ? Unable to enter the dungeon. Skyreach YES YES NO Rukhran isn't targetable - Unable to finish the dungeon. The Everbloom YES YES NO Witherbark gets stuck in a Brittle Bark recast and can't be attacked - Unable to finish the dungeon. Upper Blackrock Spire YES ? NO Barrier blocking entry into dungeon won't open - Unable to finish the dungeon. Highmaul YES ? NO After killing first wave of ads no further progress happens in The Coliseum - Unable to finish the raid. Blackrock Foundry YES YES YES Operator Thogar cant be activated thus Iron Maidens also cant be completed, During Blackhand if he dies mid floor you lose chance at loot. Hellfire Citadel YES YES YES Working as Intended. Instance Open Loot Done Issue / Notes Assault on Violet Hold YES NO YES Can't loot corpses as thay are set to auto fade, Millificent's Discarded Lockbox cannot be looted. Black Rook Hold YES YES YES Lord Kur'talos Ravencrest may be immune in first phase, this will fix itself in second phase. Cathedral of Eternal Night YES YES YES Working as Intended. Court of Stars YES YES YES Working as Intended. Darkheart Thicket YES YES YES Working as Intended. Eye of Azshara YES YES YES Working as Intended. Halls of Valor YES YES NO Odyn does'nt begin attack phase after defeating his four champions - Unable to finish the dungeon. Maw of Souls YES YES YES Working as Intended. Neltharion's Lair YES YES YES Rider's are unkillable after killing Emberhusk Dominator's and are perma aggro'd. Return to Karazhan YES NO Moroes = No Loot = No Key to Enter Upper Karazhan Seat of the Triumvirate NO ? ? Unable to enter the dungeon. The Arcway NO ? ? Unable to enter the dungeon. Vault of the Wardens YES YES YES Bridge does'nt work after defeating Ash'golm, agility abilites/suicide can bypass it. The Emerald Nightmare YES YES YES Working as Intended. Trial of Valor YES YES YES Working as Intended. The Nighthold YES NO YES Gul'dan = No Loot Tomb of Sargeras YES YES YES Working as Intended. Antorus, the Burning Throne YES YES NO After killing Garothi Worldbreaker the teleporter link that appears auto sends you to the Antoran High Command where you become stuck - Unable to finish the raid. Instance Open Loot Done Issue / Notes Atal'Dazar YES YES YES Working as Intended. Freehold YES YES YES Working as Intended. Kings' Rest YES YES YES Working as Intended. Operation: Mechagon YES YES YES Working as Intended. Shrine of the Storm YES YES YES Working as Intended. Siege of Boralus YES NO YES Viq'goth = No Loot Temple of the Sethraliss YES YES NO During the Avatar of Sethraliss encouter no more Heart Guardian's spawn allowing you to heal the encounter - Unable to finish the dungeon. The MOTHERLODE!! YES NO YES All bosses appear to have generic trash mob loot. The Underrot YES YES YES Working as Intended. Tol Dagor YES YES YES Working as Intended. Waycrest manor YES YES NO Heartsbane Triad lock themselves to prevent death, corpse still attacking, unable to reset - Unable to finish the dungeon. Uldir YES YES YES Working as Intended. Battle of Dazar'alor YES ? NO Completely empty of NPC's and Enemies - Unable to finish the raid. Crucible of Storms ? ? ? Needs testing. The Eternal Palace ? ? ? Needs testing. Ny'alotha, the Waking City ? ? ? Needs testing. Missed Instances: Instance Open Loot Script Issue / Notes Ragefire Chasm - WoW YES YES YES Working as Intended. The Blood Funace -TBC YES YES YES Working as Intended. Thanks for checking this out, a follow and maybe a comment would be appreciated.
  5. 🌟 Welcome to Flerken Guild 🌟 Looking for a guild that blends the laid-back vibe with a determination to conquer Azeroth's challenges? Flerken is your home! We're all about stress-free Mythic Keystone progression while fostering a tight-knit community. 🔑 Mythic Keystones: At Flerken, we tackle Mythic Keystones at our own pace, prioritizing progression without the pressure. Our dungeons are not just challenges; they're adventures that we embark upon together, making memories and overcoming hurdles. 🌍 Down-to-Earth Community: We cherish the bonds we create in Flerken. Every member is part of our family, irrespective of their background. Our guild is a diverse mix united by our love for World of Warcraft, creating an inclusive and welcoming environment. 🌄 Laid-back and Casual: Real life comes first, and we get that. Flerken offers a sanctuary where you can relish the game on your terms—whether it's diving into quests, testing your mettle in PvP, or simply soaking in Azeroth's splendor. 🎙️ Teamspeak Communication: Communication is key, and at Flerken, we connect through Teamspeak. This platform not only enhances our gameplay but also strengthens the bonds between us as we venture through Azeroth together. ⚙️ Beginner-Friendly Focus: We're not just about conquering challenges; we're about conquering them together. Flerken prides itself on being beginner-friendly, offering a helping hand to understand mechanics, and ensuring that no one feels left behind. Join us as we embrace the adventures that Azeroth has to offer, forming unbreakable friendships and navigating Mythic Keystones at our own pace. Flerken is where challenges become memories and progress is measured in both victories and camaraderie. To embark on this journey with Flerken or to learn more, whisper to any of our friendly members in-game (VcDarade, or Pahoja). Your adventure with Flerken starts now. 🛡️🌟
  6. Hi everyone, I'm having trouble getting into The Emerald Nightmare (Solo) raid I can't get to it on the rare difficulty level. Please help. Thanks in advance.
  7. All zones was tested alone, without group. Most of the dungeons was tested once. Mist of Pandaria Dungeons: Raids: Warlords of Draenor: Dungeons: Raids:
  8. LFR is not supposed to be main end game content, it's basically just story mode so people can experience the content without missing out on it. But something I've noticed here is that LFR is taking significantly long time. I am talking over five hours to do LFR at all for any of them. Agonizing. So here's my idea. Tenacity buff that allows less people to do LFR content. The less people you have, the more buffed your stats are. Just like old school winter grasp. This would allow less people to get into the raid and continue doing it When people leave out of frustration. Again, keep in mind, LFR is not supposed to be endgame competitive content.
  9. With the release of Shadowlands we move on and recruit new people to join us on our journey. What we are looking for Players who share our core value of integrity. Ambitious, skillful, and perceptive players with the competitive hunger to be the best. Players with a positive mindset and attitude that seek to contribute to the overall guild's success. Players in control of their schedules, who are willing to dedicate the time needed to be the best, and can commit to extensive raid schedules. Players who are willing and able to maintain atleast two or more raid ready characters and play them at a high level of competency. Players who can demonstrate from past experience, either in-game or out, why they would be a good addition to the guild. What you can expect from us A strong lead mythic team with a positive and constructive raid environment. A mature and friendly guild with active players who respect the game and each other. A stable raiding environment with atleast 4 raids / week Dedicated and devoted raiders with only one goal to be the best Off raid activity, either pushing high level Mythic+, leveling / gearing Alts, doing achievements. How to join us? You can now apply through our website: Complex-Unity.GG Alternative you can reach out to us with an application through Discord
  10. Hello, I am a GM from a fresh guild called Remnants. I am currently looking for everyone from social players to very hardcore players, I am aiming to build this guild so everyone can have fun and that our guild would become one of the top guilds in Firestorm. If you think you gonna give it a shot please do not hesitate to join us by either whispering me in game to Txlodk, or joining our discord server Discord server: https://discord.gg/RhUYGeQXZv GL and stay Sharp Remnants GM
  11. Καλησπερα παιδια ειμαστε μια παρεα απο ολοκληρη την ελλαδα και προσφατα αρχησαμε να παιζουμε στο Firestorm εχουμε φτιαξει ενα ελληνικο Guild <Ordo Hellenicus> με σκοπο να κανουμε raids και PvP events. Ειστε ολοι ευπροσδεκτοι να μπειτε στην παρεα μας και να παιζουμε ολοι μαζι. Εγω ειμαι ο z0gra και κανω livestreams καθημερινα.Αυτα ειναι τα λινκς απο τα livestreams.https://trovo.live/s/Z0GRA/213283010https://www.twitch.tv/z0graΑυτο ειναι το λινκ απο το discord serverhttps://discord.gg/csJ5HgycMs
  12. Greetings everyone ! Let's start by doing a little recap: Oribos, our Shadowlands realm has been released for 3 weeks now, and things have been looking great. We've continued to apply fixes and script things ever since the 20th of December, but nothing major has been hindering player's experience so far. This time has been valuable to us, as we didn't want to release the major content (Mythic+, rated PVP and the raid) without making sure it would be in the best possible state while at the same time not making wait too much. For the past weeks you've been able to experience the new leveling system, the Shadowlands questline, Torghast, dungeons and a lot of cool features. That being said we're aware of the limits those have, and we can now safely add new content for your to enjoy ! On Monday January 17th 10:00AM Server Time, we'll be starting the Season 1 of Shadowlands, which include the Mythic+ mode for dungeons, rated PVP, but also the release of the first wing of Castle Nathria in LFR, NM and HM difficulties alongside the weekly chest: The Great Vault. 2 New World Bosses will also be added in rotation (1 will be available each week) that loot 207 ilvl gear: Mortanis and Oranomonos the Everbranching. Finally, we have a full rework of the Battleground system, which you can read about below ! On top of that, at the same time Boris will also be returning to our servers for a full week to offer a free boost to the max lvl (50 on Oribos) to get you started or help you get a new alt ! Feeling excited ? Let's see a bit more in depth what this release includes ! THE GREAT VAULT Let's start by looking into the Great Vault, Shadowlands' new weekly chest system. Back on Battle for Azeroth you were used to 2 different chests: a weekly Mythic+ and a weekly PVP one. The gear contained in both was random, which means you could get an unnecessary piece several weeks in a row. On Shadowlands, this frustrating system got changed: there is now only 1 chest, that can contain up to 9 gear proposals unlocked through Mythic+, PVP and Raiding. When you open your vault located in Oribos, you will be able to select the piece of gear that you like best among the ones which are proposed to you, making it far more efficient: the more activities you complete the higher the chances of you getting that BIS item you're missing ! Here is how you unlock the different gear proposals: In Raid: You will have to kill a certain number of different raid bosses: 3 to get the first proposal, 6 for the second and 9 for the third. Killing the same boss in a different difficulty won't count, and the ilvl of the gear will depend on the highest difficulty in which you slained the required number of bosses. If you kill 4 bosses in HM and 2 in NM, all of them being different ones the first proposal will be HM ilvl, and the second one NM ilvl. At the time of the update, since only 3 bosses will be available you will only be able to unlock the first proposal for the Raid category. In Mythic+: You will have to complete a certain number of Mythic+ runs: 1 to get the first proposal, 4 to get the second and 10 to get the third. The ilvl of the gear will be determined by the lowest level of your top 1, 4 and 10 dungeons of the week. Let's take an example and consider you ran 10 dungeons successfuly at those key levels: 14-13-11-11-9-7-7-7-7-2: you therefore unlocked all 3 proposals, the first on being based on the 14 key, the second one on the 11 key and the third one on the 2 key. It's thus important to complete 10 dungeons each week at the highest key level possible to make sure you not only get the 3 proposals but that each one contains the highest ilvl possible ! In PVP: You will have to gain a certain amount of honor from rated PVP each week: 1250 to get the first proposal, 2500 to get the second and 6250 to get the third. The ilvl of the rewards will be determined by your highest rank achieved last week. In case no loot interests you, you can instead chose to get 3 Mystesriously Thrumming Orb which grant Stygia. Pretty straightforward ! Even if you only wish to play Mythic+ or PVP, doing so will still grant 3 proposals instead of 1 on BFA. But this new systems is also a good incentive for your to make sure you play a bit of each content ! MYTHIC+ SEASON 1 The endless trial you're already familiar with begins ! Tougher challenges, new affixes, but also better rewards: push your key to get the best possible gear at the end of the dungeon and in the weekly Great Vault. Loots ilvl will follow this table: The affix system is the same as you experienced on BFA starting at keystone level 2 with either Fortified or Tyrannical. At level 4 a second affix is added, and a third at level 7. If your key is level 10 or above, the season affix Prideful will always be present ! A few changes have occured for the affixes, we've compiled a brief summary for you here: Teeming and Skittish have been removed from the rotation. They might return in future seasons though ! Bursting is now a Magic effect that can be dispelled. Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Volcanic damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Additionally, players hit are now knocked high into the air. Sanguine's pool duration has been reduced to 20 seconds (from 60). Grievous: Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Non-periodic heals remove 1 application of Grievous Wound. Explosive: Now appear slightly farther away from enemies that summon them. NEW: Inspiring - This new level 4 Keystone affix will cause some non-boss ennemies to have an inspiring presence that strenghthens their allies. It works like the Tide emissary from BFA's Beguiling affix. NEW: Spiteful - This new level 4 Keystone affix will cause corpses of non-boss ennemies to spawn Spiteful Shades that pursue random players and inflict heavy melee damage NEW: Storming - This new level 7 Keystone affix will cause ennemies in combat to periodically summon whirlwinds that inflict damage and knock back players. The season 1 affix is Prideful, and works similarly to Reaping from BFA: At every 20% Enemy forces killed, a Manifestation of Pride will spawn near player's location. Killing it will grant them Prideful for 60 seconds, increasing their damage, healing, movement speed and mana regeneration by a significant amount. If the group drops combat with the Manifestation (by death or other means) its health won't reset and it will simply return to its spawn location. On top of auto attacking the highest threat target, the Manifestation has 2 spells: Bursting With Pride - every 2 seconds - dealing AOE damage and gaining a stack, increasing subsequent cast damage by 40%. The damage will therefore increase with every cast, meaning you need to kill it before it gets overwhelming. If you wipe, the stacks will reset to 0. Belligerent Boast - every 7 seconds - targetting a random player and placing a 4 second debuff onto them: once it expires, 4 missiles will be fired from the player, dealing high damage and stunning any ally it passes through. VALOR By doing Mythic+ dungeons, you will also earn Valor, a new currency. As you may have noticed, gear pieces you obtained by doing dungeons in MM0 difficulty had a 1/12 rank: those you will obtain in MM+ will have a rank depending on the keystone level, but you can also spend valor to upgrade them ! The amount of Valor you can get each week is gated by a season cap, meaning if you missed some weeks you will be able to catch up. The cost of an upgrade depends on the gear type, and some ranks are gated by achievements: To upgrade past rank 5 you will need the Keystone Explorer To upgrade past rank 7 you will need the Keystone Conqueror To upgrade past rank 9 you will need the Keystone Master Guide on how to earn valor:here For the past weeks you discovered the new dungeons and got acquainted to them, now it's time to up the stakes ! With tweaked and new affixes, we wish you all good luck, and will display your achievements on our ranking page ! PVP SEASON 1: SINFUL GLADIATOR For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents in the arena and prove your worth as a champion of Azeroth - and the Shadowlands ! This will be the first PvP season and will last until the second raid, Sanctum of Domination is released (expected duration is 6 months). Since Oribos' release, you can already earn honor by participating in PVP activities which you can then spend at the vendors to get honor gear starting at rank 1 (ilvl 158) which you can then upgrade up to rank 7 (ilvl 197) with this currency, gated by your renown level. By playing in rated PVP, you will earn a new currency: Conquest. With this you will be able to buy conquest gear. Starting at ilvl 200, you will then be able to upgrade it using honor, gated by your pvp rank: Unranked (from vendor): Item level 200 Combatant (1400-1599): Item Level 207 Challenger (1600-1799) :Item Level 213 Rival (1800-2099): Item Level 220 Duelist (2100+): Item level 226 Elite (2400+): Item level 233 *Weapon, Shield, Offhand ONLY If you fall below the minimum cutoffs (1400, 1600, 1800, 2100, and 2400 respectively) you have a 30 point leniency period where you remain in the same bracket. Conquest gains are gated by a season cap, meaning if you missed some weeks you will be able to catch up. Upgrades cost in honor are pretty high on top of needing you to climb the ladder, but this new system will be a lot less stressful and much more rewarding to gear yourself up doing pvp activities ! Also remember that getting honor from rated PVP every week will unlock gear proposals for the weekly Great Vault ! We wish you good fortune in the battles to come, and may you become a Sinful Gladiator ! RAID: CASTLE NATHRIA The first wing of Castle Nathria; 'The Leeching Vaults' will be released in LFR, NM and HM difficulties ! It contains the following 3 bosses (including guides to help you): Huntsman Altimor Hungering Destroyer Lady Inerva Darkvein Although in NM and HM you should have to go through Shriekwing first, it will be disabled so you can go straight to Huntsman Altimor. As explained in our previous post, we prefered to release wing by wing to ensure the good state and follow-up of the raid. With that being said, the release schedule will be speeded up to every 2 weeks: This means you can expect the second wing: 'Reliquary of Opulence' to be released on Monday January 31st. Remember to kill all 3 bosses every week to unlock an additional proposal in your great vault, and in the highest difficulty possible to increase its reward's ilvl ! BATTLEGROUND SYSTEM REWORK One of our developers has been hard at work on the Battleground system for the past months, and after a round of testings it's ready to be finally applied on Oribos ! Basically the whole code has been rewritten, but here is a list of the notable changes: You can now rejoin a Battleground if you disconnected in it (from Internet issue, or if you close the game manually). You can now queue for multiple Battlegrounds at the same time (max 3). Same goes for LFG. Quick joining has been added: if you join a group of people in queue, you will automatically be added to the queue. Cross-faction has been removed in BG: if there is any imbalance between horde and alliance in queue, you will be offered to toggle mercenary to fight for the other faction and fasten queue time. Matchmaking has been rewritten to more accurately find players of the same rank Deserter system has been fixed to now work as it does on retail. Battlegrounds that already started will now be prioritised to add new players who just entered the queue. In addition, they can now start as soon as enough players are available (this will fasten queue time) All battlegrounds are now pre-loaded, which reduces stress caused to both server (delay) and client (FPS) On top of that, we have a few news: A new arena has been implemented: Empyrean Domain Wintergrasp is updated to 9.0.5 version (some bugs were fixed) Isle of Conquest has been updated and bugs were fixed There are now new buffs on all Battlegrounds Various fixes for all battlegrounds (mostly visual effects) We hope you'll enjoy those changes, and we'll keep a close eye in case anything weird happens ! Ready ? Fight ! With all of those new contents added on Oribos, and more to come in the following weeks you should be busy enough ! We're continuing to keep a close eye on the reports you guys are making, and are applying fixes daily to improve the server: make sure to check them on our website here: https://firestorm-servers.com/changelog/sl Thank you so much for your patience and your help in this new adventure into the Shadowlands, we'll see you next Monday ! The Firestorm Team
  13. Hello everyone! If you read our announcement about Sethraliss’ 3rd content update, you’re aware that for a little while now, we started working on the development of 8.1 content on a 8.2 client. At first, only a few devs were assigned to it, but now almost all of them are working on it, which also explains why our 8.0 development is lighter now (less tickets in the live changelog is one of the symptoms). In that last announcement done in July, we mentioned that we were aiming for a release mid October: we’re halfway there, so we figured it would be a good time to share with you our progress and aims for the release! The ETA of the release is now the end of October (just a slight delay in 2 months worth of development). In the meantime, we’re still taking care of Sethraliss and making sure our 8.0 version is stable, don’t worry! A few developers are still monitoring it and making sure the important issues are addressed (major spell bugs, main questline / Uldir issues, etc). As we said before, the client itself will be an 8.2 client (the latest we can), but the content we are scripting is the one directly following what you currently have on Sethraliss: 8.1 questlines, zone & raid. We do not wish to skip anything from the content part, but having an 8.2 client will allow us to keep on scripting up to 8.2 without having to update the client again, which is a huge gain of time for us. So do not worry, you won’t miss on anything BFA has to offer! For those that remember our Legion’s development, we did a similar thing when updating our client from 7.1.5 to 7.3.5, without skipping any of the 7.2 content. One thing worth mentioning though is the class balance that will be taken from 8.2 right away when the 8.2 FS client is released. We’re aware that this means you won’t be doing the content with its related balancing, but there are several reasons that made us stick to this choice (again, the same way it was done on Legion): It drastically reduces dev time: between each game version, a lot of balance changes are done, including removal & addition of new traits or spells: Altering one spell for 8.1, and then again when we’d get into 8.2 content would take twice the amount of time. In essence, later versions are often “better” balanced than earlier ones: some bugs or unintended features are fixed, and the strongest classes are usually slightly nerfed while the weakest are buffed, which leads to a healthier state of the game. That point is up for debate, we’re aware, but it still explains why we also believed this was a good approach. For a few weeks now, our Quality Assurance team is focussing on making reports of class changes, and our developers are fixing them. On the side, some QA members are testing the next raid, Battle of Dazar’Alor (most bosses have their main script done, and require feedback for adjustment). As a reminder, you can apply to join our Quality Assurance team and help us bring out the best release possible here! Here is our developer assignment at the moment: 1 dev on Sethraliss monitoring & major bug fixing 3 devs on BoD (one per wing, so 3 bosses each) 2 devs on class fixing 2 devs on the continuation of the war campaign (one for each side) 1 dev on Darkshore 1 dev on PVP invasions Also, as you may have seen for the past months (and still ongoing) we have a few developers that work on low-level zones or older expansion questlines: Gilneas & Kezan have been rescripted, Elwynn Forest is on the way and we also have a developer working on WoD’s main questline: the idea is to then rescript fully a “leveling route” that will allow you to level up from 1 to 110 as easily as you can level up from 110 to 120 on BFA’s questlines. This means, broadly, scripting 1 zone of each level range available where every race can go without too much effort. Now for the more detailed list of what’s planned on our 8.2 client release! Currently on Sethraliss, every 8.0 content short of the Island Expeditions are available. We know we announced them a while ago, but their development got delayed: rest assured, one of our developers is working on them at the moment, and 3 islands should be available at the release! As usual, when doing a client update / new expansion release, a Public Test Realm will be set up so players can test the new contents. 8.2.0 release content at launch: 8.2 Class balance 8.1 War campaign continuation New allied races / Kultiran / Zandalari 1st wing of Battle of Dazar'alor New endgame zone Darkshore Siege of Boralus and Kings' Rest available on Heroic difficulty. PVP Invasions Azerite gear Vendor New Azerite traits Then, from there on we will script content as it was released on retail: 2nd and 3rd wing of BoD, then the full Mythic mode, then the 3rd Raid Crucible of Storms alongside its quests, and finally 8.2 zones. As you noticed, we plan on releasing BoD wing by wing (like we used to on Legion) and not fully at once as we did with Uldir. We initially thought that releasing the raid all at once would help deliver a better experience for players, and this point still stands; but what we underestimated was the impact in terms of workflow: It’s harder to test all the bosses at once for the QA, and harder for the developers as well, who have to make some bug fixes as long as 3 months after the boss was released. On top of that, we saw on Uldir that only a few guilds actually profited from the full release, as most were progressing (in HM at least) at a pace close to 1 wing / month, which is what we plan on doing on BoD. Easier to test & to fix means higher quality, to the “price” of quantity. We thought we could manage it on Uldir, but it wasn’t really conclusive so we’re switching back to the old, more manageable way! FIRESTORM Q&A It’s been a while since we gave you guys the chance to ask us about Firestorm, and the 8.2 client update sounds like a great opportunity! On Tuesday, October 1st 6 PM Server Time, we will be hosting a Questions & Answers on the public discord! Its system will be the same as the previous times: We’ll unlock a channel for you to post questions, then lock it and take time to answer them: there will be about 5 or 6 rounds. Please read carefully everything in this devblog to not waste questions on stuff that we already explained! EDIT: Transcript of the Q&A available here! Thank you for your time! We hope this will shed some light on the 8.2 client update! The Firestorm Staff
  14. Hi, as the title says i am looking for a raid guild on Sylvanas. I played here before but paused for a while and now i don't know how many raid guilds are still active on Sylvanas since the release of bfa In worldchat i only saw 2 advertisments from guilds that expect a high ilvl I am looking for a european english (or german) speaking raid guild I have discord and teamspeak. I am a experienced wow player (on and off since Burning Crusade) an a experienced raider but i don't have any experience in Antorus yet. My main is a affliction warlock Itemlevel 925, 2 legendaries, 66 traits, professions are alchemy and herbalism Are there any active guilds that match my criteria and are still looking for members? I appreciate any hints you can give me Best regards
  15. Hello Garrosh community, like the titel said, im looking for a guild that raids 10 man and 25 man Raids. I played WoW from 2005 ( Beta ) till end 2012. In this time i killed every boss ingame and clear every instance. I was able to lead my old raid group on Frostmoure Offical to this server first kills: Onyxia, Nefarian, C´thun, Illidan and Lich King I like teamplay and the social aspect in wow, but till now i was a solo player on this server. :-( If u need a good new raid-member that knows how to wow and is also a experienced raid-leader whisp me ingame. PS: i got no favorite class or specc, i would play a class with a specc u need. just want to raid with nice people. your Gromtash
  16. raid

    Discover the Wednesday 16th of January 2019 at 18:00 (server time), the full release of the raid Antorus, the Burning Throne on Firestorm on Mythic mode! Fight against the evil on Azeroth and stop it. Finish with the Legion once and for all by defeating Argus the Unmaker! Get ready to fight against: https://www.wowhead.com/npc=123371. The 2 felhounds of Sargeras: https://www.wowhead.com/npc=126916. https://www.wowhead.com/npc=126915. The 3 commanders: https://www.wowhead.com/npc=122367. https://www.wowhead.com/npc=125012. https://www.wowhead.com/npc=125014. https://www.wowhead.com/npc=124393. Protect https://www.wowhead.com/npc=126267 against the Legion forces. https://www.wowhead.com/npc=125055 Kin'garoth and his hellish machines. The Coven of Shivarra, masters of torture. https://www.wowhead.com/npc=122468 https://www.wowhead.com/npc=122467 https://www.wowhead.com/npc=122469 https://www.wowhead.com/npc=125436 Varimathras, Lord of the Fallen Terror. Aggramar. And, finally, Argus the Unmaker. If you encounter any problem, you can make a report on this post. With this feature, we will increase the item level of every Mythic+ dungeon and raid in 15 levels. Refer to the next table in order to see full details about it. The new item level cap will be 985. Mythic+ level Item level Weekly chest 0 885 – +2 890 905 +3 890 910 +4 895 915 +5 900 920 +6 905 920 +7 905 925 +8 910 925 +9 910 930 +10 915 935 +11 920 940 +12 925 945 +13 930 950 +14 935 955 +15 940 960 Firestorm Team
  17. 932 mage lf guild eng. just message me on discord To-Love-RuRuRu#5136
  18. Discover today, Wednesday 12th of December 2018 at 18:00 (server time), the full release of the raid Antorus, the Burning Throne on Firestorm, Sylvanas! Fight against the evil on Azeroth and stop it. Finish with the Legion once and for all by defeating Argus the Unmaker! Get ready to fight against: https://www.wowhead.com/npc=123371. The 2 felhounds of Sargeras: https://www.wowhead.com/npc=126916. https://www.wowhead.com/npc=126915. The 3 commanders: https://www.wowhead.com/npc=122367. https://www.wowhead.com/npc=125012. https://www.wowhead.com/npc=125014. https://www.wowhead.com/npc=124393. Protect https://www.wowhead.com/npc=126267 against the Legion forces. https://www.wowhead.com/npc=125055 Kin'garoth and his hellish machines. The Coven of Shivarra, masters of torture. Varimathras, Lord of the Fallen Terror. Aggramar. And, finally, Argus the Unmaker. If you encounter any problem, you can make a report on this post. Firestorm Team
  19. [Information] The loot and the achievements of the Fourth Wing will be available. Modes: LFR / Normal / Heroic. Release: Wednesday 12th of December 2018 at 18:00 (server time). The bodies of the heroes were bruised by the fighting, but no sound would sound again in the corridors of Antorus. The heroes advanced in the gloom under the glow of the red braziers ... "Attention!" said Magni. There was a blow in the distance. "The northern corridor... it's clear! Come on, heroes! Let's charge once more... May the light be with us... FOR AZEROTH!" "The master calls..." The advent of his evil work approaches. The pantheon will rise above Azeroth. In this wing: Battle Aggramar and its rage. Save Azeroth fighting and defeating Argus the Unmaker once and for all! If you encounter any problem, you can make a report on this post. The Firestorm Team
  20. [Information] The loot and the achievements of the third wing will be available. Modes: LFR / Normal / Heroic. Release: Wednesday, November 28, 2018 at 18:00 (server time). "Hero, the decisive fight is coming in. You've managed to help Eonar and fend off the Legion's assault, but not everything has been played out yet." Magni said the words in a silence tone while the Vindicaar went to the heart of Antorus, deep in the darkness. The silence became anxious when suddenly a red glow emerged from the nothingness. "The Seat of the Pantheon was not far off," thought Illidan, there was not a minute to lose. All landed from the ship and, in a common outburst, carried by a spark of light the adventurers rushed between the black stone columns. In this wing: Defeat Kin'garoth and his hellish machines. Confront the Shivarra Sabbath, mistresses in the art of torture. Eliminate Varimathras, the Lord of Fallen Fright. If you encounter any problem, you can make a report on this post. The Firestorm Team
  21. pve

    [Information] The loot and the achievements of the second wing will be available. Modes: LFR / Normal / Heroic. Implementation: Wednesday 14 November 2018 at 18:00 (server time). At the heart of Argus lies Antorus, the Burning Throne. It is from this place of power that Sargeras orchestrates his ardent crusade to annihilate the cosmos. In these dark depths, primordial powers are exploited to forge devastating weapons to annihilate the world. The second wing of the raid will be available this Wednesday on the Realm Sylvanas. You will have to take the direction of the forbidden descent to continue your progression through the fortress of the Legion. Prudence... dark entities are waiting for you impatiently! In this wing you will find: https://www.wowhead.com/npc=124393 Protect https://www.wowhead.com/npc=126267 against the Legion troops. https://www.wowhead.com/npc=125055 If you find any problem, please report it here. The Firestorm Staff
  22. Synergy is a new english-speaking EU horde guild created by experienced firestorm players. We're looking to do end-game content and PvP. We're currently recruiting all classes with an item level of 880 and above. Our average ilvl is currently 900+, we do daily mythic runs and pvp. We are looking to start raiding as soon as we grow a bit. If you're interested in an up and coming english-speaking guild, we welcome you with open arms! Please contact Iskald (or) Deathkicker, Felslasher, Paranoic, Smugface - In-game, if you want to join up with us!
  23. Hello Garrosh community, like the titel said, im looking for a guild that raids 10 man and 25 man Raids. I played WoW from 2005 ( Beta ) till end 2012. In this time i killed every boss ingame and clear every instance. I was able to lead my old raid group on Frostmoure Offical to this server first kills: Onyxia, Nefarian, C´thun, Illidan and Lich King Today i got a low equip Monk on your server, i try to get better gear but it takes so much time solo. I like teamplay and the social aspect in wow, but till now i was a solo player on this server. :-( If u need a good new raid-member that knows how to wow and is also a experienced raid-leader whisp me ingame. PS: i got no favorite class or specc, i would play a class with a specc u need. just want to raid with nice people. your Gromtash
  24. Hello Garrosh community, like the titel said, im looking for a guild that raids 10 man and 25 man Raids. I played WoW from 2005 ( Beta ) till end 2012. In this time i killed every boss ingame and clear every instance. I was able to lead my old raid group on Frostmoure Offical to this server first kills: Onyxia, Nefarian, C´thun, Illidan and Lich King Today i got a low equip Monk on your server, i try to get better gear but it takes so much time solo. I like teamplay and the social aspect in wow, but till now i was a solo player on this server. :-( If u need a good new raid-member that knows how to wow and is also a experienced raid-leader whisp me ingame. PS: i got no favorite class or specc, i would play a class with a specc u need. just want to raid with nice people. your Gromtash
  25. Hi everyone, Since Monday, 8th of August, Blackhand is available on live realms, without any loots, PvE ranking and achievement. We can't tell you when the boss will be really relased with its loots, ranking and achievement yet, it'll depend on the reported bugs, if there is any. This encounter is also available on the PTR realm. We want you to give us feedbacks if you ever experienced any issue or something wrong during this fight. Please, use the following format: - Raid difficulty. - Steps for reproducing the issue. - If possible, any image or video related to this issue. All of these returns will help us to fix the boss faster and easier, so we can offer you a content of the best possible quality. Thanks for your support, and enjoy your fight against the Iron Horde!