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mop ID & World Bosses: New System

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With the new update to raids id and world bosses, here is an explanation on how it works.

  • Old raids (Mogu'Shan Vaults, Heart of Fear, Terrace of Endless Spring and all previous raids of Mists of Pandaria) are using the old system, so there is no change for them.
  • The new raids (Throne of Thunder, and Siege of Orgrimmar) use the new ID system based on WoD.
    • A player may enter the instance of any player.

    • There is an id by difficulty.

    • If you kill a boss, he will be dead in your own instance of the same difficulty (which allows you to continue if the leader is absent).

    • If you kill a boss in your instance, you can kill it again in the same difficulty in the instance of another player who has not yet killed the boss.
      You can only loot the boss once per week, regardless of difficulty.

    • You should have done all previous bosses for a boss. So for example, if you don't have an ID, you join a group that killed the first boss, and you remain within that group. You then kill the second boss returning to your instance (leaving the group), the first boss will be alive (because you weren't in the group when he was killed). The second boss is dead since you killed it with the other group. You will not engage in combat with the third boss as the first boss hasn't been killed yet. This system allows you to make the boss in a different order.

  • World Bosses:

    • They respawn now every 20 minutes, in particular in order to make the Stars Venerable later in legendary quests.

    • However its only possible to get loot once a week.

 

All id resets will take place on Wednesday. Last weeks id was extended until Wednesday but the old system has reset the ID this morning before the update. The ID will be reset again on Wednesday morning. 

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