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      Firestorm International is looking for Game Masters for Sethraliss, Sylvanas, Garrosh and Gul'dan. We're currently looking for members from all regions that wish to join our staff team. Each Game Master will be providing assistance to players through Forums, Discord and In-game tickets. Remember that there are requirements for the position. By signing up for the position you will gain experience with working in a team, and much more. Please put an effort into your application as we provide the general format for you and all you do is have to fill it in. Click here to read the requirements and apply!

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  1. Greetings , I am playing on this server for very long time , I have even been part of the QA team so I know how they work and what part of the game they focus on. I am here because I want to remind all of the MoP QA team that PvP exists. I am guessing that you don't know what it is so let me try to sumarise it for you. PvP (or Player vs Player) is when there is a real player fighting another real player. It can be a duel , battleground , arena , world PvP. PvP is going through lots of bad things lately and I am here to talk about it and make a few suggestions. There are lots of players that are doing PvP so you shouldn't just ignore it like this , there is lots of bad stuff going on in PvP right now To name a few most irritating ones: - You sometimes fall through world after being feared or disoriented - Sometimes people get this "immune" bug and they can't be stunned (specially annoying in arenas as it happends there as well) - Random battleground crashes - BM huntards Lately there is lots of these random battleground crashes and it is super annoying (I can provide you crash logs if needed) and something has to be done about it , if there was something in PvE that causes crashes you guys would be right on it in matter of seconds , so please show some respect for the PvP part of the game and fix our stuff as well. Fear/disorient and then you fall through world has been here for so long that I can't even remember when was it not bugged...It probably worked properly during the days of pandashan or something Immune bug should finally get more attention as well as I have alredy provided the developer with all the info that he should need , including getting him the player with that bug. To end the post here , I just want to say that PvP is a big part of our community and you guys should take it more seriously , taking some tiny breaks from fixing PvE and actually fixing some PvP stuff won't kill you , I'm sure of it , I remember when I was part of QA that I had to beg and cry to get some PvP fixes and I had to wait for over a month (that was at the point when PvP didn't get any fixes done in over 6 months AT LEAST) and what did I get? 1 and half week and then "We gotta work on PvE again". Just because you don't play PvP doesn't mean it shouldn't get fixed. I will provide you with crash reports (if needed) so feel free to PM me on forum. Have a nice day.
  2. I have compiled a list of game breaking bugs that in our opinion should have priority over others, Please Forum Mods, let Developers look at this, and not close this post immediately! I have taken time out of my day to compile this, ~Thanks! ***= Important, Crucial Priority (Before Rated is released) Shamans: Enhancement: ***Flametounge - Procs Twice on every hit should be hitting once - http://imgur.com/a/pzn8I Bugtracker: https://firestorm-servers.com/en/report/see_report/30758 *** Doomwinds should prove all auto attacks Windfury, and not spells. Currently during the duration of Doomwinds every spell triggers windfury. http://imgur.com/a/scxPB As seen in the picture above, Doomwinds should increase damage by 200%, From: 63,000 ~ to ~175,000 is a 267% increase in damage Bugtracker link: https://firestorm-servers.com/en/report/see_report/31643 Honor Talents: (Shaman) ***Ride the Lightning - http://www.wowhead.com/spell=204357/ride-the-lightning Procs on every spell, should just proc on Stormstrike/Windslash accordingly. Bugtracker link: https://firestorm-servers.com/en/report/see_report/27148 --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hunters: Honor Talents: (Hunters) Viper Sting + Healing reduction pets with abilities such as Monstrous Bite (http://www.wowhead.com/spell=54680/monstrous-bite) stack, resulting in 55% healing reduction in PVP. Shouldn't stack. Bugtracker link: https://firestorm-servers.com/en/report/see_report/31644 --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Paladins: Holy: ***Vindicator - http://www.wowhead.com/spell=200373/vindicator -No Internal Cool Down Bugtracker link: https://firestorm-servers.com/en/report/see_report/25249 Retribution: ***Divine Purpose - http://www.wowhead.com/spell=223817/divine-purpose Procs on any spell cast, with no Internal Cooldown Bugtracker: https://firestorm-servers.com/en/report/see_report/20095 --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Priests: Discipline: ***Penance - http://www.wowhead.com/spell=47540/penance Not interruptable, and damage portion is way overtuned, Also other cases as provided in the bugtracker below: " as a sole spell, without a modification of talents, it should be ONLY a damaging spell " Bugtracker: https://firestorm-servers.com/en/report/see_report/19541 "cannot be kicked" Bugtracker: https://firestorm-servers.com/en/report/see_report/27025 Honor Talents (Applicable to all healers, Row 2) ***Defender of the Weak - http://www.wowhead.com/spell=195330/defender-of-the-weak Always Procs (Second Tree- constant 20% haste buff regardless of HP Value) Bugtracker: https://firestorm-servers.com/en/report/see_report/25241 I have taken time to do this, so please take this into some consideration, and these are as a players perspectives the bugs that should be fix in priority, as they are game breaking, I may have a follow up on DH, DK's and other classes if this is successful! Thanks!
  3. Hello This is made, to ask the firestorm team, what they are doing... I understand they are fixing classes as we speak, (spells, talents, honor talents) this will benefit PvP the most, in that sens they more fixed the classes are the more balanced the pvp will be (well as balanced as blizzard made it at current patch.) I think it's very important, and yes it will improve the PvE exsperience, because who doesen't hate when a skill isent working correctly when trying to pewpew a monster. But in PvE you can chose between multiple specs, and countless of skills, ofc if you are a firemage and pyro dont work, you are kinda screwed, but ALOT of of the main spells are currently working fine. So as i said, it will benefit PvP. and let me make this clear, i'm by no means saying they are doing anything wrong or bitching or anything. But, here is the problem, with PvE you will run out of content fairly quick as it is, you got very limited dungeons you can run (not in the numbers, but in the amount of times per day) i love that they have scripted 5 so far, its actually very impressive and props to that. But content is still low, they are working on WQ's as we speak, but that it self is super limited. Still awsome, but again limited. And thats my point, content is very very limited as it is, and what i would love, is that the priority would be to get some content up that would open the limitations for PvE players to actually play the game and keep playing. One of these things, could be fixing the ID lock on RDF. You should not be instance locked on Random Dungeon Finder Heroic. Sure that would make people gear quicker, and add pressure on further content as raids. But it could also just be what it is, content. And people could just be happy that they actually got unlimited PvE content, untill further content opened. But as it is right now... yes again, limited. And please this is very important, this is not a complaint, at all.. i love playing on the server, i just rather do dungeons than battlegrounds, and as of now, i really cant do that. And for what i've read, the new content for PvE that will be released is gonna have same problem as faces the server right now, mythic dungeons, great love it.. BUT weekly cooldown. WQ's Great love it, but its 1 zone, and you get 20 quest's per day over 5 zones on retail, with 5 (refreshed/new) quest's per hour. and thats over 5 zones, so if we got 1 zone, you do the math. again limited. The only thing i can think of to make this server unlimited PvE is either fix the RDF or add mythic+ dungeons so people can spam mythic+ with keys. And we both know that mythic+ is gonna be a bitch to script. To end this post. Good job Firestorm team, Dev's,CM's,GM's,Admins (hope i dident forget anyone). This server is great, and it's insanely impressive what you guys have done with such a new exspansion this fast. -Tweek