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Found 5 results

  1. Class information: Stalwart protector who uses a shield to safeguard him self and his allies Type: Tank/Dps Gems: Meta: Reverberating Primal Diamond +216 Strenght and +3% Increased critical effect Red: Bold Primodial Ruby or Bold Serpent's Eye if you got Jewelcrafting +160 Strenght or +320 Strength Yellow: Inscribed Vermilion Onyx or Smooth Serpent's Eye if you got Jewelcrafting +80 Strenght and +160 Critical Strike or +480 Critical Strike Blue: Radiant Wild Jade +160 Critical Strike and +80 PvP Power Prismatic: Blood Primodial Ruby or Bold Serpent's Eye +160 Strenght or +320 Strength Enchants: Head: N/A Neck: N/A Shoulder: Greater Tiger Fang Inscription +200 Strenght and +100 Critical Strike Cloak: Superior Critical Strike +180 Critical Strike Chest: Super Resilience +200 PvP Resilience Bracer: Mastery +170 Mastery Weapon: Dancing Steel +1650 Strenght around 10 seconds Shield: Greater Stamina +300 Stamina Gloves: Super Strenght +170 Strenght Belt: Living Steel Belt Buckle +1 Extra gem socket for belt Legs: Angerhide Leg Armor +285 Strenght and +165 Critical Strike Boots: Pandaren Step +140 Mastery and increased move speed Rings: N/A Reforging: Expertise-->Critical Strike Expertise-->Mastery Haste-->Mastery Hit-->Mastery and Critical Strike --------------------------------------------------------------------------------------------------------------------------- Macros: Burst macro: /cast Blood Fury /cast Recklessness /cast Berserker Rage /cast Avatar /use 13 Demoralizing,Skull and Mocking Banner macro: #showtooltip Skull Banner /cast Skull Banner #showtooltip Mocking Banner /cast Mocking Banner #showtooltip Demoralizing Banner /cast Demoralizing Banner Medallion of Cruelty Macro: #showtooltip Grievous Gladiator's Medallion of Cruelty /use 14 /cast Grieovus Gladiator's Medallion of Cruelty PvP guide made by r1 protection warrior Jazeera cheers.
  2. Best regards, everyone, I hope you are enjoying your experience in wow as much as I do. My next report is to give you feedback to improve the gaming experience on this server, with the implementation of the new system mythic + mythic, I believe that additional rules should be put into work, to be able to continue with a healthy experience and without promoting bad intentioned people, improper behavior and whiny babies in the scene of people who dedicate time and wish to complete content provided by the hardworking team of developers from firestorm. First, to shine some light as to to why I'm doing this, I recently had the opportunity to get my first key, level two, eye of azshara, inviting a group of very good players with high levels, including an infamous healer, whom I will not mention, to prevent my feedback from turning into a witch hunt. The healer, after a mistake that every human can do, decided to leave the group after a wipe, the first wipe, leaving the group completely useless and my key ended shit back, all because according to the healer, our group did not have enough dps to kill the first boss, which was being healed by an add that the very fucking healer could do interruption or a stun. But no, it was all the fault of the dps (the lowest dps was 400k). My point is, we need to implement a rule to allow us to punish this kind of behavior that interferes with the growth and enjoyment of the game, by selfish, childish and destructive behaviors coming from people who do not have the slightest regard for others, and do not think Twice in doing this kind of shit or worse, just because there are no rules to penalize them. Regards, Your friendly horde player Pirateria PS. If you ever do this, you are the worse kind of player there is out there and should feel bad.
  3. So after i don't know what hotfix in 7.1.5, if you are a protection paladin you may have realized that not only your damage dropped below 50k when you have an average ilvl of 840+, but now you see your aggro is fucked up, you may have wondered "what are you doing incorrectly?", why are you such a piece of shit tank now?", why are people not inviting me to emerald dream or mythic anymore?" don't worry my friend, is not your fault at all, it is that after you fight more than 4 mobs at the same time, your coreprotection/tank aoe abilities, such as consecration, tyr enforcer, avenger's shield and light of the protector, just to mention a few, and all their upgrades you've earned though hard farming AP during all this months, are completly nullified, rendered obsoletes and only the after effect is left, for example, your avenger's shield will silence the first mob it hits, but it wont apply any aggro, or damage the target and the targets it bounces to, nor will give you back that 50% of damage back as shield to protect yourself from inoming damage, nooooooo, your hand of the protector, have stopped healing you after that many mobs are around you, and you can't even use it to heal the dps/heal that now is burdened with the aggro of all them mobs you pulled, after such thing happening you are called, noob, fucking idiot, asking you to stop play wow at al and uninstalling the game, they sometimes even ask you to kill yourself and maybe you are now considering that, but worry not, is not your fault at all, just start playing a different class, enjoy the instant lvl 100 you got from boris, and maybe, in the near 2 or 3 months, we will get a fix for the paladin and we will be able to play our protection paladin again. have fun, and fuck my protection paladin that is not doing shit! PS. Maybe i'll play rogue and abuse the bug in pvp and win many rated pvp to finally get that sweet sweet legendary drop, because in pve, chances are almost non-existent given we don't get emissary boxes.
  4. Any other palas tanks, having a problem which makes deal no damage when you are surrounded by more than one mob?
  5. Hello, I would like to ask about protection warrior ability Shield Barrier on Mists of Pandaria, the ability says that amount absorbed by shield barrier icrease with attack power, i found this equasion on protection warrior forum : absorb = max(2 * (AP - Str * 2), Sta * 2.5) for shield barrier used with 60 rage. So it counts attack power which doesnt come from warrior strenght and stamina as well. My question is whether the amount absorbed by Shield Barrier depends on whichever of those 2 are bigger at the time ( either stamina or attack power that doesnt come from strenght) or on both at the time, so amount absorbed increase with both stamina and attack power ( from vengeance and battle shout, since only those increae your attack power and not strenght). If the shield barrier depends only on one of the stats ( AP or STAM), whichever is higher, than in almost every case shield barrier will solely benefit from your stamina ( if you have 40k stamina *2,5 =100k absorb), which seems to be really confusing after all the ability itself says " the amount absorbed increase with attack power", why it doesnt mention anything about stamina than... Thanks for your answer.