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Found 3 results

  1. Hello, I have a really big problem. Let me get this clear. Original server: Divine shield automatically turns on when you are on low health,but you can carry a flag/orb/minecart when it turns on. Here: Divine shield automatically turns on when you are on low health, but you cannot carry a flag/orb/minecart,in other word you drop it. Just today I have dropped flags and orbs about 10 times and we even lost 'cause of me... It pisses me off and I recommend doing it as on original server, Being able to carry a flag/orb/minecart with Divine shield. That is all I am asking you to do 'cause I don't want to blamed for something I did not do myself. Even If you decided to not make Divine Shield Usable while carrying a flag/orb/minecart, I won't be mad and bothered much by that as long as it wouldn't be Automatically... I think that is unfair, 'cause at this point Auto Bubble is Auto Drop. Class and spec: Paladin Retribution
  2. Hello, I would like to ask about protection warrior ability Shield Barrier on Mists of Pandaria, the ability says that amount absorbed by shield barrier icrease with attack power, i found this equasion on protection warrior forum : absorb = max(2 * (AP - Str * 2), Sta * 2.5) for shield barrier used with 60 rage. So it counts attack power which doesnt come from warrior strenght and stamina as well. My question is whether the amount absorbed by Shield Barrier depends on whichever of those 2 are bigger at the time ( either stamina or attack power that doesnt come from strenght) or on both at the time, so amount absorbed increase with both stamina and attack power ( from vengeance and battle shout, since only those increae your attack power and not strenght). If the shield barrier depends only on one of the stats ( AP or STAM), whichever is higher, than in almost every case shield barrier will solely benefit from your stamina ( if you have 40k stamina *2,5 =100k absorb), which seems to be really confusing after all the ability itself says " the amount absorbed increase with attack power", why it doesnt mention anything about stamina than... Thanks for your answer.
  3. Please take a look and fix the healing for the spell Earth Shield, exclusive to the Restoration specialization for the Shaman talent lines. The healing in the game right now is only 8k-9k, with 14k-16k criticals. This needs to be fixed, as the actual healing is near 20k-25k, with 40k-45k criticals. In full Grevious PvP gear, the Earth Shield spell only heals for 16k criticals, whereas it should be healing for 40k-45k criticals, as shown here: https://www.youtube.com/watch?v=CJGGoNXbR80 Please take a look and fix the low healing that the spell Earth Shield for the Restoration specialization talent line heals for. Notice how, with each Earth Shield containing 9 charges, and each charge healing for 15k(no crits)-30k(both crits) less than stated, Restoration Shaman are healing for 135k-170k less than we should be every 9 Earth Shield charges. Please fix this bug, as this makes a large difference in any fight or combat scenario. Thank you!