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Found 4 results

  1. were can i finde boris?
  2. Firestorm said that Boris will return to all realms, and i saw him on BFA, and Legion, but does he come to WoD realm? If yes, when and where can i meet him?
  3. Greetings everyone ! Let's start by doing a little recap: Oribos, our Shadowlands realm has been released for 3 weeks now, and things have been looking great. We've continued to apply fixes and script things ever since the 20th of December, but nothing major has been hindering player's experience so far. This time has been valuable to us, as we didn't want to release the major content (Mythic+, rated PVP and the raid) without making sure it would be in the best possible state while at the same time not making wait too much. For the past weeks you've been able to experience the new leveling system, the Shadowlands questline, Torghast, dungeons and a lot of cool features. That being said we're aware of the limits those have, and we can now safely add new content for your to enjoy ! On Monday January 17th 10:00AM Server Time, we'll be starting the Season 1 of Shadowlands, which include the Mythic+ mode for dungeons, rated PVP, but also the release of the first wing of Castle Nathria in LFR, NM and HM difficulties alongside the weekly chest: The Great Vault. 2 New World Bosses will also be added in rotation (1 will be available each week) that loot 207 ilvl gear: Mortanis and Oranomonos the Everbranching. Finally, we have a full rework of the Battleground system, which you can read about below ! On top of that, at the same time Boris will also be returning to our servers for a full week to offer a free boost to the max lvl (50 on Oribos) to get you started or help you get a new alt ! Feeling excited ? Let's see a bit more in depth what this release includes ! THE GREAT VAULT Let's start by looking into the Great Vault, Shadowlands' new weekly chest system. Back on Battle for Azeroth you were used to 2 different chests: a weekly Mythic+ and a weekly PVP one. The gear contained in both was random, which means you could get an unnecessary piece several weeks in a row. On Shadowlands, this frustrating system got changed: there is now only 1 chest, that can contain up to 9 gear proposals unlocked through Mythic+, PVP and Raiding. When you open your vault located in Oribos, you will be able to select the piece of gear that you like best among the ones which are proposed to you, making it far more efficient: the more activities you complete the higher the chances of you getting that BIS item you're missing ! Here is how you unlock the different gear proposals: In Raid: You will have to kill a certain number of different raid bosses: 3 to get the first proposal, 6 for the second and 9 for the third. Killing the same boss in a different difficulty won't count, and the ilvl of the gear will depend on the highest difficulty in which you slained the required number of bosses. If you kill 4 bosses in HM and 2 in NM, all of them being different ones the first proposal will be HM ilvl, and the second one NM ilvl. At the time of the update, since only 3 bosses will be available you will only be able to unlock the first proposal for the Raid category. In Mythic+: You will have to complete a certain number of Mythic+ runs: 1 to get the first proposal, 4 to get the second and 10 to get the third. The ilvl of the gear will be determined by the lowest level of your top 1, 4 and 10 dungeons of the week. Let's take an example and consider you ran 10 dungeons successfuly at those key levels: 14-13-11-11-9-7-7-7-7-2: you therefore unlocked all 3 proposals, the first on being based on the 14 key, the second one on the 11 key and the third one on the 2 key. It's thus important to complete 10 dungeons each week at the highest key level possible to make sure you not only get the 3 proposals but that each one contains the highest ilvl possible ! In PVP: You will have to gain a certain amount of honor from rated PVP each week: 1250 to get the first proposal, 2500 to get the second and 6250 to get the third. The ilvl of the rewards will be determined by your highest rank achieved last week. In case no loot interests you, you can instead chose to get 3 Mystesriously Thrumming Orb which grant Stygia. Pretty straightforward ! Even if you only wish to play Mythic+ or PVP, doing so will still grant 3 proposals instead of 1 on BFA. But this new systems is also a good incentive for your to make sure you play a bit of each content ! MYTHIC+ SEASON 1 The endless trial you're already familiar with begins ! Tougher challenges, new affixes, but also better rewards: push your key to get the best possible gear at the end of the dungeon and in the weekly Great Vault. Loots ilvl will follow this table: The affix system is the same as you experienced on BFA starting at keystone level 2 with either Fortified or Tyrannical. At level 4 a second affix is added, and a third at level 7. If your key is level 10 or above, the season affix Prideful will always be present ! A few changes have occured for the affixes, we've compiled a brief summary for you here: Teeming and Skittish have been removed from the rotation. They might return in future seasons though ! Bursting is now a Magic effect that can be dispelled. Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Volcanic damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Additionally, players hit are now knocked high into the air. Sanguine's pool duration has been reduced to 20 seconds (from 60). Grievous: Damage is now a flat amount that scales with keystone level, rather than a percentage of players' maximum health. Non-periodic heals remove 1 application of Grievous Wound. Explosive: Now appear slightly farther away from enemies that summon them. NEW: Inspiring - This new level 4 Keystone affix will cause some non-boss ennemies to have an inspiring presence that strenghthens their allies. It works like the Tide emissary from BFA's Beguiling affix. NEW: Spiteful - This new level 4 Keystone affix will cause corpses of non-boss ennemies to spawn Spiteful Shades that pursue random players and inflict heavy melee damage NEW: Storming - This new level 7 Keystone affix will cause ennemies in combat to periodically summon whirlwinds that inflict damage and knock back players. The season 1 affix is Prideful, and works similarly to Reaping from BFA: At every 20% Enemy forces killed, a Manifestation of Pride will spawn near player's location. Killing it will grant them Prideful for 60 seconds, increasing their damage, healing, movement speed and mana regeneration by a significant amount. If the group drops combat with the Manifestation (by death or other means) its health won't reset and it will simply return to its spawn location. On top of auto attacking the highest threat target, the Manifestation has 2 spells: Bursting With Pride - every 2 seconds - dealing AOE damage and gaining a stack, increasing subsequent cast damage by 40%. The damage will therefore increase with every cast, meaning you need to kill it before it gets overwhelming. If you wipe, the stacks will reset to 0. Belligerent Boast - every 7 seconds - targetting a random player and placing a 4 second debuff onto them: once it expires, 4 missiles will be fired from the player, dealing high damage and stunning any ally it passes through. VALOR By doing Mythic+ dungeons, you will also earn Valor, a new currency. As you may have noticed, gear pieces you obtained by doing dungeons in MM0 difficulty had a 1/12 rank: those you will obtain in MM+ will have a rank depending on the keystone level, but you can also spend valor to upgrade them ! The amount of Valor you can get each week is gated by a season cap, meaning if you missed some weeks you will be able to catch up. The cost of an upgrade depends on the gear type, and some ranks are gated by achievements: To upgrade past rank 5 you will need the Keystone Explorer To upgrade past rank 7 you will need the Keystone Conqueror To upgrade past rank 9 you will need the Keystone Master Guide on how to earn valor:here For the past weeks you discovered the new dungeons and got acquainted to them, now it's time to up the stakes ! With tweaked and new affixes, we wish you all good luck, and will display your achievements on our ranking page ! PVP SEASON 1: SINFUL GLADIATOR For those of you that thrive in the heat of PvP fights, start climbing the ladder in 2vs2 and 3vs3: face your opponents in the arena and prove your worth as a champion of Azeroth - and the Shadowlands ! This will be the first PvP season and will last until the second raid, Sanctum of Domination is released (expected duration is 6 months). Since Oribos' release, you can already earn honor by participating in PVP activities which you can then spend at the vendors to get honor gear starting at rank 1 (ilvl 158) which you can then upgrade up to rank 7 (ilvl 197) with this currency, gated by your renown level. By playing in rated PVP, you will earn a new currency: Conquest. With this you will be able to buy conquest gear. Starting at ilvl 200, you will then be able to upgrade it using honor, gated by your pvp rank: Unranked (from vendor): Item level 200 Combatant (1400-1599): Item Level 207 Challenger (1600-1799) :Item Level 213 Rival (1800-2099): Item Level 220 Duelist (2100+): Item level 226 Elite (2400+): Item level 233 *Weapon, Shield, Offhand ONLY If you fall below the minimum cutoffs (1400, 1600, 1800, 2100, and 2400 respectively) you have a 30 point leniency period where you remain in the same bracket. Conquest gains are gated by a season cap, meaning if you missed some weeks you will be able to catch up. Upgrades cost in honor are pretty high on top of needing you to climb the ladder, but this new system will be a lot less stressful and much more rewarding to gear yourself up doing pvp activities ! Also remember that getting honor from rated PVP every week will unlock gear proposals for the weekly Great Vault ! We wish you good fortune in the battles to come, and may you become a Sinful Gladiator ! RAID: CASTLE NATHRIA The first wing of Castle Nathria; 'The Leeching Vaults' will be released in LFR, NM and HM difficulties ! It contains the following 3 bosses (including guides to help you): Huntsman Altimor Hungering Destroyer Lady Inerva Darkvein Although in NM and HM you should have to go through Shriekwing first, it will be disabled so you can go straight to Huntsman Altimor. As explained in our previous post, we prefered to release wing by wing to ensure the good state and follow-up of the raid. With that being said, the release schedule will be speeded up to every 2 weeks: This means you can expect the second wing: 'Reliquary of Opulence' to be released on Monday January 31st. Remember to kill all 3 bosses every week to unlock an additional proposal in your great vault, and in the highest difficulty possible to increase its reward's ilvl ! BATTLEGROUND SYSTEM REWORK One of our developers has been hard at work on the Battleground system for the past months, and after a round of testings it's ready to be finally applied on Oribos ! Basically the whole code has been rewritten, but here is a list of the notable changes: You can now rejoin a Battleground if you disconnected in it (from Internet issue, or if you close the game manually). You can now queue for multiple Battlegrounds at the same time (max 3). Same goes for LFG. Quick joining has been added: if you join a group of people in queue, you will automatically be added to the queue. Cross-faction has been removed in BG: if there is any imbalance between horde and alliance in queue, you will be offered to toggle mercenary to fight for the other faction and fasten queue time. Matchmaking has been rewritten to more accurately find players of the same rank Deserter system has been fixed to now work as it does on retail. Battlegrounds that already started will now be prioritised to add new players who just entered the queue. In addition, they can now start as soon as enough players are available (this will fasten queue time) All battlegrounds are now pre-loaded, which reduces stress caused to both server (delay) and client (FPS) On top of that, we have a few news: A new arena has been implemented: Empyrean Domain Wintergrasp is updated to 9.0.5 version (some bugs were fixed) Isle of Conquest has been updated and bugs were fixed There are now new buffs on all Battlegrounds Various fixes for all battlegrounds (mostly visual effects) We hope you'll enjoy those changes, and we'll keep a close eye in case anything weird happens ! Ready ? Fight ! With all of those new contents added on Oribos, and more to come in the following weeks you should be busy enough ! We're continuing to keep a close eye on the reports you guys are making, and are applying fixes daily to improve the server: make sure to check them on our website here: https://firestorm-servers.com/changelog/sl Thank you so much for your patience and your help in this new adventure into the Shadowlands, we'll see you next Monday ! The Firestorm Team
  4. The 8.2 Content update: Rise of Azshara is upon us ! You have all been patient, it is now time for us to release this huge update including a lot of new content for you to discover & enjoy. The update will be shipped to Sethraliss on Monday, August 3rd at noon (server time). The realm will be shut down for approximately 2-3 hours beforehand in order to apply everything and make sure nothing got messed up. There are a lot of new things that will be available with this update, and this post is here to guide you throughout everything so you don't feel lost when you'll log in for the first time after it is applied: we'll go through every change & addition with a description, and links if you feel like you need a more thorough understanding. Basically, here is a quick overview of the new content: 2 New Zones: Nazjatar featuring the raid Azsharah's Eternal Palace, and Mechagon featuring the Megadungeon: Operation: Mechagon The new Heart of Azeroth Essence System explained later in this post Pathfinder Part 2, unlocking flying in all of BFA's zones! Continuation of the War Campaign Mount Equipment Slots New ilvl cap: 455 / 445 for Azerite Gear New Season: In Mythic+ a new affix, Beguiling & in PvP the Notorious Gladiator! Oh, and also our friend Boris 'the long-awaited' will return on all of our realms starting Monday, August 3rd at noon (server time) as well and will stay a full week so you can't possibly miss him ! Now let's get a more in-depth look at all the new stuff we'll have ! NAZJATAR A whole new zone, home of the Nagas will emerge! With both the Horde and Alliance having lost a lot of their naval power, Nagas take this opportunity to strike. While Sylvanas and Jaina send members of their faction to investigate, you will uncover the ancient land of Nazjatar, filled with traps laid by Queen Azshara and will need help from local people already fighting the Nagas: For the Alliance, those allies will be the Ankoan, a group of water warriors For the Horde, those allies will be a group of former Naga slaves composed of various species: the Unshackled. By helping their faction, you will be able each day to select a bodyguard (one out of 3 different available) which will gain experience through the content you do and progress. Each one has 30 levels that will unlock new abilities and cosmetic rewards. Starting 8.2, Nazjatar will become your main hub, where you will be able to do the main questline, dailies, world quests, find treasures and collectibles, slay rares and even fight world bosses! New professions reagents and vendors can also be found there, as well as a new type of gear: Benthic Armor obtained through tokens looted or exchanged to an NPC for Prismatic Manapearls, the new main currency used in Nazjatar. This special gear can furthermore be upgraded, starting at 385 ilvl and ending at 430 ilvl. A new type of event will also take place there regularly: Battle for Nazjatar, a world-sized PVP fight over the control of key locations around Nazjatar! Your job will be to fill your victory points faster than the opposing faction through various means, but mainly killing them & taking control of a maximum number of PVP locations by staying in their vicinity until they are captured. The winners will earn more Battle Commendations, the PVP currency used on this patch. You will also be able to unlock various Azerite Essences in Nazjatar, through reputation, questing and war mode activities. You can find more information on this guide. Last but not least, a new raid will open its doors deep within Nazjatar: Azshara's Eternal Palace! AZSHARA'S ETERNAL PALACE This new raid, home of the Queen Azshara herself contains 8 bosses grouped in 3 wings. You can find an overview here. On the patch release, the first wing 'The Grand Reception' will be available in LFR (400 ilvl), NM (415 ilvl) and HM (430 ilvl) difficulties. Here are its 3 champions: Abyssal Commander Sivara, which will require quick reaction times to defeat Blackwater Behemoth, an underwater encounter! Radiance of Azshara, a 2-phase boss On Radiance of Azshara (and on other last wing-bosses once they are released), you will also be awarded a number of Aqueous Reliquary, that you will be able to combine to create an Azerite Essence (1 per role available). This number depends on the difficulty in which you slay it: 1 in LFR, 2 in Normal, and 4 in Heroic + 1 extra on your first kill. You can only loot them once per difficulty per week, and killing Radiance in a higher difficulty before its lower difficulty counterparts will grant you all the reliquaries you would have gotten from all difficulties up to the one you just did. brain freeze This sounds confusing, but is actually pretty simple: if you kill it in Heroic first on a said week, you will get 1 (from LFR) + 2 (from Normal) + 4 (from Heroic) + 1 extra = 8 reliquaries, and won't be able to get any other this week. You'll need 9 Aqueous Reliquary to create the Rank 1 version of the Essence, 18 to create the Rank 2 and 36 to create the Rank 3. The release of the whole raid will happen wing by wing with a 4-week average interval: the second one, 'Depths of the Devoted' will be released around 4 weeks after the release, then the 3rd and final wing, 'The Circle of Stars' around 4 weeks after it. Once all wings are available for that same time range, the Mythic difficulty will be released on the whole raid (just like we did with Battle of Dazar'Alor). MECHAGON The second zone to be released with the patch, home to the gnomish society calling themselves Mechagnomes! Kul Tiran excavators managed to open a previously closed vault built in the southern mountains of Tiragarde Sound, in which a radio transmitter was found, sending out a signal pointing to this new land, Mechagon ! You can find an overview of the zone here. Alike Nazjatar, this new zone offers many content for you to do: questlines (the intro one, plus some to introduce the zone mechanic alongside the mount and fishing ones), rotating chests, rares, rotating daily quests with visitors, new fishing points, and blueprints, an important new feature allowing you to craft many useful things with Pascal! Mechagon also brings its fair share of customization (that what mechas are known for right ?), including relevant stuff like the new customizable trinket (via Punch Cards obtained through various sources), and irrelevant-thus-indispensable things like a Gramophone to listen to old-school music, a Beer-dispenser (cheers for the resistance !) and a pimp-able mechanocat! On top of that, you will be able to gather a lot of new collectibles: mounts, battle pets, and toys throughout your exploration of the zone. A new construction system will also be added: the junker gnomes try to maintain a couple of construction projects active, but since they aren't enough to keep all of them active at the same time, they have to rotate them day by day which will change possible activities! For instance, some content will only be accessible when a specific project is up, so you'll have to contribute with other players your hard-earned Mechagon materials (Spare Parts and Energy Cells) to make them work. As if this wasn't enough, a Megadungeon will also be released in the zone: Operation: Mechagon where you will need to stop King Mechagon's evil plans of turning everything flesh into robotic parts! MEGADUNGEON OPERATION: MECHAGON This 8-boss dungeon, only available in Mythic difficulty will give 415 base ilvl gear, but also a lot of other cool types of loot: punch cards (for your customizable trinket), pets, mounts, profession recipes and even an Azerite Essence! You can find more information on this guide. On top of that, you will be able to obtain on 2 of the bosses customizable set rings: On the HK-8 Aerial Oppression Unit you can get 'Logic Loop' rings, while on the Machinist's Garden you can get 'Bit bands'. The first type of ring sets the proc rule (for instance: "if you heal a target whose health is below 30%..., or "if you damage an enemy from behind...") The second type sets the proc effect (for instance: "... then you gain X haste for 15 secs" or "... then you deal X damage to a nearby enemy") That way you can create your own 2-part set bonuses! The fun doesn't stop here, as this dungeon also reintroduces the Hardmode on its HK-8 Aerial Oppression Unit! This boss will patrol over the first 3 bosses randomly, and you will need to fight those specific bosses! This is where the hard part starts, as the HK-8 will disrupt the course of your run and of the boss fights. Once you've cleared all 3 bosses guarded by it, you will be able to start the 'Hard' boss fight itself, introducing new trash mobs & improved spells. All in the name of glory? Indeed, but also of improved rewards! An achievement for everyone, and an ilvl 430 Azerite Helm + a special mount for one of your group members! It seems even more rewards await those completing the hard mode without dying even once... NEW MYTHIC+ SEASON 3 New Mythic+ season means a new level 10 affix: say goodbye to reaping, and welcome beguiling: Azshara is sending her emissaries to disrupt your run and make you rethink your strategy! You will find more information here. On all keys of level 10+, you will find a new kind of enemy: Emissaries. There are 3 different ones, each with its own mechanic and specificity, based on the 3 schools of magic: Arcane, Frost, and Shadow. They will be present throughout packs in the dungeon, and their locations will rotate (in a similar way to the Infested Affix of Season 1). Each week will be themed in one magic school, with its corresponding Emissary being in a much higher number. Let's give a look at each of them: Enchanted Emissary (Arcane): Immune to crowd control, she gives all surrounding NPCs the Queen's Decree: Blowback aura, making them return 150% of all damage suffered back to the attacker. Your job will be to hit her (and not her close friends) as each hit knocks her back: once she's far enough your group will be safe to hit the rest of the pack. She has way too much health to be killed but only has a 20-second 'lifetime' shown by her depleting energy which doesn't reset on wipe, so you won't have to keep her busy for long. Emissary of the Tides (Frost): All crowd control on her will last a maximum of 8 seconds, but she has no diminishing return (meaning several stuns in a row will always have full effect on her). She gives all surrounding NPCs the Queen's Decree: Unstoppable aura, making them immune to crowd control, including interrupts. She has slightly less health than an average mob, but the fact that she has no diminishing return makes it easy to keep her away with periodic crowd controls while pulling her friends, until she's alone and easy to be dealt with. Void-Touched Emissary (Shadow): Immune to crowd control, but unable to move, her only mechanic is casting Queen's Decree: Hide, a 9-second cast AOE dealing 50% of the target's max health to everyone in line of sight on a 60-yard radius, and applying a debuff increasing this spell's damage furthermore... Your job will be to avoid being hit by this spell using walls and pillars present in her vicinity while hitting her whenever possible. She has a slightly higher than average health pool, but on wipe her health won't reset to full. As with every season change, dungeons, in general, are also scaled up: all NPCs will have 30% more health to account for players' higher ilvl gear, and the scaling of damage & health per keystone level will be tougher (a +10 key in S2 gave 85% additional damage & health, while on S3 it will give 114%). That being said, rewards of all dungeon difficulties have also been scaled up: Normal gives 370 ilvl, Heroic gives 385 ilvl and Mythic gives 400 ilvl. Here is the table for Mythic+ loots: Please note that until Wednesday, August 12 at the time of the reset, all Weekly Chest loots will still be generated according to Season 2 rewards. Thaumaturge Vashreen, the Titan Residuum Vendor will be updated on release to sell increased ilvl Azerite gear. You will not lose any residuum you saved up, but it will require much more to get a high-end piece of gear compared to season 2. PVP SEASON 3: NOTORIOUS GLADIATOR The current PVP season 2 of the Sinister Gladiator will end at the time of the update, and the ladder will be frozen until Wednesday, August 12 when the new Notorious Gladiator season starts! Rewards for the season 2 will be distributed sometime during this 'preseason'. Once season 3 has started, you will be able to earn the Notorious transmog set through normal PVP gear acquisition, while the Elite recolor will require you to reach certain ranking levels: Combatant (1400 - 1599): Wrist and Waist Challenger (1600-1799): Hands, Legs, Feet Rival (1800-2099): Head, Shoulders, Chest Duelist (2100-2399): Cloak Elite (2400+): Tabard Conquest trackers will be reset, allowing players to re-earn its rewards for higher ilvl pieces of gear: each week, you will have to participate in PVP activities in order to cap your conquest and unlock a specific item, following this table: Each week, a new cap will be unlocked for players: if you missed one (or more), you will still be able to fill them on later weeks so you don't skip any piece of gear. Moreover, if you cap your conquest at least once during the week, you will unlock the Weekly PVP chest the following Wednesday during the reset. Its loot, alongside end of game rewards from Rated Arenas and RBG matches, will scale on your highest current rating, following this table: Skirmish rewards will award gear based on your own ilvl, scaling from 360 to 400 ilvl. The season 3 PVP Mount will be the Vicious War Basilisk, which you will obtain by filling the mount bar for the first time. Further fillings will give you Vicious Saddles which you will be able to turn in for mounts. WAR CAMPAIGN 8.2 As with every content update, you will be able to continue the War Campaign storyline where you left it. This time, both the horde and the alliance have a common objective to kick things off: saving Baine Bloodhoof! Although this part of the WC isn't as long as some others, it shows a bit more of Sylvanas' dark side, and for the first time since Legion, both sides will cooperate to defeat the biggest threat at hand: Azshara! For a recap of the war campaign storyline, you can read the Horde WC post, or the Alliance WC one. HEART OF AZEROTH ESSENCE SYSTEM Several times in this post has it been mentioned, the Essence System is a new type of customization for your Heart of Azeroth. It will allow you to gain talent-like Major and Minor powers based on the essences you decide to place into your HoA, among the ones you've unlocked from a wide variety available throughout different means. You can find more info here Things start of with a questline involving M.O.T.H.E.R., Magni, and the remaining Dragonflights giving you access to the Essence System, and your first Essence: The Crucible of Flame. Each essence has a major active ability and minor passive effects that can be socketed into your Heart of Azeroth. You unlock the Major slot when your HoA reaches level 35: the essence socketed into it will give a major effect and minor effect. Minor slots will then be unlocked when your HoA reaches level 55 and 65, with essences socketed into them only giving their minor effect. Each essence has 4 different ranks: Rank 1 is the base obtention level of the essence, while Ranks 2 & 3 enhance its effects. Rank 4 is a cosmetic upgrade that doesn't give any actual benefit except making you look extra cool! Each essence can be obtained in a specific way, while its upgraded ranks will require a bit more effort & time put into it. Some essences are specific to a role (dps, heal or tank), but most of them can be used by all 3. You can check this link to learn about the different ways to obtain essences: all of them will be available except the Island Expedition one, which will be obtainable once this feature is released on Sethraliss (soon™). ADDITIONAL INFORMATION On top of everything that deserved a specific section, a few additional things will get added with the update: Professions will be updated and will include new recipes! The Pathfinder Part 2 will be added. Completing it and part 1 will allow you to fly on all of BFA! Mount Equipment will be added: customize your mont with special effects purchased from reputation vendors! World Quests rewards will be scaled up (they still scale on your own ilvl, but their cap is increased): 400 ilvl cap for regular ones, and 415 for emissaries BORIS RETURNS! Boris will return on all of our realms for a full week, starting the day of this update! It is the perfect opportunity for you to get a free boost on Sethraliss to discover all this new content, or to make an alt on our other realms to try an old expansion! Boris will be available in all races starting zones until Monday, August 10th and will give you a boost to the max level alongside gear. Note: On BFA, the boost is to level 110, not 120. Using Boris on an Allied Race character will NOT give you the heritage armor. We know you guys are eager to discover all those new content, and so are we! We've been working on them for a long time now, and it's really exciting to have it go live! As with every update, we'll monitor the realm closely to spot any issue. You can help us by using our Bugtracker to report any issues you may find during your adventures in our Realms! Our Game Masters will also do their best to assist you with any issue you encounter in the game, and our moderators on the forums & discord, but please remember that the amount of work they will have due to the update will increase a lot, so try to be extra patient That's it for now! See you next Monday for the release! The Firestorm Staff