Posted January 19, 2018 Hello! I have some good news for you! We did a lot of fixes on Nighthold recently, all of them should be applied on Sylvanas after the next restart (or crash). After that, you should be able to fully test the raid in normal and heroic difficulties. Including Gul'dan. Now that I've finished his script (except mythic mode), some of you might want to see what he's got for you... Spoiler On 13/01/2018 at 2:48 PM, flontie said: What about Tomb of Sargeras? Will it also be released with 7.3 on Firestorm? Not directly with 7.3, but of course yes, once Nighthold will be finished, we'll start working on ToS. 1 person likes this Share this post Link to post Share on other sites
Posted January 19, 2018 1 hour ago, Cpt. Shampooing said: Hello! I have some good news for you! We did a lot of fixes on Nighthold recently, all of them should be applied on Sylvanas after the next restart (or crash). After that, you should be able to fully test the raid in normal and heroic difficulties. Including Gul'dan. Now that I've finished his script (except mythic mode), some of you might want to see what he's got for you... Can we expect Nighthold release SOON ? Like 1-2 Weeks maybe ? Share this post Link to post Share on other sites
Posted January 19, 2018 It'll depends on the feedbacks we have, but let's say you can expect a release in a few weeks. Share this post Link to post Share on other sites
Posted January 20, 2018 On 1/19/2018 at 10:44 AM, Cpt. Shampooing said: It'll depends on the feedbacks we have, but let's say you can expect a release in a few weeks. Ooh I'm excited too. Share this post Link to post Share on other sites
Posted January 21, 2018 @Cpt. ShampooingDo you accept feedback for bosses beyond the first 3? Or some raid mobs/adds/trash/whatever? Share this post Link to post Share on other sites
Posted January 22, 2018 Yeah sure, atm the whole raid is scripted on normal and heroic difficulties, there are a few things left to do (the escort with Khadgar & Thalryssa isn't finished yet for example), but you can report any issue you find. 1 person likes this Share this post Link to post Share on other sites
Posted January 22, 2018 Alright, here it goes then Raid difficulty: Normal How to reproduce the issue: What happened: Grove Tenders apply a "Shrink" debuff on players, but it doesn't shrink. Upon expiration it still does the compensating effect and enlarges the player. This can be stacked however much you want. What should happen on retail: The "Shrink" debuff is supposed to shrink the player model then enlarge it to its normal size upon expiration. Screenshot, video record or anything else that might bring more details on your report. Raid difficulty: Normal How to reproduce the issue: What happened: on High Botanist Tel'arn "Parasitic Fetter" effect isn't removed after the debuff itself is removed. Relogging doesn't fix it either. Only death. What should happen on retail: "Parasitic Fetter" is a DoT effect that should be dispelled, unrooting the player and spawning 2 adds. Screenshot, video record or anything else that might bring more details on your report. Raid difficulty: Normal How to reproduce the issue: What happened: on High Botanist Tel'arn the explosion animation on "Solar Collapse" is absent What should happen on retail: When "Solar Collapse" is happening, every swirling cloud has an exploding animation before disappearing. Screenshot, video record or anything else that might bring more details on your report. Raid difficulty: Normal How to reproduce the issue: What happened: on the way to Elisande the portal that should be able to port you back down or to Gul'Dan has both options not working and in Russian. What should happen on retail: The portal should be able to work both ways and not trap players on top. Screenshot, video record or anything else that might bring more details on your report. As usual, I can only provide the Fatboss guide to High Botanist 1 person likes this Share this post Link to post Share on other sites
Posted January 22, 2018 (edited) Looking forward to the release! Edited January 22, 2018 by Tideturner Share this post Link to post Share on other sites
Posted January 24, 2018 When you gonna release Nighthold is it normal/heroic mode and how much boss's you gonna release we are really excited since almost of the players got sick of emerald nightmare it was a really long journey with that raid. Share this post Link to post Share on other sites
Posted January 24, 2018 When the raid will be released, it'll be for LFR, normal and heroic modes, will all the bosses available. By the way, you can do Trial of Valor in the mean time. 1 person likes this Share this post Link to post Share on other sites
Posted January 25, 2018 Hi FS i tested the NH on normal till Krosus and here is what i found: The first picture of Anomaly is about that he casts "Power overwhelming" constantly, the castbar is suppose to go down but he casts it forever till he is killed. I couldnt add more pictures somehow.. First of Kornus There are 2 issus with Krosus. When is breaks the bridge he is suppose to stay at the edge of the bridge where it broke, instead he goes after the player who he is targeting, so he goes trough the bridge. Second of Kronus we almsot killed the boss but on circa 20m health left he resetted without a reason back with full health. Share this post Link to post Share on other sites
Posted January 25, 2018 49 minutes ago, YoloStrikeNL said: The first picture of Anomaly is about that he casts "Power overwhelming" constantly, the castbar is suppose to go down but he casts it forever till he is killed. That's working as designed. You have to kill an add that spawns before it and interact with an orb it drops upon death. It gives you an ability that stops Power Overwhelming. Share this post Link to post Share on other sites
Posted January 26, 2018 Can't we disable the ''Alpha test buff'' It's annoying we want to try it with out it at least do a pnc to give you the buff i hope you can do something about it Share this post Link to post Share on other sites
Posted March 7, 2018 another complaint on your server does not work me on the character ArthasAlan for the characer demonic hunter switching talent from the shit to the vengeance tank malee and why did not you set my keyboard and interface settings?so i send screenshots my character settings I want to have saved and updated the next time I log in to the game and those talents and switching please tell me i sent the game masterovy use / bug report of course did not answer so answer me instead of gm Share this post Link to post Share on other sites
Posted March 7, 2018 so thank the boys to thank me for the nice pound Alan Blabolil / alias Arthastanker / Arthasalan Share this post Link to post Share on other sites
Posted March 7, 2018 here's the moderator that should fix it to everybody right away when he found the bug on the server behavior error is clear to all I do not have to describe it that it can not be released Share this post Link to post Share on other sites
Posted March 24, 2018 Solarist Tel'arn 1) http://www.wowhead.com/spell=218774/summon-plasma-spheres sphere damage debuff isn't working when you destroy sphere. The debuff is applied but it doesnt work. How it should work: when you kill sphere it stacks +100% damage debuff from spheres on 5 seconds. Grand Magistrix Elisande 1) http://www.wowhead.com/spell=213739/epocheric-orb there is only 1 orb spawning. How it should work: as you can see on the video there should be 5 orbs spawning around the room in defferent locations. Share this post Link to post Share on other sites
Posted March 24, 2018 Tichondrius 1) http://www.wowhead.com/spell=215906/echoes-of-the-void damage is very low which means you don't need to hide from it behind Fel Spires. How it should work: the damage should stack from each tick. When u hide behind the Fel Spires there should be no damage from it. When there are many people behind the same Fel Spire it should destroy faster. Share this post Link to post Share on other sites
Posted March 24, 2018 (edited) Star Augur Etraeus 1) http://www.wowhead.com/npc=104880/thing-that-should-not-be hp is too low in both normal and heroic difficulties. Currently it's around ~150million in 25-man heroic raid. How it should work: the add should have 357 million hp on a 30-man heroic raid Edited March 24, 2018 by Learntofly Share this post Link to post Share on other sites
Posted April 26, 2018 Did you Firestorm staff got notified about the ridiculous amount of damage from POWER OVERWHELMING in Chromatus Anomally MYTHIC ? ... also, the orbs are not dodgable as retail, the 2nd set of orbs is too fast and is impossible to go throw the middle because the gap is too small between each orb. Check the damage multiplicators on power overwhelming, is quite impossible to heal it, is probably doing double damage all the time Share this post Link to post Share on other sites
Posted June 4, 2018 Hi, I'd like to point out that the boss: Elisande is broken. 1) The fight doesn't really start 2) The second phase of her is buged, she stayed in the Nightwell and can't be hit by the raid. 3) And guess what, the 3 phases has the same bug as phase 2, as a guild member told me. So let me sum up this situation: You have a buged boss in one of the main raids for many guilds and this bug has been around for about 3 weeks now! This bug keeps all NH normal raids away from laying the boss and reaching the end boss. So how about a "Hotfix" for that Boss ? Furthermore I would really not be disapointed if the new Raid ToS is more bugged as the old NH and I would bet, that you will release a buged version of ToS no matter what bug will appear. I can't understand why, but that's it how it was from the beginning of your releases of content. sincerely Neosilver 2 people like this Share this post Link to post Share on other sites
Posted June 7, 2018 Fix freakin Elisande bug, it's imposible to finish a nighthold run.... 1 person likes this Share this post Link to post Share on other sites
Posted June 19, 2018 Thank you for making it possible to fight againt Elisande! Share this post Link to post Share on other sites
Posted June 19, 2018 I would like to admit a bug in the fight with Star Augur Etraeus. The Debuff you will get from the green AoE: Felflame stack ups to fast. In the second you dropp the Fel AOE you will geht instandly the first debuff. You don't have the time to get out of the AoE with out a stacked Debuff. And on top of that, its to much grenn AoE in a Raid with 15 ppl. 2 people like this Share this post Link to post Share on other sites