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  1. PvP scaling PvP scaling is a PvP game mechanic introduced with Battle for Azeroth. It adjusts the damage dealt to enemy players as well as healing to friendly players while engaged in PvP combat to partially compensate for gear item level differences between players. It is only applied to players between levels 110 to 120 and is intended to reduce the power gains acquired from gear in PvP, but not completely negate it.[1] It is applied in all PvP activities such as world PvP, arenas, battlegrounds and duels. Contents 1In-depth explanations 1.1Example 2Additional information 3References In-depth explanations When player A deals damage to player B, the game server adjusts the damage dealt by a coefficient computed from player A character level, player A equipment item level, player B character level and player B equipment item level. If player A and player B are both level 120 and have exactly the same item level in every equipment slot, then the scaling coefficient is 1 and no scaling occurs. Otherwise, damage scaling will occur and player A will see unscaled damage in his combat log whereas player B will see the scaled damage in his combat log. The scaling coefficient can be determined by dividing the damage seen by player B by the damage seen by player A. Scaling applies equally to all sources of damage including auto-attack, class abilities, consumables and trinkets. Example Player A is a veteran, well-geared level 120 character and player B has just hit 120 and barely has any gear. Player A casts Fireball on player B and sees 10000 damage on his screen and combat log. Player B sees on his screen and combat log that this Fireball has actually dealt 8000 damage to him. Player B health is reduced by 8000 and we can deduce the scaling coefficient of player A against player B is SA/B = 8000 / 10000 = 0.8 Scaling coefficient of player B against player A will be the inverse: SB/A = 1 / SA/B = 1 / 0.8 = 1.25 Player B then retaliates with his own Fireball which only deals 6000 damage. Player A will actually take 7500 damage: 6000 x SB/A = 6000 x 1.25 = 7500 Additional information The following information has been discovered through in-game testing: Buffs or class modifiers (such as passive tank health increase) do not affect the scaling coefficient. Only equipped gear is considered for PvP scaling; items held in bags or bank do not affect the scaling coefficient. Scaling helps the under-geared player, up to a minimum item level of 286 in the equipment slot at level 120. For this reason, players should never go in PvP with empty equipment slots. This can be verified in-game with /run print(GetAverageItemLevel()) while being naked: the third value which corresponds to PvP item level will be 286. Equipment slots are weighted to compute scaling coefficient. For example, weapon slot contributes more and ring slots contribute less to the final scaling coefficient. Different items with the same item level in the same equipment slot will result in the same scaling coefficient regardless of the presence of enchantments or minor attributes such as Leech, Speed and Avoidance. Gems do contribute to the scaling coefficient (an empty gem socket doesn't). Gems previously didn't contribute to the scaling coefficient due to the abuse of players equipping low-level gear with many gem slots, this has been hotfixed.[2] Damage numbers displayed on battlefield and arena scoreboards are consistent when viewed by different players. It shows the sum of all scaled damage dealt by each player. Healing numbers behave similarly. References ^ Phalanx 2018-06-29. Forum: Scaling details please. Archived from the original on 2018-09-14. ^ Ythisens 2018-09-24. Forum: Let the chaos ensue.. Archived from the original on 2018-10-07.
  2. As you can see the player is using a quest item or something to kill people, you cant even hit him or the robot because he is evading attacks please bad, thank you. Player name: Guzelya
  3. Its okay to insult @xxssyy
  4. Hello, please enjoy this video i have made. (May contain strong language in the song(s) https://www.youtube.com/watch?v=irRzhfHij4Y&feature=youtu.be
  5. ☆LOOK AT MY PQR☆ Tired of inactive guilds? Are you looking for good players who have fun instead of always having to win? Do you always want to be able to rely on your guild? Then you are exactly right with us! ➤ Who are we? We are a small, friendly, but battle-oriented German and English speaking guild. LOOK AT MY PQR was founded 4 years ago with the aim of combining success and fun. Initially, the guild consisted mainly of a group of friends who immersed themselves in the World of Warcraft adventure for the first time. When we dispute this, we met many friendly and open-minded players who also loved to play. Since everything is more fun together, we decided to expand our guild and then grew. Our originally small guild grew like a big family. Support was no longer a foreign word. However, the point came when we noticed that fewer and fewer of our members were playing actively. We became fewer and fewer from month to month and this demotivated many of our other members, which is why we were inactive for a certain period of time. But now we have decided to rebuild exactly what we once had, so we are looking for YOU! ➤ Everyday life in the guild? We play PvP almost every day, but we're not a pure PvP guild. We don't just play PvP with each other, we also do other things together. For some members it is therefore normal that you only do something briefly in the game, even if you don't want to play PvP. Sometimes we just write in the guild or farm transmog, sometimes we play PvE and more. If there are any problems, we don't avoid them, but talk to each other until everything is in order, because that's what creates a good guild atmosphere. Even if you are not online and do not have the time right now, you can keep in touch with us. You can find out everything else in the following points. ➤ What do we offer? We offer friendly and active players with maturity. If you have any questions or problems, the guild management is always available, no matter when. For all our members we provide a Discord server which allows the members to communicate better with each other. Since we pay close attention to being together in the guild, we also offer a fun atmosphere with which you can easily pass the time all day long. ➤ How to apply? Are you interested in our guild and want to be part of us? Then just note the following points and you can reply directly to this post. Antoher option would be to whisper the following players in the game. ➀ Lvl90 + 520 ilvl ➁ can speak English or German ➂ be online at least 2-3 times a week ➃ possess mental maturity ♦ You can whisper to ♦ ✓ Imbadshøt ✓ Shailu
  6. Dear Firestormers & Firestorm Staff, First off, Happy Easter to all of you and your families- I have always been playing on Sethraliss on the Horde side and I have to admit, quite frankly I was blind to this, to say the least, huge issue there is on this server. That being said, I decided to pass my comments along with you, as you might have been unintentionally leaving it unnoticed as well, just like I was. Unless taken measures in a timely manner, believe me, it will become worse, drastically worse. About 1-2 months ago I decided to reroll to the Alliance faction, just for the purpose of it. I also want to mention that I have a good 11+ years of experience in WoW so I certainly was not making a fool of myself thinking I was going to have a great time in terms of World PvP. Hordes, of course, have always been PvP dominant since the early ages of this game. Here, however, I am distressed by the fact that at this very moment we have a growing crisis on our hands that impacts lots of players and would continue to do so unless something's done. More specifically, I am talking about the glaring imbalance between the Horde and the Alliance players ratio. I am sure many people would agree there certainly are more horde players on this server and that impacts not only the economy of each faction in general, including raids, dungeons, etc. being run each day but something even more important - their gaming experience overall. Their gaming experience sounds "a bit too much" to you? Well, let me tell you... Today, 19/04/2020, Stormwind City has been raided and obliterated by probably more than a hundred horde players. The intruders occupied the entire Trade District and made it almost impossible to leave the area, as they were literally behind each corner and you weren't able to simply mount up and fly away upon your revival. Even if you somehow managed to escape, after being chased down by a couple of them, numerous underleveled alliances have been forced to move to different areas or log off their accounts and hope for the storm to pass sooner. Although, these capital city raids have also happened in the past and are an inevitable part of the WoW PvP history and experience in general, right? Yes, you are indubitably right. Nevertheless, my main concern, that caused me to feel compelled to bring this topic up is that more and more people are getting exhausted with being a defined minority and this begins a snowball of players creating new characters in the horde faction. For example, after this particular event happened today, more than ten people stated their opinion on world_en, which was something in the lines of "I'm tired of this and I am moving to horde". Also, while on that note, you might as well go ahead and check the PvP Leaderboards of the server; first page: 1 alliance out of 15 players total, second page: 2-3 alliances to 12-13 hordes ratio, and so on... The point is that the more experienced, also "better" in terms of competitive PvP players have moved to the Horde side, notably for that reason. That itself also impacts the situation in a similar manner. Though, the real problem isn't that the alliance patrons are a bunch of cowards and prefer running away rather than standing their ground and fighting for it. The problem is the fact We, the Alliance players, simply don't have the numbers to fight and are left no other option but to flee, in this particular scenario. Dear fellow Firestormers, I am kindly asking you, especially if you are a new player here or one considering creating your next character - choose the Alliance side, as we DO need you to fight alongside us, the ones who lost the battle but not the war. Dear Alliance players, hang in there, I am sure we will soon prevail and make Stormwind City a "safer place" for all of us. If there are people interested in starting a guild with me, I am more than happy to offer my help. I am working during the week and don't have much time to run a guild myself, so if there are kind and responsible people, experienced guild officers, willing to support me in this, please go ahead and let me know, either PM me, whisper me or if I'm not online - send me a mail in-game, my nickname is Boonklol. Dear Horde players, please keep doing what you're doing, keep raiding Stormwind City, because soon you will not have that highhandedness and perhaps you will be the one defending Orgrimmar, as opposed to attacking us. Dear Firestorm Staff, this is not the first time I personally encounter this issue on a private server and I've been part of another server development in the past. Please, consider providing small XP boosts for example or even better - start working on a small "program" that will draw more people into choosing Alliance over Horde, at least for a while, until everything balances out. Important, please start small. This, in my opinion, is a very serious topic that needed to be addressed for the sake of all people on your server trying to have fun in their free time. I do hope if you find this whole thing reasonable, to gradually start working on a solution. Following that, it would be awesome if there's a way more people have the time to see this post before it sinks into the depths of the new-coming forum topics, as it might take a while until everything works out. Thank you! Thank you for your attention and just in case you're wondering, no I am not out of my mind, I just have lots of spare time now, considering the global situation, that I choose to fill by trying to make something impactful for the good of all of us here. Making fun is the main purpose of all that and having your capital city raided by the opposite faction most certainly is part of the fun, indeed. But being killed over and over without a single chance to withstand is definitely not fun times at all. Best wishes, Boonklol
  7. The current PVP season on Sethraliss, our BFA realm will end on Tuesday, November 12th, 2019 at 06:00 PM (server time). The ladder will be frozen at this point, and we will proceed to the usual end of season checks for wintrades. The rewards will be given the following week (an announcement will be made when they are done, do not worry!). A brief interseason will then take place, while we wait for the Season 2 to begin, which will be on the 8.2 client coming soon! The rewards will be distributed to 2v2 and 3v3 regardless of the factions (since 2v2 is our most active ladder, we're extending rewards in this bracket.) Please note that you need at least 50 games played to be eligible for rewards, and that depending on the state of the ladder post-check, the thresholds may be changed. (If they do, we will update this post) Here is the list of rewards for 2v2: Top 1 to 13: Dread Gladiator Title, Achievement and Mount. Top 14 to 25: Gladiator Title, Achievement and Mount. Here are the rewards for 3v3: Top 1 to 7: Dread Gladiator Title, Achievement and Mount. Unlike previous expansions, the other titles & achievements for Combatant, Challenger, Rival & Duelist are given automatically to players during the season on both brackets, and the Gladiator one is given automatically on the 3v3 bracket. Good luck and congratulations to all participants.
  8. Hello, i read so many forum posts about currently pvp state and seen so many of it already. I said this before that i do not wanna sound like a crying kid but this weekend i had free time to play fully pvp. Because of unstable server i qued unable to go in and lost like 160 pts from that and around 60-70 pts from disconnects. It's already messy i mean the hps are not scaling the classes are very likely no balanced even the stun durations are not working properly. Not the mention full 425 geared ( bis traits around 250-300k hps with tons of sockets ) players wich most likely instant lose or way too much try hard. Why did this firestorm pvp turned into this shit fest in this expension ? It was very good on the legion sure there was bugs on some classes that given unfair advantage to other players but it wasn't this messy. A rogue dies without cheat death proc, paladin do 189k temple verdict, udk ( fixed value necrotic strike %5 and incress %10 when it crits wich should not have tho. ) Nobody really like to explain anything to players about these stuff? I am pretty sure that the guy named tweek try to explain stuff and say that i am trying to flame here or trying to throw tanturm but whatever i said is totally truth. Look at the warmane i mean old expensions with thousands of players cause of stable service. How about firestorm atm ? Losing players constantly i mean it's okay if you are up for the losing so many more but we love here and it's really not hard to deal with these stuff. You guys fixing stuff that barely 10-15 people care about instead of fixing stuff that hundreds of people ask i mean why ?
  9. Hello, I wrote a report in RU forum about abusing the bugged talent https://www.wowhead.com/spell=270658/azerite-fortification by some players (including r2 player Jawñ). The problem is that this talent is not scaling by pvp modificator on arena and increased by actual healing shown on description. Test made by MadK0rt (he is a part of the RU testers team) shown that instead of 5k healing on arena, the talent does healing of 31k. It's a huge advantage given only by 1 piece of gear. So, 3 of them in total (head-shoulders-chest) make the healer almost unkillable on arena if the team tries to focus him. In 2s the passive talent healing will be more than 20% of total healing made in that case. The thing is some players are abusing this bug. For example, player Jawñ was catched while queuing 2s with all of 3 pieces of gear with this talent. He is defenetly aware of abuse because 1 azerite item with this talent even was 365 instead of his rest items (385-390 ilvl). I notifed the RU administators about that and suggested to double check the top ladder players if they have all 3 pieces of gear with that talent and provide the punishment since they break the server rules: General exploiting: The malicious use of bugs in a way that normal game-play would not permit, generally giving the user an unnatural advantage. Punishment: 1 day account suspension to permanent account suspension. It's important to clarify that to get all 3 high ilvl pieces of gear with that talent is almost impossible. So, if the player has it, it means he is definitely was abusing the bug. RU adminisrator Madorana replied to me that they will notify Firestorm stuff about that case and they will make a decision about the punishment. So, I just want to double check that you guys are aware of the problem. Can some1 here from stuff team confirm that? I also want to know if the fact of this bug abuse will influence the results of PVP seasonal check? Personaly, I think it would be unfair to reward the players who was catched on bug abuse so that's why I'm asking you to double check all top25 players if they have all 3 pieces of gear with that talent on it and provide the punishment. Here are the screenshots made by MadK0rt (RU tester on Firestorm) during his test of that talent https://dropmefiles.com/gR0Fh (it's in russian but he speaks eng so he can confirm that). It shows that instead of 5k healing, the talent does 31k on arena. Here are the screenshots of player Jawñ with 3 pieces of gear containing the bugged talent https://dropmefiles.com/1G3y8
  10. My friend and I want to do some 2v2s but my ilvl on my main is 395 and his is 370. If I were to do 2v2s with him with a alt item set at 370 as well, will the LFG R Arenas use the overall average ilvl (including bags and bank) when selecting teams (e.g. selecting based off ilvl 395 if I put my current equipped in the bank instead of my alt set of 370)? Or since I switch to my 370 alt set and he is 370 normally, LFG will pick teams that are around the 370 range? or its based on whatever team queued for 2v2s and ilvl doesn't matter? I read about the ilvl scaling on the other forums about the overall average and what it includes so I don’t think that what I am asking will work but wanted to get some insight in case I was missing something.
  11. Hey, i really don't like whining about this i mean everyone wants that firestorm earn some cash to backup server but.. Well there is literally no balance or fun in pvp. The templates here is totally suck. Unlike legion the armor and hp is not scale correctly nor the damages. When a full geared ( mostly staff members wich earns free coin each month ) gets into arena 300k hp 30 ilvl and 10 trait difference is might seems low to you guys but for those whom love to do arena it's literally f.ck fest. Seen a guy wich doubles your hp in arena and your damage of course is very much disapointing. Not the mention that they grinds arena without any sweat. On the legion even if you get full gear thanks to templates there wasn't any big differences. But here is like full gear 1 player worth regular 2 player in both hps and dps. I am not saying remove the f.kin full gear option since you might be earning some support but at least fix the damn templates properly so people can enjoy arenas and pvp fairly.
  12. Hello, this week I and a few other players had a problem looting pvp weekly chest. As I know, previously, you had to do at least 1 rated arena per week to loot pvp chest. Two weeks ago I did around 5-6 rated arenas and was able to loot the chest last Wednesday. I also did around 5-6 rated arenas last week, but unable to loot it this week. Moreover, I had a rate drop (this Wednesday) around -20 rating in total, but again, I did exact same quantity of arenas as I did 2 weeks ago. So, can some1 clarify what's the exact condition to loot weekly pvp chest? And if this week we can't loot pvp chest due to server bug, will it be fixed or somehow compensated?
  13. I had already opened many and many tickets in this regard, he had intervened after a day to help me but in the end I was told that it would be better for a gm. I have been waiting for a reply for 2 weeks but nothing, I continue to do pvp (I'm a pvp player) so I don't do anything else. I need help and if possible I can get my arena and bgs points back if possible. I'm aware that the server is free but I'm still spending my time, thanks. Sorry for the bad English. -Pyroi
  14. Hello everyone! If you read our announcement about Sethraliss’ 3rd content update, you’re aware that for a little while now, we started working on the development of 8.1 content on a 8.2 client. At first, only a few devs were assigned to it, but now almost all of them are working on it, which also explains why our 8.0 development is lighter now (less tickets in the live changelog is one of the symptoms). In that last announcement done in July, we mentioned that we were aiming for a release mid October: we’re halfway there, so we figured it would be a good time to share with you our progress and aims for the release! The ETA of the release is now the end of October (just a slight delay in 2 months worth of development). In the meantime, we’re still taking care of Sethraliss and making sure our 8.0 version is stable, don’t worry! A few developers are still monitoring it and making sure the important issues are addressed (major spell bugs, main questline / Uldir issues, etc). As we said before, the client itself will be an 8.2 client (the latest we can), but the content we are scripting is the one directly following what you currently have on Sethraliss: 8.1 questlines, zone & raid. We do not wish to skip anything from the content part, but having an 8.2 client will allow us to keep on scripting up to 8.2 without having to update the client again, which is a huge gain of time for us. So do not worry, you won’t miss on anything BFA has to offer! For those that remember our Legion’s development, we did a similar thing when updating our client from 7.1.5 to 7.3.5, without skipping any of the 7.2 content. One thing worth mentioning though is the class balance that will be taken from 8.2 right away when the 8.2 FS client is released. We’re aware that this means you won’t be doing the content with its related balancing, but there are several reasons that made us stick to this choice (again, the same way it was done on Legion): It drastically reduces dev time: between each game version, a lot of balance changes are done, including removal & addition of new traits or spells: Altering one spell for 8.1, and then again when we’d get into 8.2 content would take twice the amount of time. In essence, later versions are often “better” balanced than earlier ones: some bugs or unintended features are fixed, and the strongest classes are usually slightly nerfed while the weakest are buffed, which leads to a healthier state of the game. That point is up for debate, we’re aware, but it still explains why we also believed this was a good approach. For a few weeks now, our Quality Assurance team is focussing on making reports of class changes, and our developers are fixing them. On the side, some QA members are testing the next raid, Battle of Dazar’Alor (most bosses have their main script done, and require feedback for adjustment). As a reminder, you can apply to join our Quality Assurance team and help us bring out the best release possible here! Here is our developer assignment at the moment: 1 dev on Sethraliss monitoring & major bug fixing 3 devs on BoD (one per wing, so 3 bosses each) 2 devs on class fixing 2 devs on the continuation of the war campaign (one for each side) 1 dev on Darkshore 1 dev on PVP invasions Also, as you may have seen for the past months (and still ongoing) we have a few developers that work on low-level zones or older expansion questlines: Gilneas & Kezan have been rescripted, Elwynn Forest is on the way and we also have a developer working on WoD’s main questline: the idea is to then rescript fully a “leveling route” that will allow you to level up from 1 to 110 as easily as you can level up from 110 to 120 on BFA’s questlines. This means, broadly, scripting 1 zone of each level range available where every race can go without too much effort. Now for the more detailed list of what’s planned on our 8.2 client release! Currently on Sethraliss, every 8.0 content short of the Island Expeditions are available. We know we announced them a while ago, but their development got delayed: rest assured, one of our developers is working on them at the moment, and 3 islands should be available at the release! As usual, when doing a client update / new expansion release, a Public Test Realm will be set up so players can test the new contents. 8.2.0 release content at launch: 8.2 Class balance 8.1 War campaign continuation New allied races / Kultiran / Zandalari 1st wing of Battle of Dazar'alor New endgame zone Darkshore Siege of Boralus and Kings' Rest available on Heroic difficulty. PVP Invasions Azerite gear Vendor New Azerite traits Then, from there on we will script content as it was released on retail: 2nd and 3rd wing of BoD, then the full Mythic mode, then the 3rd Raid Crucible of Storms alongside its quests, and finally 8.2 zones. As you noticed, we plan on releasing BoD wing by wing (like we used to on Legion) and not fully at once as we did with Uldir. We initially thought that releasing the raid all at once would help deliver a better experience for players, and this point still stands; but what we underestimated was the impact in terms of workflow: It’s harder to test all the bosses at once for the QA, and harder for the developers as well, who have to make some bug fixes as long as 3 months after the boss was released. On top of that, we saw on Uldir that only a few guilds actually profited from the full release, as most were progressing (in HM at least) at a pace close to 1 wing / month, which is what we plan on doing on BoD. Easier to test & to fix means higher quality, to the “price” of quantity. We thought we could manage it on Uldir, but it wasn’t really conclusive so we’re switching back to the old, more manageable way! FIRESTORM Q&A It’s been a while since we gave you guys the chance to ask us about Firestorm, and the 8.2 client update sounds like a great opportunity! On Tuesday, October 1st 6 PM Server Time, we will be hosting a Questions & Answers on the public discord! Its system will be the same as the previous times: We’ll unlock a channel for you to post questions, then lock it and take time to answer them: there will be about 5 or 6 rounds. Please read carefully everything in this devblog to not waste questions on stuff that we already explained! EDIT: Transcript of the Q&A available here! Thank you for your time! We hope this will shed some light on the 8.2 client update! The Firestorm Staff
  15. Hello, I am new to Sethrliss and have a couple of questions about it: - What is the Win/Loss ration per faction? - How is PvE on the server such as dungeons, raids etc..?
  16. I mean, can i play PVP (Battleground and Arenas) in Sethraliss PVE server? I want to play in Sethraliss because have more population but i want to make sure i can play PVP there
  17. Hello, I made a new video Please take a coffee and enjoy the show. soft used : fraps sony Vegas Pro See ya in BG )
  18. Hello together, as an PvP player its very annoying to have this constant lagg in PvP situations. Like when you burst and press some spells they are about , i would say, 200-400m milliseconds delayed and thats very slow compared to some other MoP servers or Retail server. Why is this still a thing in 2019?
  19. guild

    Hey everyone, I was wondering if anyone would be interested in either making a 110 or 119 twinking guild just for fun mainly if you get board from end game content. If you would like to talk more about it with me about the idea, please feel free to shoot me a message either on here or on discord. Reedpriest#1003
  20. I have question for the administration of FS regarding the season for BFA, due to the fact that reg 3x3 is very small, will there be extra smooths for a place in the ladder? Or just R1? And R1 for how many places in 3x3 for BFA will be issued? Thanks for any answers in advance.
  21. Hello, would you please tell us when are you planning on releasing the pvp season and uldir please? Thank you
  22. Sorry for this report but. Recently i had saw the balance in the pvp cross-realm of icecrown. why when i join as allience player the horde wins, and when i join as horde the allience wins? is that a skill test or bug. but i can,t win. Stuck for entire day just for 25 arena points!!!! Balance needs to be added also the player don,t understand and listen to basic and simple tips and strategyes. Thanks for the attention. SIncerely kalenborn.