Posted December 2, 2016 Hi everybody, I'm pleased to announce the release of the the 13th boss from Siege of Orgrimmar, Paragons of the Klaxxi, on our Public Test Realm 5.4.8. Feel free to report any bug you would find while testing this boss, so we can fix it before the live release. Thank you! 2 people like this Share this post Link to post Share on other sites
Posted December 3, 2016 (edited) During the start of the encounter, Kil'ruk and Iyyokuk remain floating on the ground. They should be flying around high above the chamber. Power of the Paragons: After killing a boss, players can't interact with the corpse and gain its ability. http://www.wowhead.com/npc=71158/rikkal-the-dissecto http://www.wowhead.com/spell=143337/mutate: Visual bug. The Scorpion model will wield the player's weapons in its claws. Mutated players do not suffer 50k nature damage. http://www.wowhead.com/npc=71154/karoz-the-locust http://www.wowhead.com/spell=143709/store-kinetic-energy/http://www.wowhead.com/spell=143700/flash: Ka'roz does not charge at random players. The boss does not move except when using http://www.wowhead.com/spell=143701/whirling. http://www.wowhead.com/spell=143759/hurl-amber: Ka'roz will fly up to a platform and will not throw amber at raid members. http://www.wowhead.com/npc=71153/hisek-the-swarmkeepe http://www.wowhead.com/spell=142948/aim: After the 45 yards knock back, players will be suspended in the air. http://www.wowhead.com/npc=71155/korven-the-prime http://www.wowhead.com/spell=142564/encase-in-amber: Targeted bosses are not healed. http://www.wowhead.com/npc=71156/kaztik-the-manipulator http://www.wowhead.com/npc=71420/hungry-kunchong>Devour Whole: Players going near the add are not instantly killed. www.wowhead.com/spell=142651/molt>www.wowhead.com/npc=71425/mature-kunchong: Kunchong do not molt after reaching full energy. http://www.wowhead.com/npc=71160/iyyokuk-the-lucid http://www.wowhead.com/spell=142416/insane-calculation-fiery-edge: The boss should select a player, then dmg every player with the same criteria as the initial target. At the moment every player will be damaged regardless of their criteria. http://www.wowhead.com/npc=71157/xaril-the-poisoned-mind http://www.wowhead.com/spell=142315/caustic-blood: The duration does not refresh after every new stack. The tank's active mitigation abilities do not prevent Caustic Blood stacks from being applied. http://www.wowhead.com/spell=142528/toxic-injection: The entire raid will get http://www.wowhead.com/spell=142533/toxin-red. This will not inflict players with http://www.wowhead.com/spell=142534/toxin-yellow or http://www.wowhead.com/spell=142532/toxin-blue. Edited December 3, 2016 by spidermonkey 2 people like this Share this post Link to post Share on other sites
Posted December 3, 2016 @spidermonkey perfect Tomorrow we will go for Garrosh Share this post Link to post Share on other sites
Posted December 3, 2016 Aw yassss Garrosh gon get rekt 2 people like this Share this post Link to post Share on other sites
Posted December 6, 2016 Thank you everybody for these reports. As the boss could be hard to test, I'll try to look if it's possible to trigger them one by one instead of three by three (facing only one boss at a time should make easier to see if his abilities are working well or not). Do you agree ? I'll fix what's already reported. 2 people like this Share this post Link to post Share on other sites
Posted December 6, 2016 4 hours ago, MiWo said: Thank you everybody for these reports. As the boss could be hard to test, I'll try to look if it's possible to trigger them one by one instead of three by three (facing only one boss at a time should make easier to see if his abilities are working well or not). Do you agree ? I'll fix what's already reported. Yes, i agree, it is easier to test the bosses one at a time. but some abilities of one boss affect other bosses, so you have to pay attention to this. 1 person likes this Share this post Link to post Share on other sites
Posted December 16, 2016 Hi everybody, I'm working on Paragons, and I've a question about this : On 03/12/2016 at 2:56 PM, spidermonkey said: The tank's active mitigation abilities do not prevent Caustic Blood stacks from being applied Could you tell me with which class/specialization you've seen this problem ? Thank you ! Share this post Link to post Share on other sites
Posted December 16, 2016 On 03/12/2016 at 2:56 PM, spidermonkey said: Toxic Injection: The entire raid will get Toxin: Red. This will not inflict players with Toxin: Yellow or Toxin: Blue. About this : in which mode were you, and did you have enough players ? I mean : if you were in 10 man mode, there were 10 players presents ? Or less ? Here's how the script works : to prevent everybody to have the same toxin, we set a random amount of players for each toxin, but with a minimum amount for each. Then, we assigned all red toxins first, then all yellow toxins, and finally, the blue toxins. So if there's not enough players, they'll receive only red toxin. I'll try to randomize the assignment so no matter how much you are, you could receive any color... Share this post Link to post Share on other sites
Posted December 16, 2016 (edited) 11 hours ago, MiWo said: Hi everybody, I'm working on Paragons, and I've a question about this : Could you tell me with which class/specialization you've seen this problem ? Thank you ! http://www.wowhead.com/spell=142315/caustic-blood will not stack on a Tank having the following mitigation abilities active: Blood Death Knight http://www.wowhead.com/spell=77535/blood-shield Protection Warrior http://www.wowhead.com/spell=2565/shield-block or http://wow.gamepedia.com/Shield_Barrier Protection Paladin http://www.wowhead.com/spell=53600/shield-of-the-righteous Guardian Druid http://wow.gamepedia.com/Savage_Defense Brewmaster Monk http://wow.gamepedia.com/Shuffle_(monk_ability) 10 hours ago, MiWo said: About this : in which mode were you, and did you have enough players ? I mean : if you were in 10 man mode, there were 10 players presents ? Or less ? Here's how the script works : to prevent everybody to have the same toxin, we set a random amount of players for each toxin, but with a minimum amount for each. Then, we assigned all red toxins first, then all yellow toxins, and finally, the blue toxins. So if there's not enough players, they'll receive only red toxin. I'll try to randomize the assignment so no matter how much you are, you could receive any color... We didn't notice that since we usually test with 2-3 players. Thank you, we will test the Toxins again. Edited December 16, 2016 by spidermonkey 2 people like this Share this post Link to post Share on other sites
Posted December 19, 2016 OK, thanks for your explanations, I'll look again. Share this post Link to post Share on other sites
Posted December 19, 2016 About Caustic Blood, for your tests, note that you don't only need to have the mitigation active, you also need to have the race and specialization that matches with this mitigation (that is, for instance, you need to use a Death Knight with Blood specialization and Blood Shield in order to prevent Caustic Blood to be appied - il you don't use a DK or not a Blood DK, even if you have the Blood Shield active, Caustic Blood will apply). 1 person likes this Share this post Link to post Share on other sites
Posted December 21, 2016 Hi everybody, I've made an update on this boss on PTR (which is online again). Here are the changes applied: There's only one active boss on pull, so players will fight one boss at once instead of 3. This is only applicable on PTR, Added Power of the Paragons on all bosses, Added amber on platforms, Hisek : players hit by Fire won't be stun in the air anymore, Ka'roz : when casting Store Kinetic Energy, Ka'roz will consecutively charge from 2 to 4 players, Ka'roz : on Hurl Amber, Ka'roz will jump on the platforms with amber and throw it at players Korven : Encase with amber now heal the targeted boss, Korven can now use Encase with amber on himself, Iyyokuk : Insane Calculation : Fiery Edge will now hit players that shares criterias with the initial target Xaril : Toxic injection put toxins in a more random way (before, we set how many players will receive the different toxins, then we applied red ones first, then blues ones, and finally, yellow ones, and so, if there weren't enough players, they all had the red toxin ; now, it's randomly applied, but there's a maximum of player that can receive a given toxin, to avoid every players can have all the same one), Xaril : Caustic blood duration now reset on every new stack, Xaril : Active mitigation of the tank prevent from receiving Caustic blood stacks (warning : for your tests, you should have the specialization matching to the active mitigation, or it won't work), Kaz'tik : The charmed player is now instant killed when reaching the targeted Kunchong, Kaz'tik : Hungry Kunchong now evolves into Mature Kunchong when his power is full, Fix boss healths in 25 nm, You can't kill an inactive boss, Kil'ruk and Iyyokuk aren't flying anymore just above the ground. If you find new bugs, let me know ! Thank you, and good game ! 1 person likes this Share this post Link to post Share on other sites
Posted December 21, 2016 Thanks MiWo, I'll test this boss again this afternoon. Share this post Link to post Share on other sites
Posted December 21, 2016 Hi, A crash happened 10 minutes ago. From what I see, it's when a Klaxxi died. If someone can tell me on which one, that'll help a lot ! 1 person likes this Share this post Link to post Share on other sites